Arcanum has additional ammo that can be obtained, but it has limits.
Arcanum starts at 30 ammo, which is justified due to how overpowered it can be at level 3.
The maximum ammo available is going to be 50, and will be obtainable in the treasury in the Entrance area.
Well, that splendid.( ͡° ͜ʖ ͡°)
The Acidic Bubble also has additional mana that can be obtained.
It starts at 20 (if you get it from Reservoir B) or 15 (if you get it from Reservoir Y) mana.
Other chests that increase maximum mana for it are locked if you don't have the spell yet.
There's a +30 increase in the Entrance treasury, and a +15 increase in the East Tower area.
Thus, it currently has the maximum mana total of 80.
♪ I wish I could be, as cool as you.♪
Also, there's a new ally in the mod, one who is saved in the Myst Zone. Their sprites have yet to be done, but it should be easy. ;)
I wonder who will it be.
In addition, I'm considering having 3-HP mode having a special treasure: Arcanum Infinity. (It's just like the name says.)Though, it would be even MORE overpowered at level 3 (seriously infinite ammo and level 3 Arcanum).
Thank god. I hate when the hard mode gives you the "better" ending. That is way more reasonable reward, making it easier for you. ALL HAIL KIM THE FIRST
You guys want screenshots, right? You guys really want screenshots? TAKE THIS!
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-091115093525-2471030.png)
These are statues of Luna, Tranquility, Alexis, Shinica and Valerie. If you want to be able to go to Top Floor SC, you need to check each statue. A similar puzzle was in the Central Tower, but just three "statues" had to be checked.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-091115093525-2481850.png)
You get several references here. Metal Gear, Castlevania: Symphony of the Night, Kingdom Hearts Re:coded, Castlevania: Lament of Innocence…
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-091115093525-249986.png)
… but if you die to the final boss, or you choose to skip the long cutscene, you get just a single reference.
By the way, that second screenshot is gallery image #250 :P
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-091115093525-250395.png)
This is the final boss (sprites not final) in its final form.
It seems you can damage it regardless of its eyes :o
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-091115093525-251645.png)
Of course, this is what happens if you beat all of the eyes. (There should seriously be people inside or something; it is a mecha.)
And yes, the ceiling breaks, but if you try to leave through there, you get teleported to a small area on that map. (100 XP and a maximum of four Life Pots are there.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-091115093525-2521412.png)
Victory, of course. (Without using Life Pots, too.)
OBVIOUSLY this would be hell in 3-HP mode. (Makes it that much harder, huh… even with infinite Arcanum/Acidic Bubble. :o )
Thus ends the post of screenshots :3
After I fix the last remaining bugs of the current version, there might be a beta release for those who are Beta Testers.
At this point, it's a 50% chance.
EDIT:
Currently, work is going okay~
So after the final boss is beaten, the entire castle starts to fall apart, right?
I'm making sure that all the maps, including those you can't access without cheating (after beating the final boss) will have quakes.
(Progress on that: ~100%.)
Oh, and there's a new boss in Top Floor CZ. >:3
EDIT 2:
The final end cutscene (after you leave the castle) can be accessed now, though I'm still working on it.
So far, three variations of that cutscene exists.
Also, warp doors will be blocked off if the final boss is beaten. So no "2-minute speedruns", I guess.
EDIT 3:
Just a few more bugs to fix ;D
Then, I'll make a back-up of the mod and begin work on the Confusion Zone. (Oh, and the Myst Zone bosses. Almost forgot about them.)
EDIT 4:
Still a few more to fix, but the Myst Zone now has bosses. There's also the Nikumaru Counter.
So, current things to do:
- fix Warp Doors that don't work
- fix other bugs, when possible
- back-up mod after fixing as many bugs possible
- work on Confusion Zone
ALRIGHT EVERYBODY LISTEN UP
I've got more screenshots :3
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-240815041207-2301071.png)
She looks a lot like Ignis, doesn't she? That's because she is Cheriza, Ignis's insane sister.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-240815041207-231154.png)
Yes, this is a Sasquatch on Newerth. If you stand there, you can easily win, but it's less satisfying…
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-240815041207-2322375.png)
If you win, you should get rewarded there, but I didn't add any items yet to the Sea Zone (except for one…) so… sorry!
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-240815041207-23373.png)
Yes. Finally. This is in the mod. Just one problem: Serenity can't use it.
By the way - if you play on 3 HP mode, you instead get hints for other bonus areas.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-240815041207-2341841.png)
Official confirmation in-game. And Alexis is a unisex name, by the way.
ALSO
Beta Testers will receive a surprise :3
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-230815230421-227275.png)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-230815230421-2292162.png)
No longer can you get stuck in the password room, and I'm being really really nice here :P
Also, working on the boss of the Sea Zone. It's going to be LEGEN-- wait for it-- DARY. LEGENDARY.
… Actually, not; it's just going to be a boring two-phase boss.
The observant will have noticed that my signature has been updated to contain "Sea Zone". Some of you may be wondering, "why is there a Sea Zone in Kim's signature?". Others may be wondering something entirely different, like "when is Lunar Shadow version 4 going to be released?" or "what will be the next thing I do after I beat the final boss of this video game I've been playing recently?" or "what's the next dinner gonna be?". :P
Well, I can answer only about the Sea Zone.
It can be accessed by entering a password in Servant Quarters RR. Not the Konami Code or the Konami Code backwards. L R L L R L R R L R L L.
Charity, kindness, charity, charity, kindness, charity, kindness, kindness, charity, kindness. (And probably start thereafter.)
The left eye sees charity, the right eye sees kindness. Or something. Haven't decided yet what the hint will be or what the code will be. :(
As such, it's still inaccessible, so I moved the start point to there for the purpose of these screenshots! :D
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165638-2151720.png)
Yes, inventory items now have a description added to them at their names. Pressing Z on them will (usually) add another one, if the item doesn't do something. (So the Map System, the Save Disk, cakes, Life Pots, those have only one description.)
At this time, several items have "New description required" as a description, since their original descriptions (like that of the keys) were moved. (Also the Ocean Key has been renamed to the Bubble Key for consistency.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165638-2181161.png)
The Sea Zone map, as viewed from the Map System. Fake walls are there, too, but they're displayed solid (like in the Sand Zone of vanilla Cave Story).
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165638-21942.png)
Aside from water, the Sea Zone also has spikes. And aside from spikes and water? Spikes in water.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165638-2201379.png)
This girl… her name is Ignis. Her last name is du Blaze. You can first meet her in the Sea Zone, or in Tower RR (if you rematch Sycor); currently no additional dialogue regarding this exists.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165638-221897.png)
There are three switches. Activate them all, and you can reach the boss room!
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165639-222592.png)
Not all is as it seems! Some of the blocks are breakable, so if you see a suspicious-looking wall, check the map or attack that wall. (Breakable blocks are a lighter shade of green in the map than solid blocks. Spikes appear on that map as solid blocks, by the way.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165639-2231486.png)
Moving blocks also appear in the Sea Zone. But what if they're the only way to reach certain areas? Oh no, there's no way across! D:
… oh, wait, the terminals nearby will make the moving blocks move as well, so that you can't get stuck. Genius, right? Of course, there's still the danger of getting crushed into dust by a block, so… it's still dangerous. More dangerous than the Myst Zone or the Confusion Zone areas (neither of which have moving blocks).
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165639-224939.png)
Currently, the Sea Zone lacks monsters. I'm currently wondering what monsters could fit in this area. Aside from the boss, of course.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165639-2251203.png)
That's the boss room. However… I haven't worked on the boss yet, but it will be done eventually. The boss's name? Cheriza or something like that. Who is Cheriza? The Sea Zone boss. That's who. :P
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220815165639-226709.png)
The only house in the Sea Zone. Ignis lives here.
By the way, Ignis's face is never shown… kinda like Team Fortress 2's Pyro; their faces have never been shown so far I know.
However, I can outright confirm that Ignis is a girl (like Samus).
The Sea Zone is where one learns more about Ignis, sort of.
As I've said before going to sleep earlier, I'd put up screenshots, and HERE THEY ARE!
It took longer than I thought, however; I kinda misremembered something… and had to try and fix it over and over and over. Eleven-button passwords are harder to script in than I thought, even harder than the Myst: Blood Garden one. :P
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-160815182457-2101299.png)
Obviously a new addition; it's an additional library. With books that answer some questions that you guys have had in the past. Like the Taint, and the Life Capsule variants, and why Serenity has 3 HP in canon. (105 HP is just overkill and a Beta Tester thing I guess.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-160815182457-2111562.png)
Just guess what this room references. :P
Interact with the terminals to enter an invisible password. (Invisible in that, unlike Myst: Blood Garden's password, the password appears nowhere, not even in another room.)
Then, check another terminal to either confirm the code (if it works, or not, you get a message).
Alternatively, check a third terminal to reset the entire password.
Fun dev fact: that whole new addition has 90 flags used. That's way more than even Myst: Blood Garden's password.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-160815182457-212232.png)
I like those faces. : D
Can you guys see anything special?
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-160815182457-2131430.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-160815182457-214710.png)
Two additional areas. Yes, this means that you can access both "Zone" areas now! Though, not in their full capacity… you can't explore those areas entirely, just a tiny part of it.
Both areas will require you to defeat Azehr first, however - there are two force fields that prevent you from going deeper unless you beat the boss of the Central Tower.
So, yeah. Comments and thoughts on the above, anyone? :3
Counting myself, 7. So 437 at the moment?
Anyway, the updated HP thing.Health Points (HP) represent the basic life form's life force. If it reaches 0, they die.
All beings on Newerth are self-aware, and as such they know what their own HP is. Some even know that of their foes.
By default, Newerthian humanoids tend to have 10 maximum HP.
The Tainted work differently: they start at 10, but when they lose their left eye things change.
The Tainted have 3 maximum HP, and it cannot be increased through the use of Life Capsules or other similar items.
When they regain their left eye, their maximum HP increases significantly - it will then be 20 max HP and can be…
… raised with Life Capsules and similar items.
Think that'll suffice?
It's to answer the question of why 3-HP mode is canon, and appears in a book in Servant Quarters RR. :)
There's also some books that explain about the Taint, but THAT I think should be a surprise. :3
Serenth will self-explode. I thought It was explosion-proof since that
Serenity is an all-mighty being spoiler.
I mean...
(http://i.imgur.com/4QmbIBq.gif)
It can't explode any harder than that.
I'M BAAAAAAAAAAAAAACK!
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-100815165120-201393.png)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-100815165120-206823.png)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-100815165120-2071772.png)
Kim is planning a special surprise soon. What is it? I cannot say, for it would be breaking Kim's trust. Hinata can also not say.
Also, that area in the screenshot with Serenity speaking gibberish? I can say that it will be updated massively - for one thing, it will actually not have the tiles for day.
Also, spoiler alert: the heroine dies.When her HP reaches 0. :P
Alas, Yui is correct. Serenity's dad is definitely deceased; it was only by the power of "the one who opposes darkness" that he was permitted to speak to his daughter.
Serenity collapses after leaving the castle, preparing to die. She wakes up in the Realm of the Deceased and meets her father, Evan O'Neill, looking like her favorite video game character (Cave Story's King of all people). After a conversation, Serenity becomes controllable again. Talking to her dad will make her hug him (though with the sprites it's hard to show that) and another conversation. Doing so again will do the same, but this time allow Serenity to check a wall. Thereafter, Sycor of all people save Serenity from being stuck there forever, and his real name is used by Evan (going by the last name "Horton") - Ladislaw. (The name is revealed in the Laboratory area, if you check a statue before the Sycor boss fight.)
After Serenity escapes the Realm of the Deceased...
She wakes up outside the castle and becomes playable. (The epilogue is playable, sort-of.)
Going as far left as possible will have a cutscene. It's still not finished, but...
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-290715145450.png)
I have absolutely no idea what the heck Serenity is saying here. That wasn't even scripted in. Either it's a bug, or the mod has become sentient O_O
But probably the former.
And yes that's Valerie standing there. Depending on events, others may also be there. Who? I'll not say~
A bit of both.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-280715191731.png)
So, what do you guys think is happening there?
I know all, but I will not reveal all just yet. :3
(Unless someone somehow guesses correctly.)
It is done. They have been added. A plot twist has also been added, but to access that, you need to defeat a different boss that, currently, has nothing to say about the subject. What is this plot twist?
Well...
Serenity is actually 700 years old and an immortal from when Newerth didn't exist, and her actual home planet is Earth.
What, you expected me to actually say what the plot twist is? That'd be a horrible idea, since it'd make it a plot untwist. :P
Not to mention that it would border on super evil spoilers and whatnot that are required for the best ending.
So, no matter how much I'm asked, I'll likely be very, very vague about this plot twist until the actual release of version 4.
Coming... in the future. :P
(http://cdn.meme.am/images/300x/8112316.jpg)
How in the World is this possible. I-I-I mean.....
Does she have really strange and severe case of Amnesia, Split Personality Disorder or Brainwash
How.... just How... I can't... I can't process it ;_;
It is done. They have been added. A plot twist has also been added, but to access that, you need to defeat a different boss that, currently, has nothing to say about the subject. What is this plot twist?
Well...
Serenity is actually 700 years old and an immortal from when Newerth didn't exist, and her actual home planet is Earth.
What, you expected me to actually say what the plot twist is? That'd be a horrible idea, since it'd make it a plot untwist. :P
Not to mention that it would border on super evil spoilers and whatnot that are required for the best ending.
So, no matter how much I'm asked, I'll likely be very, very vague about this plot twist until the actual release of version 4.
Coming... in the future. :P
Also, I had trouble handling both Shinica and Luna, especially since Luna does 5 damage on contact and has a lot of attacks. Attacking her while Shinica is okay will do nothing - in fact, she can't be harmed if Shinica is the current boss.
After Shinica's beaten, however, Luna can be damaged.
Spoiling time~ c:
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225159-1391005.png)
That's all. Fake walls are added as well, though. Oh, and there'll be *treasure*. I hope~
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225159-140658.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225159-141608.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225200-1421651.png)
As you can see, I did some more work on the Tower area. The background for Tower TF is different (since I myself had trouble dodging falling skulls). Then, Tower, Throne. There, you battle Alexis. Important? Heck yes. However, a major plot twist awaits! * shock and horror * Oh, and death trap after beating Alexis. Lame.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225200-1431733.png)
The entrance to Myst. Greek letters await! >:3
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225200-144440.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225200-145445.png)
It's a red Grasstown :o
Sort of. :P
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225200-1461843.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225200-147293.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-220415225200-148112.png)
So what we have here is a failure to communicate, mate a Sand Zone-like area (fake walls), a Last Cave-like area (magma) and an area that looks like the Entrance and has a creepy person waiting to get annihilated.
I haven't really connected the areas just yet; I've been too busy getting sidetracked by golden flying saucers other video games and working on some ORGs my ex-boyfriend had made in 2012. (I posted those at the Cave Story Tribute Site Forums (http://www.cavestory.org/forums/index.php?/topic/825-show-off-your-org-music/?p=201458).)
Screenshot 1:
Hey Mermahdé's there :o
The new text box (that's also in the other screenshots with text) looks neat. :)
That's actually... spoilers.And thanks :)
Screenshot 2:
Um. Those bluish enemies look weird.
Ataraxis creates those in her last form.
Screenshot 3:
Music is its own reward. :P
That so?
Well, I'm going with a 75% chance of having an extra item there.
Screenshot 4:
Let me guess. There's going to be a lot of Quake entities.
You bet.
Screenshots 5 - 7:
Confusion Zone doesn't look all that confusing at the moment :o
The background also looks a bit out-of-place, in my opinion. (The blue one.)
Yeah, it's temporary.
And that's the entrance.
Say, what's the canonical ending of the mod? Is it completing the Confusion Zone, or just beating the boss and getting out of there?
I haven't thought about that, though I'd say that the latter is the best ending.
Also, there are blocks that aren't blocks. ;)
(Shoot suspicious walls.)
1st: If you can make the door create a feel of curiosity in the player, well.... he he 8)
I'll try~
2nd: New text boxes. Yay. :D Making the mod in different stile than CS is for the good.
Indeed.
3rd: Lame reward? Sadly yeah. Maybe something lore-wise must be more rewarding. And still:
MY OPINION DOESN'T MATTER IF THE CREATOR KNOW WHAT SHE'S DOING :)
Sometimes I don't know what I'm doing though.
The Central Tower is gonna be complicated, since flight would be a major requirement there. And then after Azehr's boss fight, the tower would be damaged and thus have less platforms that can be jumped on. (Permanently, possibly.)
That's the plan though.
Lore-wise, I think I might make that room important...
4th: I suggest watching some of the Metroid's endgame escapes. Maybe you'll get some great ideas.
I might just do that. ^^
5th: Kim used Confusion. It's super effective :D
I'm more of a Fire-type person :P
Yeah, it's not fun. But at least it's been fixed, and such.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150315124810-1309.png)
Those blocks at the top vanish when you beat the final bosses. It leads to - you may have guessed this - the Confusion Zone.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150315124810-133292.png)
The focus is not on Ataraxis, for this pic; it's the text boxes. Yes, those have been changed.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150315124810-1342087.png)
A music room. Lame reward? Possibly.
But since Servant Quarters DR is going to be inaccessible when the castle falls apart, I figured, at least let the player be able to listen to music if they saved after beating the final bosses.
Plus I might add an extra reward here (infinite Acidic Bubble, perhaps?).
... I just forgot to add the cloud tiles at the top, but that's easy.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150315124810-135124.png)
So begins the timer event - leave the throne room after beating the bosses, and you will be unable to return there, and have a timer as well. However, the trope Take Your Time (http://tvtropes.org/pmwiki/pmwiki.php/Main/TakeYourTime) is in full effect.
Be warned that it links to TV Tropes and might ruin your life.
The "TF" stands for "Top Floor" by the way.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150315124810-136439.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150315124810-137876.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150315124810-138187.png)
The third screenshot was the fastest time I could reach the area.
That's about it for now. I hope to at least finish the map transitions in the Central Tower area before adding Azehr...
Glitch of the Statue Room:
Normal:(http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-127757.png)
After the final boss:(http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-1281435.png)
Shoot those statues:(http://www.createaforum.com/gallery/lunarshadowcs/0/1-090315211744-1292049.png)
Those look little like statues; I'll be working on that eventually.
From left to right:
Aidan, Noxakaisink, Ataraxis, Shinica & Luna, and Alexis.
Map script (SPOILERS):
#0090
<CMU0005<END
#0091
<CMU0005<END
#0092
<DNP0092
<ANP0200:0000:0040
<ANP0201:0000:0030
<ANP0202:0000:0020
<ANP0203:0000:0010
<ANP0204:0000:0000
<FLJ1800:0095
<CMU0005<END
#0093
<CMU0005<END
#0094
<CMU0005<END
#0095
<ANP0200:0010:0040
<ANP0201:0010:0030
<ANP0202:0010:0020
<ANP0203:0010:0010
<ANP0204:0010:0000
<CMU0005<END
#0100
<KEY<MM0<TRA0067:0090:0082:0009
#0101
<TRA0085:0096:0019:0021
#0200
#0201
#0202
#0203
#0204
#0210
<KEY<FLJ1590:0220<MSG<TUR
[ 1 ]<NOD<END
#0211
<KEY<FLJ1591:0221<MSG<TUR
[ 2 ]<NOD<END
#0212
<KEY<FLJ1592:0222<MSG<TUR
[ 3 ]<NOD<END
#0213
<KEY<FLJ1593:0223<MSG<TUR
[ 4 and 5 ]<NOD<END
#0214
<KEY<FLJ1594:0224<MSG<TUR
[ Alexis ]<NOD<END
#0220
<KEY<MSG<TUR
[ Last ]<NOD<END
#0221
<KEY<MSG<TUR
[ To Add ]<NOD<END
#0222
<KEY<MSG<TUR
[ Penultimate ]<NOD<END
#0223
<KEY<MSG<TUR
[ Witches ]<NOD<END
#0224
<KEY<MSG<TUR
[ Alexis ]<NOD<END
#0300
<KEY<MSG...<NOD<END
#0301
<KEY<MSG...?<NOD<END
For comparison, the original script of Statue.pxe (?).
#0090
<MNA<CMU0000<FAI0000<END
#0091
<MNA<CMU0000<FAI0001<END
#0092
<MNA
<ANP0200:0000:0040
<ANP0201:0000:0030
<ANP0202:0000:0020
<FLJ1534:0095
<ANP0203:0000:0000
<CMU0000<FAI0002<END
#0093
<MNA<CMU0000<FAI0003<END
#0094
<MNA<CMU0000<FAI0004<END
#0095
<ANP0203:0000:0010<WAI0001
<ANP0200:0010:0040
<ANP0201:0010:0030
<ANP0202:0010:0020
<ANP0203:0010:0010
<FAI0002<END
#0100
<KEY<SOU0011<ANP0100:0000:0002
<FAO0000<FLJ1534:0101
<CMU0024<TRA0084:0090:0019:0021
#0101
<TRA0085:0096:0019:0021
#0200
#0201
#0202
#0203
#0210
<KEY<FLJ1590:0220<MSG<TUR
[ Halda ]<NOD<END
#0211
<KEY<FLJ1591:0221<MSG<TUR
[ Annachponae ]<NOD<END
#0212
<KEY<FLJ1592:0222<MSG<TUR
[ Miakid ]<NOD<END
#0213
<KEY<FLJ1593:0223<MSG<TUR
[ Fuyuhiko Date ]<NOD<END
#0220
<KEY<MSG<TUR
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#0221
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[ Toroko ]<NOD<END
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#0300
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I can safely say I royally messed up here. :))
I'll ask at the CS forums, since that'd be more helpful than anything else, I reckon.
I mean, keeping it that way would be weird.
EDIT:
It has been repaired at last :))
Though, considering the final boss's statue turns into a statue of his sister's... uh, yeah.
I am definitely gonna have to switch statues, now.
So basically...
WE GET TO BATTLE PROFESSOR OAK
Sorry.
So I assume that Bloody Tears is now actually listenable?
Top Floor H glitch: basically, all the statues, when they become shootable, look the same and are out of place when destroyed. Looks ridiculous.
That's the same sprites as Mermahdé from
Vion Ierra, Shane's abandoned-since-2014 mod.
Shane did say to me, at one point, that he wouldn't mind if I used any of his sprites, so...
Also, didn't Shane himself say that? Let's see...
Silver-haired guy with green coat: Mermahdé, a wizard of Cyronia. Reminds me of the Pokémon anime's Professor Oak for whatever reason. There is more to him than meets the eye.
According to Serena, "Invidia" is Latin for "envy". However, according to Wikipedia, "Invidia" was also the Roman name for the Greek goddess of vengeance, Nemesis.
So to be honest, I currently have no idea.
As for the Confusion Zone... didn't I already say somewhere that nothing is as it seems?
Slopes are inverse or whatever the word is.
Basically...
\ /
\ /
The left is how it looks like, but the right is how it actually is.
The previous boss (plot spoiler) will have all weapons set to level 1, though another "all weapons to level 1" thing from the next bosses might be helpful (as, in order to get the ultimate weapon that replaces the Spur, plot boss will have to be beaten).
For the testing thing, I just set the starting point to Top Floor H (a statue room, which is currently full of bugs), and started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an elevator in Top Floor A.
Said elevator is slow, sadly, but at least it'll let you obtain three treasures (unconfirmed what they are) without losing the elevator. (Unless it goes off-screen.)
After Top Floor A, to the west/left, is Top Floor SC, where another plot boss is.
Then, the "Top Floor, Throne" area where the final boss fights will be.
Cool.
Screenshot time!
Beware, there might be plot spoilers. If you don't care about plot spoilers, feel free to look at the spoilers, but know that anything related has to be posted in spoilers as well, please.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1251142.png)
That is the final boss's sprite... or is it? He doesn't really look like that, it's a disguise.
You can see Tranquility behind the cage. Sort of.
Also, this cutscene allows you to move around, but there's fans behind the throne to prevent you from standing there when the boss goes there.
Basically, the only cutscene that you can walk around in, and attack stuff. (I accidentally killed the boss before triggering the cutscene, so I had to fix that. And said boss was invisible, and didn't do a thing except stand there and wait.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162822-117521.png)
"Defeated both Aidan and Tranquility"
What does that mean? That means another clone of Serenity named Tranquility.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-126859.png)
A screenshot of the first time I beat the final bosses, with just Misery's End being used.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1211773.png)
The easiest boss thus far, at least of the main story bosses. 50 HP. At that time you probably have more than 50 HP (60? I don't know if max HP will be 80 officially) and you have the Valkyrie Wings. Though, you battle this form six or seven times (unless you die on her final form, the one with the aura, in which case it's supposed to be less).
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1241095.png)
Aura Ataraxis, with minions. That you can destroy for HP and stuff. Those spikes deal 2 damage, by the way.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1191006.png)
This is Tirahnys's slowest elevator. Takes at least a minute to get to the top, if I had to guess. Don't want enemies in the elevator shaft, since the statue carver would be REALLY upset.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1202114.png)
Statues! You can't shoot them yet, though. Only after the final bosses are beaten. Oh, and they're currently glitched. Trying to figure out what I broke, but it's unsuccessful.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-122591.png)
No, you don't get the Lunar weapon; I added it in with Ultimate Doukutsu Trainer out of laziness of dealing 5 damage all the time.
Anyway, that's Serenity's face pic.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1231762.png)
That's Ataraxis and Tranquility's face pic.
And yes, there is no asymmetry there - Ataraxis/Tranquility's left eye is closed, though masked-versions will not exist (because it's too complicatedly difficult for me and I'd get confused anyway).
And the hair as well.
Neat! :))
I must ask, though - what, exactly, is the Top Floor H glitch?
Also... The disguise of the final boss reminds me of Professor Oak. (That hairstyle.)
Oh, and the Top Floor theme is "Bloody Tears". (Dracula X version.)
Personally, I think it's fitting - aside from Serenity being sad over the death of her mother Valkyrie, I mean; while Serenity might have tears, they're not going to be tears of blood.
If Serenity had one wish, it'd be to revive her mother... maybe the sequel could be related to that? I dunno yet. I may have planned it out somewhat, but it's not concrete just yet.
That'd be sweet.
If only wishes could come true in real life... and only for people with good intentions.
Aside from very confusing?
Well, it will probably have some more bosses.
I might consider adding Invidia as a major boss, too. The true final boss of the mod, perhaps? Who knows.
Spoiler - how would that work? :o
Also, why confusing? Or is that the Confusion Zone?
The previous boss (plot spoiler) will have all weapons set to level 1, though another "all weapons to level 1" thing from the next bosses might be helpful (as, in order to get the ultimate weapon that replaces the Spur, plot boss will have to be beaten).
For the testing thing, I just set the starting point to Top Floor H (a statue room, which is currently full of bugs), and started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an elevator in Top Floor A.
Said elevator is slow, sadly, but at least it'll let you obtain three treasures (unconfirmed what they are) without losing the elevator. (Unless it goes off-screen.)
After Top Floor A, to the west/left, is Top Floor SC, where another plot boss is.
Then, the "Top Floor, Throne" area where the final boss fights will be.
Wow. Very neat. The finale is going to be epic. If there are a $#!+ ton of obstacle/particle/bullets like in every Touhou or bullet-hell game in general I'll jump of the roof from happiness. [If someone ask how to fuse the 2 genres here is a video]
https://www.youtube.com/watch?v=T4cfsqHJGPU
I know it will be imposible to recreate this in CS but a lot of invulnerable bats could do it. :P
I might consider adding Invidia as a major boss, too. The true final boss of the mod, perhaps? Who knows.
That's going to be sick. Though I don't have an idea how it will fit storywise.
Bonus area huh. Dreams do come true :D. About the Misery's End final boss It looks neat. Maybe a black wind will be good for the final boss so it can be more of a treat. And since ME is the most powerfull at level 1 most people will be using it.
The previous boss (plot spoiler) will have all weapons set to level 1, though another "all weapons to level 1" thing from the next bosses might be helpful (as, in order to get the ultimate weapon that replaces the Spur, plot boss will have to be beaten).
For the testing thing, I just set the starting point to Top Floor H (a statue room, which is currently full of bugs), and started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an elevator in Top Floor A.
Said elevator is slow, sadly, but at least it'll let you obtain three treasures (unconfirmed what they are) without losing the elevator. (Unless it goes off-screen.)
After Top Floor A, to the west/left, is Top Floor SC, where another plot boss is.
Then, the "Top Floor, Throne" area where the final boss fights will be.
Screenshot time!
Beware, there might be plot spoilers. If you don't care about plot spoilers, feel free to look at the spoilers, but know that anything related has to be posted in spoilers as well, please.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1251142.png)
That is the final boss's sprite... or is it? He doesn't really look like that, it's a disguise.
You can see Tranquility behind the cage. Sort of.
Also, this cutscene allows you to move around, but there's fans behind the throne to prevent you from standing there when the boss goes there.
Basically, the only cutscene that you can walk around in, and attack stuff. (I accidentally killed the boss before triggering the cutscene, so I had to fix that. And said boss was invisible, and didn't do a thing except stand there and wait.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162822-117521.png)
"Defeated both Aidan and Tranquility"
What does that mean? That means another clone of Serenity named Tranquility.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-126859.png)
A screenshot of the first time I beat the final bosses, with just Misery's End being used.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1211773.png)
The easiest boss thus far, at least of the main story bosses. 50 HP. At that time you probably have more than 50 HP (60? I don't know if max HP will be 80 officially) and you have the Valkyrie Wings. Though, you battle this form six or seven times (unless you die on her final form, the one with the aura, in which case it's supposed to be less).
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1241095.png)
Aura Ataraxis, with minions. That you can destroy for HP and stuff. Those spikes deal 2 damage, by the way.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1191006.png)
This is Tirahnys's slowest elevator. Takes at least a minute to get to the top, if I had to guess. Don't want enemies in the elevator shaft, since the statue carver would be REALLY upset.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1202114.png)
Statues! You can't shoot them yet, though. Only after the final bosses are beaten. Oh, and they're currently glitched. Trying to figure out what I broke, but it's unsuccessful.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-122591.png)
No, you don't get the Lunar weapon; I added it in with Ultimate Doukutsu Trainer out of laziness of dealing 5 damage all the time.
Anyway, that's Serenity's face pic.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-030315162823-1231762.png)
That's Ataraxis and Tranquility's face pic.
And yes, there is no asymmetry there - Ataraxis/Tranquility's left eye is closed, though masked-versions will not exist (because it's too complicatedly difficult for me and I'd get confused anyway).
And the hair as well.
Oh, and the Top Floor theme is "Bloody Tears". (Dracula X version.)
Personally, I think it's fitting - aside from Serenity being sad over the death of her mother Valkyrie, I mean; while Serenity might have tears, they're not going to be tears of blood.
If Serenity had one wish, it'd be to revive her mother... maybe the sequel could be related to that? I dunno yet. I may have planned it out somewhat, but it's not concrete just yet.
And would you tell us what are your ideas for the bonus area? (Of course if you want to). :)
Aside from very confusing?
Well, it will probably have some more bosses.
I might consider adding Invidia as a major boss, too. The true final boss of the mod, perhaps? Who knows.
Also is there a chance that we get kind of a piece of artwork for the mod if there is any and if there is no problem about it.
I won't know about artwork; I am not very good at artwork.
It's apparently possible to defeat the final boss with just Misery's End, and considering the misery he plans on unleashing on Newerth, I'd say Misery's End really brings an end to that misery :o
First form with level 1 Misery's End (which deals 5 damage), though it's a bit hard due to how large the area is. (He teleports all over the place.)
Second form with level 2 Misery's End (which deals about 7 damage?), leveled up with the help of those creatures and the shockwaves. Standing at his eye and spamming it results in a lot of damage (reaching numbers like 182 total damage). Level 3 Misery's End would be useless against this boss, though.
Third and fourth forms with level 3 Misery's End (first hit deals 10 damage, with additional damage caused by the "blade storm"). The fourth form especially; the things surrounding it can be hit with the level 3 Misery's End and the boss will take damage as well. And then there are the minions spawned that will also get hit, possibly.
Starting at 80 HP, and, using hearts, ended up at 64 HP. After the boss fight, a save point appears by the throne and escape is required.
However... with all the leftover space, I might add a bonus area. A cheerful-sounding one, perhaps?
(If I do, it will have two themes - one with an intro, the other without. The first would play only on the first time, but listening to it in Servant Quarters DR can be a thing.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-020315165354.png)
SERENITY
vs
ALEXIS
Enter the room, walk a bit forward, cutscene. After cutscene, Serenity automatically makes her way to the boss (unless you press buttons), and finds that the boss is sleeping.
One thing to do: wake her up; it involves a terminal at the top of the room to seal the exit off (and prevent escape).
After that, trying to leave, then return to Alexis and the boss fight begins.
I had a lot of trouble with getting Serenity to automatically run and jump to Alexis, but I managed it at long last!
1st. For the countdown (Like La-Mulana or every Metroid) let's say you have 5 minutes to go all the way back. If the timer runs out you're dead. But what's the purpose of the countup. I just can't think of an idea.
For all intents and purposes, it will be the same as in the original Cave Story.
If you beat Ballos, the timer stops and is recorded, for instance; depending on how fast it was, the title screen music changes.
The same would apply to Lunar Shadow - if you escape the castle (by leaving it entirely, which, before then, would result in a bad ending), the timer stops and is recorded, and the title screen music changes depending on how fast the castle was escaped. Only, unlike Cave Story, the Nikumaru (?) thing won't be in the inventory.
Of course, this would require ASM hacking, as the times required would be at least beyond five minutes. (I myself am uncertain of how long it'll take, due to the Top Floor and Tower areas not being completed yet.)
2nd. If it's a count up, I'm totally OK. But a ton of enemies or Falling blocks ( 1x1 a big quantity of them but dealing little damage as of the sort of 1-3) will help getting the RUN FOR YOUR LIFE feel.
It might be either; as of this post, I'm still uncertain, but if I do add a bonus area, it might have falling blocks.
3-HP runs will not have the falling blocks though; that would be too difficult, perhaps too difficult even for Lunaris. :o
Some progress on the maps.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-010315145909-113143.png)Tower area, though it looks more like the Top Floor area.
Background was worked on by Dianke.
Damaging skulls may fall out of the ceiling - beware!
(Though they may help or hinder.)
As of this post, going west leads to Top Floor TC (or LC, not sure), going down leads to Tower SE (Sunset's End, an Azehr boss room), and going east goes nowhere (though that is where Alexis's room is located).
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-010315145909-1152137.png)Top Floor area, which has a new song, instead of Running Hell (from the Sacred Grounds). You will see this room when you come to take on Alexis, though, as it's the only way to her room if you beat Azehr.
Arcanum is needed to get past those Deleet, unless you want to lose 10 HP.
As of this post, going east leads to Tower TF, and west goes nowhere.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-010315145909-1161017.png)Top Floor area, just above the witches' room, and below the Warp Door Room.
Skeletal bats by knuckles5577.
As of this post, that room goes nowhere.
WARNING: screenshots may cause extreme hype. View with caution!
Well that's going to be a big pain in the @$$ :D.
With more than one weapon, it'll probably go easier. (And more HP, and not taking damage which is inevitable given the small room.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-170215142901-95831.png)
The sprite sheet of the boss in that folder is only used temporarily until I have a special sprite sheet made for this boss.
(There is no crystal, thankfully. That boss needs no crystal for her ultimate form.)
Also, the boss won't be available in version 3; it's just while I'm waiting for the beta testers to complete beta testing (however long that may take; being patient is important).
Her first "six" forms are basically the same AI as those bots in the Servant Quarters - walk around, shoot, walk around, shoot some more, etc. and as those bots have 50 HP, the boss's first "six" forms all have 50 HP as well. (The boss herself gets tired of it after a while.)
Also do you have plans for a hell-like level where at the end of it you have a really really hard boss which drops the most powerfull weapon in the game (i guess spur alternative).
I'm afraid not. The current plans for the entire Castle will most likely require a lot of maps (of which the maximum is 101 since adding more maps after that breaks the game, which, if I'm not mistaken, requires ASM hacking).
It's because of that, which I scrapped some of the Servant Quarters' rooms. Originally, it would use 23 maps, but now it uses only 12 rooms.
7. I guess that makes sense. Otherwise you'll have to fix every little bug that you see, even if it's barely a minute of testing.
Exactly.
As of now, I'm working on those areas :))
8. Arcanum? That name sounds familiar... looks unique, though :)
9. Wait, with a Life Capsule and school uniform? Uh...
Yeah, the weapon name comes from the word "arcanum" (http://en.wiktionary.org/wiki/arcanum).
The secret of Arcanum is that...... the gun is actually a magical one, combined with technology. It's the very first of its kind, having being created in the castle's very laboratory.
And yes. Maximum life currently possible seems to be nearing 60... not sure, though; I'll get around to finding the exact value when I'm done with the new Warp Doors~
3. Uh... not sure that death traps are a good idea, but whatever...
So about the terminal i suggest placing a save point nearby, because some people can rage over-the-top from those death traps.
Already did :)
It's in the room where Serenity first meets Alexis, though it only appears after the "boss fight".
It's more of a playable cutscene, though; you can't open your inventory if you stand on the ground (due to H/V triggers and several frames of nothing happening). This also seems to render you invulnerable from most things (things like spikes and Monster X driving over the player character still deal damage)
Basically, if you stand on one of the higher blocks before Alexis says "Scared yet?", and remain there afterwards, you can open your inventory and take damage from Alexis's attacks and such.
Said room (Servant Quarters P) leads to Servant Quarters K (the Terminal Room) and Servant Quarters C (which is new and can be accessed from the Library part).
You gain access to another save room (Servant Quarters RR) after opening the Lunar Gate (castle emblem block), and said save room has a Warp Door to the Entrance as well.
After opening the Void Gate (empty block), you can access a new room (Servant Quarters Y), where you obtain Arcanum.
After opening the Bubble Gate (... Acidic Bubble block), you can go to Servant Quarters DI ("Dimensional Interstice", though I don't know why that's called so).
I actually have a few pics uploaded a few minutes ago, regarding the DI area of the Servant Quarters.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-881286.png)
The first boss fight against Valkyrie.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-891990.png)
Those blocks kill. The entity that it uses actually is used in vanilla Cave Story, but in a cutscene only (after Ballos is beaten).
If you get killed by those blocks, you get a unique "Game Over" message instead of the generic "You have died." sentence.
Think of those blocks as a timer to kill the boss in - the second form - the true form - has 350 HP and basically does nothing.
The entity used has no attacks (it's basically the same as those Misery/Balrog bubbles from the vanilla CS intro screen), but touching it deals damage in Lunar Shadow.
Not displayed: Valkyrie's true form. It can be swiftly beaten, though I'm not sure about level 1 weapons; I was at level 3 with the Misery's End, Crescent Moon, Acidic Bubble and Arcanum and used only the Misery's End in the battle, without leveling down.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-150215130446-90223.png)
Yes, Serenity now has face pics. I was busy since 5 AM on them >.<"
Also, this is THE first time Serenity speaks since the intro.
And at this point she's not very happy. And yes, all her face pics depict her with her normal outfit on, and yes, her left eye is shut in all of them.
Oh, and the reason for this is revealed in this area.
Arcanum looks neat and as you said I hope it won't end up just a resprite.
It's slightly weaker than the normal Machine Gun, as of a few hours ago:
- Level 1: 1 damage, 3 hits (for a total of 3 damage), has a range of 15.
- Level 2: 3 damage, 2 hits (for a total of 6 damage), has a range of 20.
- Level 3: 5 damage, 1 hit (for a total of 5 damage), has a range of 25, if aimed downwards, you can basically fly - Eron won't mind if you use that to gather the unobtainable Life Capsules, at the moment, though she should probably say something about using a weapon to fly. Oh, and it ignores solid tiles.
Not sure how the range works, though I would assume it's the amount of frames the bullet will remain on screen.
Anyway.
Also you said that the castle master likes puzzles and so he placed the puzzles. But practicly you placed the puzzles. Kim, are you the castle master. :o Is that the plot twist.
And you wanted to see how far the player can get into the castle so you can see is the player good or not :o . And you said that you'll destroy the world unless someone stopes you. That means you want to see if the mod is too hard and noone can reach the master (or you) or noone caring about the world(or the mod) thus making you abadoning it or destroing it. :o You are the master Kim. :o
I hope that's legit as hell :D
Nice guess, but sadly, nope, I'm not the master~
The Castle Master's true intentions will be revealed later on.
Interesting guess, though :)
When I'm done with the Warp Doors being added, I'll most likely release Version 3 Beta 2 for the Beta Testers to, well, beta test.
- If you mean beating her with the Crescent Moon, well... I cheated there (getting the Spur) if only to hurriedly test that cutscene.
- Patience will let you listen to it. :P
- Don't worry; each Key Treasure Chest has a hint and stuff. Though, the Servant Quarters K area is evil - if you use the wrong key on a terminal, it creates a deathtrap. How do you know what key fits? The symbols. (The castle master really likes those kinds of puzzles. Hence, a save point in the previous room.)There's dirt under the correct blocks, as well as a hint in that very room, at that tablet-sign-thing.
- I will consider doing so after progress on the Servant Quarters is almost complete.
- ... you won't quit asking if there's a Sycor rematch, will you? - I wonder that, myself.
Anyway, I decided to postpone work on the Warp Door areas that are not on the Castle Entrance, at least until all the Warp Doors for version 3 are finished.
That way, I can just copy-and-paste the scripts for the Warp Doors, which saves me time. (And then figure out where they lead to, etc. so that'll take a while).
Oh, by the way, you can now obtain a new weapon: the Arcanum.
It works like the Machine Gun from vanilla Cave Story, however; at the moment there's nothing uniquely different about it just yet.
Level 1:
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-140215233545-85868.png)
Level 2:
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-140215233545-861189.png)
Level 3:
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-140215233545-872370.png)
Also, you get the Arcanum in a room in the Servant Quarters, as well as being able to get a +3 Life Capsule and a school uniform.
(Apparently, the master decided school uniforms should be guarded by statues and deathtraps.)
Not to mention the ridiculous statue of some ancestor guy in the Servant Quarters area; it changes its text each time you look at it, and after the sixth (?) time it begins all over again.This statue has to do with the plot twist I mentioned earlier this year, but it doesn't really reveal it as some of the text was chipped away or something. Does it involve Serenity? Does it involve the master? Does it involve Newerth itself? Or is it just a cruel trick to make people think there's a plot twist, while in reality there isn't one?
Only time will tell.
The Crescent Moon is now mandatory.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215152825-77406.png)(http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215152825-781531.png)It's more powerful now.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215152825-79709.png)
It can also reach that squid, at levels 2 and 3 (if you jump from the entry point and aim upwards) to disable the force field.
Also, now you can't reach a situation where you have to fight a boss without any weapons (like was possible before in the Reservoir).
Not sure about how Invidia can be taken away, though... (still?!)
Perhaps it will be needed in order to open a door in the Reservoir area, and stolen while the player is off-screen?
[/Invidia-removal-blocked]
Sycor? :3
Maybe. Maybe not. I don't know just yet. :P
School uniforms? Noooo D:
YES >:3
Wait, so fishnets are actually going to make an appearance of sort? :o
Sort of - it's impossible to actually outright sprite those, due to limitations, so it's just a light color (pink/orange/not-really-sure).
Can I ask what you mean?
Basically, the master of the castle is a total sociopath. A madman, a maniac.
Say, you wanted to figure out what tileset you could use for the Top Floor, right? Why not the original Cave Story's Sacred Grounds tileset?
Could work. :o
School Serenity is, well schoolish. Damn it I can't special for that outfit. If it has any special abilities the first coming to mind is knowledge and maybe having more ammo for the Acidic Buble since it's a spell and more knowledge means better spells right?
Possibly, though spells are forbidden on Tirahnys, and so illegal that just knowing a spell is punishable (except for elves).
I've updated the Tirahnys thread with a few laws; I wanted at least five laws before I started posting them.
Basically, Serenity is breaking the law in order to save the entire planet.
Which will most likely turn out to be for the better of Tirahnys, as it would force the corrupt Dark Elf president to acknowledge that she knew magic in order to save Newerth, and killing a heroine would most likely result in a rebellion.
Serenity will be president when she turns 18 or 19... at least, I hope.
She still becomes a model, though that's between the end of Lunar Shadow and her presidency.
Probably, she'll still be a model even as a president.
Anything could happen.
I'm thinking she could be thirteen years of age from 15 January 2015 (the day that I started on the mod), being born in 2002...
I never watched One Piece so I can't say if it's good or not. Maybe I'll google it.
I googled it. Based on the amount of pixels I can say it's OK, Although many won't recognise her. Guess that's the problem in making old school games.
Yeah, it is indeed a problem...
Sycor look's near with that moon on his head. I guess more bosses are going to have something simmilar.
Currently...
- Xyz, Irving, Micren do not have the emblem
- Sycor, Grialdyn, Valkyrie do have the emblem
- Azehr is currently uncertain - I plan on having his true form with the emblem, at least
For the tileset so far, so good. I expect in a few days to be posted finished. Again great work.
If by "a few days" you mean "today", then it's finished, for now at least~
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-130215130613.bmp)
And there's noting bad playing videio games most of the time. You'll allways get new ideas from them. :)
Perhaps. :)
Apparently Serenity chose to become a model after the events of Lunar Shadow. :o
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-632163.png)
Here we have our heroine cosplaying as Reverie from the Key visual novel Planetarian: The Reverie of a Little Planet.
(Until literally a minute or two ago I had no idea her name was Yumemi Hoshino.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-651692.png)
Here, our heroine wears a Gardevoir costume. (The Gardevoir sprites are Polaris's. He deserves a medal.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020452-691447.png)
Serenity wears a winter outfit, but accidentally hits her head. (Don't worry, she's fine.)
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020452-681316.png)
This outfit most of you know - Serenity wears it during Lunar Shadow.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-672498.png)
Serenity wears a formal outfit, in this picture. With a ribbon in her hair.
(http://www.createaforum.com/gallery/lunarshadowcs/0/1-120215020451-6648.png)
Lastly, here Serenity wears a typical Newerth witch outfit, though without a hat.
The observant will notice that, aside from the witch outfit, the winter outfit and the Gardevoir costume, her left hand is covered with a glove at all times.
And that her left eye is always shut, but it's easier to notice. :P
And that her right eye is always green (except when wearing the Gardevoir costume, strangely).
And yes, all those outfits can be worn in the mod, so this is not a useless post.
Of course, half of the outfits require unlocking:
- the Gardevoir costume is unlocked by talking to a Gardevoir in the Entrance area.
- the Witch outfit has no known method of unlocking at this moment, but this will be remedied.
- the Reverie outfit has no known method of unlocking at this moment, but this will be remedied.
Those doors in one of the screenshots? Those are basically where the outfits are changed.
The room has not yet appeared in the mod, not even in the beta release - it's entirely new, and in the Tower area.