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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 13714 times)

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Re: Progress and Future Versions (spoilers)
« Reply #30 on: 08 February 2015, 17:13:26 »
A new room that not only references La-Mulana (the original, freeware version), but is also a key component in getting the good or best endings.
(The worst and bad endings are, well, not reliant on this room.)



And yes, that's the Acidic Bubble spell.
I see Hell Temple and the Dimensional Corridor in there...

The 3-HP mode will be added as well (removing all Life Capsules).
Whoever uses Ballos's AI will be a nightmare.


As of now, this is the Castle Map.

Red: save points
Orange: boss rooms
Yellow: Warp Doors
Green: Life Capsules
Turquoise: weapons
Blue: normal room
Pink: items

With the exception of blue, the colors override each other (so a room with a save point and a Warp Door will be red, whereas a room with a weapon and a boss will be orange).
That looks pretty neat. :)
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Re: Progress and Future Versions (spoilers)
« Reply #31 on: 09 February 2015, 02:17:16 »
The final boss will use the AI of Fuyuhiko Date as well as Ballos. The boss fight might be in two separate maps, though.
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Re: Progress and Future Versions (spoilers)
« Reply #32 on: 10 February 2015, 18:48:23 »
Update on the version:
The starting screen is larger, as are some of the SP rooms (such as the Laboratory one).

Working on fixing bugs at the moment, as well as, in short, invoking that "Anti-Frustration Features" trope so that people can use Warp Doors in most "SP" rooms.
The following rooms will contain Warp Doors to most areas:
- Castle Entrance
- Laboratory SP
- Reservoir SP

Other rooms, well, I haven't an idea just yet; the Tower (East) area along with the Servant Quarters DR area will work differently as they don't have "SP" areas just yet.
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Re: Progress and Future Versions (spoilers)
« Reply #33 on: 10 February 2015, 22:04:17 »
Why not have the SP room of the Servant Quarters unlocked by defeating Valkyrie EX?
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Re: Progress and Future Versions (spoilers)
« Reply #34 on: 10 February 2015, 22:12:26 »
Wouldn't that be a bit evil?
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Re: Progress and Future Versions (spoilers)
« Reply #35 on: 11 February 2015, 01:03:41 »
Perhaps, but it is also a good reward, in my opinion. :)
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Re: Progress and Future Versions (spoilers)
« Reply #36 on: 11 February 2015, 15:33:04 »
Update on progress:
- The Servant Quarters maps are (almost) all done, in terms of the tiles.
-- As of posting this, the maps have yet to be linked to. Currently there is no events in the maps at all.
- Various rooms are now larger (a few of them having Warp Doors now). Warps affected by this are updated as well.
-- Warp Doors in other areas are not yet working, I will focus on this after I finish off more bugs
- If you have Invidia after beating Grialdyn, you can give it to Shinica (who will return it to you after the boss fight with her and Luna in the Top Floor, which isn't implemented yet).
-- As of posting this, I have yet to update the cutscene in the Reservoir where it gets stolen. I don't know how it will be stolen just yet; I require more help with that. Invisibility won't help, of course; that's just plain unfair.
- The Shinica cutscene in the Servant Quarters is rewritten somewhat and if you die after the cutscene played, the cutscene text is sped up somewhat (after you give her an item).
- The "Level Up", "Level Down", "Empty" and "ESC/F1/F2" text look different now
- Cleaned up the Ghost Dragon Sisters boss fight a bit - aside from the tiles appearing after the boss fight having changed, there should now also be no way to clip outside of the arena. In the event that somehow you can clip out somehow (be it due to a glitch or cheating), I've made certain to have the camera focus on the player anyway. (Just. In. Case.)
- The signpost in Laboratory R now pauses the game. (Just be careful of the Gau'di attacking before reading it. :P )
- Crosshair being misplaced is now fixed
- Blocks will now appear when you go to the save point in the starting screen from a Warp Door.
- The two (?) NPCs that walked around while spoken to will now pause the game (instead of standing still, unfortunately).
- The whole Grialdyn computer thing will now read:
Quote
Visibility can be granted to Grialdyn.
Set the moon to shine upon the dreaming
lass instead of the eternal darkness.
If Grialdyn is already visible it will read:
Quote
Invisibility can be granted to Grialdyn.
Set the moon to shine upon the eternal
darkness instead of the dreaming lass.
- The Crescent Moon has been modified slightly:
-- At level 1, it has the longest range, but the weakest damage
-- At level 3, it has the shortest range, but the most damage
- Servant Quarters E has been properly renamed to Servant Quarters ET (as it exits to both the Entrance and the Tower, rather than both).
- If you have three "unobtainable" Life Capsules, Eron Armweak will go to the appropriate cutscene instead of forcing you to talk to her again to get a bonus Life Capsule
- Servant Quarters bosses will have different boss fight songs rather than Eyes of Flame
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Re: Progress and Future Versions (spoilers)
« Reply #37 on: 11 February 2015, 16:07:53 »
Nice Progress. I wonder if the new boss music is another Castlevania song (mainly the announced Bloody Tears.)
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Re: Progress and Future Versions (spoilers)
« Reply #38 on: 11 February 2015, 16:49:15 »
Actually, it's Love-Coloured Master Spark from Touhou. The ORG was made by Randolf, sometime in January? Not sure when exactly.

The Touhou version is pretty neat, too~



As for Bloody Tears, well... it will most likely be used at the Top Floor area when that's added.
Which will take a while, as that area has no known tilesets at all. :o


Anyway, a little more progress between posting that and this:
- Absolutely no music plays on the starting screen until you enter the Entrance area
- The Entrance Life Pot chest should now be locked if you already have a Life Pot
- Grialdyn should now disappear if you save in its room
- Computer should now switch off if Grialdyn is defeated
- This. (From previous post, but now with a screenshot.)




EDIT: would you look at that, videos are automatically embedded into posts. :o
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Re: Progress and Future Versions (spoilers)
« Reply #39 on: 11 February 2015, 17:16:10 »
Touhou music huh  :D . Neat.
Fun fact: the day i found about Touhou (searching for bullet hell shooters and found a video in YouTube) was the day Dia joined this forum. And all that
CAUTION
just made me think of coincidences. ;D
« Last Edit: 11 February 2015, 21:23:25 by alfasketer »
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Re: Progress and Future Versions (spoilers)
« Reply #40 on: 12 February 2015, 00:06:19 »


The Tower area at day. It took about an hour, but it is done, for now. I will probably update it when I need to.


I might attempt a sunset version, but I don't know.
Currently Azehr (a boss) has two sprite sheets, one for night and one for day (though it looks more as though it would work for sunset).


NOTE: the following information is what has been planned and is subject to change if it is required
.
Azehr is just a resprite of Balrog, though this boss has five forms. You can save before the first form, but trying to reach the top of the Tower will trigger the boss fight (and render it impossible to reach the top until you can access the Top Floor).

The first form is rather basic, Azehr just walks around and tries to eat Serenity.
The second form has him jump around and has him fire some sort of energy blast, though not sure if he does anything else just yet.
The third form is similar to how Balrog acts in the Power Room of Grasstown in vanilla Cave Story.
The fourth form is similar to how he acts in the Labyrinth Boulder Room in vanilla Cave Story.
The fifth form is similar to that Labyrinth ghost - defeating Azehr this last time will mean he will be deceased.
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Re: Progress and Future Versions (spoilers)
« Reply #41 on: 12 February 2015, 02:19:36 »
Apparently Serenity chose to become a model after the events of Lunar Shadow. :o


Here we have our heroine cosplaying as Reverie from the Key visual novel Planetarian: The Reverie of a Little Planet.
(Until literally a minute or two ago I had no idea her name was Yumemi Hoshino.)


Here, our heroine wears a Gardevoir costume. (The Gardevoir sprites are Polaris's. He deserves a medal.)


Serenity wears a winter outfit, but accidentally hits her head. (Don't worry, she's fine.)


This outfit most of you know - Serenity wears it during Lunar Shadow.


Serenity wears a formal outfit, in this picture. With a ribbon in her hair.


Lastly, here Serenity wears a typical Newerth witch outfit, though without a hat.

The observant will notice that, aside from the witch outfit, the winter outfit and the Gardevoir costume, her left hand is covered with a glove at all times.
And that her left eye is always shut, but it's easier to notice. :P
And that her right eye is always green (except when wearing the Gardevoir costume, strangely).

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Re: Progress and Future Versions (spoilers)
« Reply #42 on: 12 February 2015, 02:33:29 »
Update on progress:
- The Servant Quarters maps are (almost) all done, in terms of the tiles.
-- As of posting this, the maps have yet to be linked to. Currently there is no events in the maps at all.
Well, this should be interesting :)
- Various rooms are now larger (a few of them having Warp Doors now). Warps affected by this are updated as well.
-- Warp Doors in other areas are not yet working, I will focus on this after I finish off more bugs
That's understandable. After all, best to fix the bugs first than to work on the new Warp Doors, right?
- If you have Invidia after beating Grialdyn, you can give it to Shinica (who will return it to you after the boss fight with her and Luna in the Top Floor, which isn't implemented yet).
-- As of posting this, I have yet to update the cutscene in the Reservoir where it gets stolen. I don't know how it will be stolen just yet; I require more help with that. Invisibility won't help, of course; that's just plain unfair.
Well, at least you can give it to Shinica without having it invisibly robbed from you. :P
- The Shinica cutscene in the Servant Quarters is rewritten somewhat and if you die after the cutscene played, the cutscene text is sped up somewhat (after you give her an item).
That's neat.
- The "Level Up", "Level Down", "Empty" and "ESC/F1/F2" text look different now
- This. (From previous post, but now with a screenshot.)
Going by that one screenshot, I'd say it looks epic!
- Cleaned up the Ghost Dragon Sisters boss fight a bit - aside from the tiles appearing after the boss fight having changed, there should now also be no way to clip outside of the arena. In the event that somehow you can clip out somehow (be it due to a glitch or cheating), I've made certain to have the camera focus on the player anyway. (Just. In. Case.)
Ah, that's clever.
- The signpost in Laboratory R now pauses the game. (Just be careful of the Gau'di attacking before reading it. :P )
THANK YOU
- Crosshair being misplaced is now fixed
That's great :)
- Blocks will now appear when you go to the save point in the starting screen from a Warp Door.
- The two (?) NPCs that walked around while spoken to will now pause the game (instead of standing still, unfortunately).
FINALLY
- The whole Grialdyn computer thing will now read:If Grialdyn is already visible it will read:
Broken quotes for some reason, but anyway, that seems cool!
- The Crescent Moon has been modified slightly:
-- At level 1, it has the longest range, but the weakest damage
-- At level 3, it has the shortest range, but the most damage
Not to mention the extra stuff?
- Servant Quarters E has been properly renamed to Servant Quarters ET (as it exits to both the Entrance and the Tower, rather than both).
Aww :<
Well, at least that makes sense?
- If you have three "unobtainable" Life Capsules, Eron Armweak will go to the appropriate cutscene instead of forcing you to talk to her again to get a bonus Life Capsule
Yay!
- Servant Quarters bosses will have different boss fight songs rather than Eyes of Flame
Cool :)

Actually, it's Love-Coloured Master Spark from Touhou. The ORG was made by Randolf, sometime in January? Not sure when exactly.

The Touhou version is pretty neat, too~
No wonder Dianke's a fan of it :o

As for Bloody Tears, well... it will most likely be used at the Top Floor area when that's added.
Which will take a while, as that area has no known tilesets at all. :o
Hm, why not focus on that area last?

Anyway, a little more progress between posting that and this:
- Absolutely no music plays on the starting screen until you enter the Entrance area
Why not? D:
Aside from the intro, I mean.
- The Entrance Life Pot chest should now be locked if you already have a Life Pot
That's a bug dealt with~
- Grialdyn should now disappear if you save in its room
Cool. That's one less issue!
- Computer should now switch off if Grialdyn is defeated
Sweet! :D



The Tower area at day. It took about an hour, but it is done, for now. I will probably update it when I need to.
That looks sweet :o

I might attempt a sunset version, but I don't know.
Currently Azehr (a boss) has two sprite sheets, one for night and one for day (though it looks more as though it would work for sunset).
Personally, I think a sunset variation would be lovely.

NOTE: the following information is what has been planned and is subject to change if it is required
.
Azehr is just a resprite of Balrog, though this boss has five forms. You can save before the first form, but trying to reach the top of the Tower will trigger the boss fight (and render it impossible to reach the top until you can access the Top Floor).

The first form is rather basic, Azehr just walks around and tries to eat Serenity.
The second form has him jump around and has him fire some sort of energy blast, though not sure if he does anything else just yet.
The third form is similar to how Balrog acts in the Power Room of Grasstown in vanilla Cave Story.
The fourth form is similar to how he acts in the Labyrinth Boulder Room in vanilla Cave Story.
The fifth form is similar to that Labyrinth ghost - defeating Azehr this last time will mean he will be deceased.
Wow, Azehr the five-form boss. I can't wait ;D

... will Azehr appear in version 3?

Apparently Serenity chose to become a model after the events of Lunar Shadow. :o


Here we have our heroine cosplaying as Reverie from the Key visual novel Planetarian: The Reverie of a Little Planet.
(Until literally a minute or two ago I had no idea her name was Yumemi Hoshino.)


Here, our heroine wears a Gardevoir costume. (The Gardevoir sprites are Polaris's. He deserves a medal.)


Serenity wears a winter outfit, but accidentally hits her head. (Don't worry, she's fine.)


This outfit most of you know - Serenity wears it during Lunar Shadow.


Serenity wears a formal outfit, in this picture. With a ribbon in her hair.


Lastly, here Serenity wears a typical Newerth witch outfit, though without a hat.

The observant will notice that, aside from the witch outfit, the winter outfit and the Gardevoir costume, her left hand is covered with a glove at all times.
And that her left eye is always shut, but it's easier to notice. :P
And that her right eye is always green (except when wearing the Gardevoir costume, strangely).

(click to show/hide)
OH
MY
GOSH


THIS IS ABSOLUTELY AWESOME AND NOW I AM VERY EXCITED :)) :)) :))


...

Make a back-up of all your current progress, okay?
(Actually, always make a back-up.)
« Last Edit: 12 February 2015, 02:36:11 by Lunaris »
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Re: Progress and Future Versions (spoilers)
« Reply #43 on: 12 February 2015, 05:37:43 »
Azehr looks like it's going to be great. It's a late game boss so i guess his attack while similar to Balrog will be more powerfull.
I love games with unlockable costumes. I love them so much and I was wondering where to search for search for such.a game. :3 I just love what you did there. And Serenity as a model at the end sounds neat. I just wonder if it's possible to have every costume granting different abilities.
Again as always great work Kim. Continue doing your best. :)

Note: also a sunset variant will bring amazement in everyone's mind qbout how detailed is the mod.
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Re: Progress and Future Versions (spoilers)
« Reply #44 on: 12 February 2015, 10:02:42 »
1. After all, best to fix the bugs first than to work on the new Warp Doors, right?
2. Well, at least you can give it to Shinica without having it invisibly robbed from you. :P
3. Going by that one screenshot, I'd say it looks epic!
4. Not to mention the extra stuff?
5. Aww :<
Well, at least that makes sense?
6. No wonder Dianke's a fan of it :o
7. Hm, why not focus on that area last?
8. Why not? D:
Aside from the intro, I mean.That's a bug dealt with~
9. That looks sweet :o
10. Personally, I think a sunset variation would be lovely.
11.Wow, Azehr the five-form boss. I can't wait ;D

... will Azehr appear in version 3?
12. Make a back-up of all your current progress, okay?
(Actually, always make a back-up.)
Right. Lunaris, your post is a veritable wall of text :o
Which explains the broken quotes, actually - it's to make the posts less larger when quoted. (Nested quotes, in other words, are disabled.)
I just numbered the replied parts in your post, rather than quoting it individually.
  • Yes. Especially since I might move the map events and such around for no reason making it less complicated or something.
  • Yeah.
  • Thank you. :)
  • Those are extreme spoilers...? :))
  • Yep. Each room has a code. It's up to the player to figure out what the code is, or something like that. :P
  • Yeah. She's a fan of it, but hasn't played any of the canon games. :o
  • That's the plan. Finish the Top Floor last, when it actually has a tileset. And enemies.
  • Uh, atmosphere? Reference to Castlevania? I think some of the games has no music in the starting screen.
  • Thank you! :)
  • Yeah, it'll be lovely. (I hope.)
  • Maybe. Maybe not. I don't know just yet. Though, a bonus boss would be utterly brutal in the Tower, if I were to add one. Will I add one? Perhaps. Perhaps not. All I know is... if it is going to have one, it will possibly be an NPC that you have encountered in the past. :P
  • Back-up has been requested made, already. (1.50+ MB, if I'm not mistaken, that's including my notes, though.)
Azehr looks like it's going to be great. It's a late game boss so i guess his attack while similar to Balrog will be more powerfull.
Hopefully.
Just need to figure out what entities Balrog falls under, but that's not too hard. :)

I love games with unlockable costumes. I love them so much and I was wondering where to search for search for such.a game. :3 I just love what you did there. And Serenity as a model at the end sounds neat. I just wonder if it's possible to have every costume granting different abilities.
While I was considering making each outfit a decorative thing, perhaps having them grant useful abilities could be helpful.

Again as always great work Kim. Continue doing your best. :)
Thank you.
I'll do my best! :)

Note: also a sunset variant will bring amazement in everyone's mind qbout how detailed is the mod.
Very well then. ;D
I'll get to work immediately and post it here as soon as possible. (And at the Cave Story forums as a status update, probably.)
All posts made by this account preceding 19 Jan 2021 were Cibryll…

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