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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 13786 times)

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Re: Progress and Future Versions (spoilers)
« Reply #210 on: 14 June 2015, 17:40:49 »
Previous posts claim Sycor2 is battled there as of version 4 as a bonus boss.
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Re: Progress and Future Versions (spoilers)
« Reply #211 on: 14 June 2015, 18:31:06 »
I can neither confirm nor deny that.

What happens in the alpha release, stays in the alpha release. :b
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Re: Progress and Future Versions (spoilers)
« Reply #212 on: 16 June 2015, 01:59:44 »
Wait

There's an alpha release?
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Re: Progress and Future Versions (spoilers)
« Reply #213 on: 16 June 2015, 19:00:13 »
I'm... fairly certain that in-universe me (the boss Alexis) would not be able to know that at all. :o
Indeed.

I thought Luna was going to be invulnerable? :o
Well, she is invulnerable in the first phase of their battle, technically. :P

There ought to be chocolate cake as well, I believe.

Any chances of that, cousin?
Well, as the previous cake isn't chocolate cake yet, I guess it could work.

Is there going to be a boss in the upper part of Tower RR?


If you go all the way to the right past the spikes, which can be done with the Arcanum, there's an Undead Core arena thingy there.
Yeah, after you beat Sycor in the Laboratory, you can reach Tower RR and battle Sycor again, but it's even harder due to the deathtraps there. You'll have to go on the mini-cores and avoid getting killed by transformed Shinica and transformed... someone.

The second Sycor match is optional, to the point of being able to pick one of several songs to play during the boss fight. After defeating them, you can obtain a Cake.

Wait

There's an alpha release?
Well, if there are beta releases then there are probably alpha releases too, right? :P
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Re: Progress and Future Versions (spoilers)
« Reply #214 on: 17 July 2015, 15:05:56 »
Would it be possible to have the Myst Zone bosses have various boss themes play based on the player's choices? Like, say, if they want Eyes of Flame to play in that boss fight, they just interact with a certain terminal, or something?
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Re: Progress and Future Versions (spoilers)
« Reply #215 on: 21 July 2015, 19:58:45 »
Would it be possible to have the Myst Zone bosses have various boss themes play based on the player's choices? Like, say, if they want Eyes of Flame to play in that boss fight, they just interact with a certain terminal, or something?
That could be arranged...

The Sycor rematch has seven possible songs at this time, thus uses seven flags (1360 to 1366).

Thus, for the other bosses, that would probably equal thirty-five extra flags to be used? I dunno.


I'll set up a poll for this.

EDIT: done~
Basically, if one option has five votes more than the other, that option wins.
Alternatively, if all members voted, the option with the most votes win.

The deadline? Whenever the last ORG requests I've made are finished. Nobody knows when that will be; thus, I didn't set an expiry date for the poll.
« Last Edit: 21 July 2015, 20:01:04 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #216 on: 28 July 2015, 15:57:51 »
So any  progress or are you still on break?
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Re: Progress and Future Versions (spoilers)
« Reply #217 on: 28 July 2015, 19:19:08 »
A bit of both.

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So, what do you guys think is happening there?

I know all, but I will not reveal all just yet. :3
(Unless someone somehow guesses correctly.)
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Re: Progress and Future Versions (spoilers)
« Reply #218 on: 28 July 2015, 19:20:33 »
...

That's secretly Serenity's deceased father disguised as King (probably Serenity's favorite Cave Story character) talking to her after the castle is escaped when the castle master is beaten?
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Re: Progress and Future Versions (spoilers)
« Reply #219 on: 28 July 2015, 19:22:32 »
Okay

Shane

How in the world did you guess that correctly? O.o
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Re: Progress and Future Versions (spoilers)
« Reply #220 on: 28 July 2015, 21:22:47 »
O_o whaaa.....
OOHH MY GOD.
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So... her father is actually alive, huh? Go figure. That would've been nice twist.
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Re: Progress and Future Versions (spoilers)
« Reply #221 on: 29 July 2015, 09:27:53 »
... or it could still be a twist. That area appears to have no exits, as far as we can see from the pic. Perhaps it's all just a dream from a tired Serenity who collapses in the end? I know I'd probably collapse with all that I'd be going through if I was in her shoes.

And @Kim, those corners in the background wall look a bit odd. Even more odd than an Oddish.
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Re: Progress and Future Versions (spoilers)
« Reply #222 on: 29 July 2015, 15:04:40 »
Alas, Yui is correct. Serenity's dad is definitely deceased; it was only by the power of "the one who opposes darkness" that he was permitted to speak to his daughter.
(click to show/hide)
She wakes up outside the castle and becomes playable. (The epilogue is playable, sort-of.)

Going as far left as possible will have a cutscene. It's still not finished, but...



I have absolutely no idea what the heck Serenity is saying here. That wasn't even scripted in. Either it's a bug, or the mod has become sentient O_O

But probably the former.



And yes that's Valerie standing there. Depending on events, others may also be there. Who? I'll not say~
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Re: Progress and Future Versions (spoilers)
« Reply #223 on: 29 July 2015, 15:26:25 »
That looks Faaaaantastic. So Valerie is saved and all that Jazz. The building in front of the castle will be evacuated right. I don't want rainbow hair girl to die. :D

I just remembered about that Golden Life Capsule. What purpose will they serve?
And Kim. Why the dialoge box is angled on the left site and rounded on the right.
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Re: Progress and Future Versions (spoilers)
« Reply #224 on: 29 July 2015, 16:20:32 »
@Kim Tyranto, regarding the dialogue box...

Is it perhaps because of the Cave Story beta having those?



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