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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
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Author Topic: Progress and Future Versions (spoilers)  (Read 13728 times)

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Re: Progress and Future Versions (spoilers)
« Reply #60 on: 15 February 2015, 11:51:51 »
So about the terminal i suggest placing a save point nearby, because some people can rage over-the-top from those death traps. Arcanum looks neat and as you said I hope it won't end up just a resprite.

Also you said that the castle master likes puzzles and so he placed the puzzles. But practicly you placed the puzzles. Kim, are you the castle master.  :o Is that the plot twist.
And you wanted to see how far the player can get into the castle so you can see is the player good or not :o . And you said that you'll destroy the world unless someone stopes you. That means you want to see if the mod is too hard and noone can reach the master (or you) or noone caring about the world(or the mod) thus making you abadoning it or destroing it. :o You are the master Kim. :o


I hope that's legit as hell :D
And a multi-quote statue would be great. :)

Edit:.First new page from me.
« Last Edit: 15 February 2015, 11:59:47 by alfasketer »
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Re: Progress and Future Versions (spoilers)
« Reply #61 on: 15 February 2015, 13:35:07 »
7. I guess that makes sense. Otherwise you'll have to fix every little bug that you see, even if it's barely a minute of testing.
Exactly.

As of now, I'm working on those areas :))

8. Arcanum? That name sounds familiar... looks unique, though :)
9. Wait, with a Life Capsule and school uniform? Uh...
Yeah, the weapon name comes from the word "arcanum".
The secret of Arcanum is that...
(click to show/hide)
And yes. Maximum life currently possible seems to be nearing 60... not sure, though; I'll get around to finding the exact value when I'm done with the new Warp Doors~

3. Uh... not sure that death traps are a good idea, but whatever...
So about the terminal i suggest placing a save point nearby, because some people can rage over-the-top from those death traps.
Already did :)
It's in the room where Serenity first meets Alexis, though it only appears after the "boss fight".
It's more of a playable cutscene, though; you can't open your inventory if you stand on the ground (due to H/V triggers and several frames of nothing happening). This also seems to render you invulnerable from most things (things like spikes and Monster X driving over the player character still deal damage)
Basically, if you stand on one of the higher blocks before Alexis says "Scared yet?", and remain there afterwards, you can open your inventory and take damage from Alexis's attacks and such.

Said room (Servant Quarters P) leads to Servant Quarters K (the Terminal Room) and Servant Quarters C (which is new and can be accessed from the Library part).
You gain access to another save room (Servant Quarters RR) after opening the Lunar Gate (castle emblem block), and said save room has a Warp Door to the Entrance as well.
After opening the Void Gate (empty block), you can access a new room (Servant Quarters Y), where you obtain Arcanum.
After opening the Bubble Gate (... Acidic Bubble block), you can go to Servant Quarters DI ("Dimensional Interstice", though I don't know why that's called so).

I actually have a few pics uploaded a few minutes ago, regarding the DI area of the Servant Quarters.

(click to show/hide)
(click to show/hide)
(click to show/hide)

Arcanum looks neat and as you said I hope it won't end up just a resprite.
It's slightly weaker than the normal Machine Gun, as of a few hours ago:
- Level 1: 1 damage, 3 hits (for a total of 3 damage), has a range of 15.
- Level 2: 3 damage, 2 hits (for a total of 6 damage), has a range of 20.
- Level 3: 5 damage, 1 hit (for a total of 5 damage), has a range of 25, if aimed downwards, you can basically fly - Eron won't mind if you use that to gather the unobtainable Life Capsules, at the moment, though she should probably say something about using a weapon to fly. Oh, and it ignores solid tiles.

Not sure how the range works, though I would assume it's the amount of frames the bullet will remain on screen.
Anyway.

Also you said that the castle master likes puzzles and so he placed the puzzles. But practicly you placed the puzzles. Kim, are you the castle master.  :o Is that the plot twist.
And you wanted to see how far the player can get into the castle so you can see is the player good or not :o . And you said that you'll destroy the world unless someone stopes you. That means you want to see if the mod is too hard and noone can reach the master (or you) or noone caring about the world(or the mod) thus making you abadoning it or destroing it. :o You are the master Kim. :o


I hope that's legit as hell :D
Nice guess, but sadly, nope, I'm not the master~
The Castle Master's true intentions will be revealed later on.


Interesting guess, though :)



When I'm done with the Warp Doors being added, I'll most likely release Version 3 Beta 2 for the Beta Testers to, well, beta test.
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Re: Progress and Future Versions (spoilers)
« Reply #62 on: 15 February 2015, 14:12:49 »
So Valkirie boss fight will be the landmark of ver 3 as far as i see it. Phase 2 is still not shown which makes ne more hype. I mean you wouldn't keep it secret if it wasn't something totally cool and mindblowing.
So Arcania is a machine gun with a snake effect? Well that is going to be OP :D. But getting it later in the game should do it justice.
About that Kim=Castle Master thing i Desided to make a joke and pu thought to it. :D that's it.
Beta 2 is coming out. Nice. Sadly I won't be able to play it all at once dueing the week due to parents -_- (I'm 15 and they are still watch over me so... yeah) I count onLunaris to cover the most of it while I'll try to break it every way possible. I guess I'll need half to full week to test it all out. :( .My hope is that it can read the saves from ver 3 so I can jump directly in the new thing in an hour or so. Sill excited, can't wait to play. :)
« Last Edit: 15 February 2015, 14:55:37 by alfasketer »
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Re: Progress and Future Versions (spoilers)
« Reply #63 on: 15 February 2015, 15:07:56 »
I'll handle it as best as I possibly can, from the very beginning :)
Though, to be honest, I'm surprised; I kinda thought you were a year older than me. (I'm also 15.)


@ Kim:
- Wait, Valkyrie's second form... does nothing? That's boring. :o Or is there something we don't know?
- Serenity's portraits (I prefer to call them that rather than "face pics") look okay. :)
- Level 3 Arcanum is weaker than level 2 in terms of damage, huh? Yet it's still unique. Interesting :)
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Re: Progress and Future Versions (spoilers)
« Reply #64 on: 15 February 2015, 17:12:43 »
I'll handle it as best as I possibly can, from the very beginning :)
Though, to be honest, I'm surprised; I kinda thought you were a year older than me. (I'm also 15.)
Well I thought that YOU are older than me. :D Well that's funny. :D
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Re: Progress and Future Versions (spoilers)
« Reply #65 on: 15 February 2015, 17:45:15 »
So Valkirie boss fight will be the landmark of ver 3 as far as i see it. Phase 2 is still not shown which makes ne more hype. I mean you wouldn't keep it secret if it wasn't something totally cool and mindblowing.
Actually, I'm keeping the second form secret because of spoiler reasons that will be learned of in version 3 beta 2.

So Arcania is a machine gun with a snake effect? Well that is going to be OP :D. But getting it later in the game should do it justice.
Only at level 3 does it go through walls, but it's handy for taking out various monsters on the other side if they're powerful and you have low HP (3 HP, for instance). :)
Of course, getting it might be puzzling, but statues give hints at times.

About that Kim=Castle Master thing i Desided to make a joke and pu thought to it. :D that's it.
An interesting joke :))

Beta 2 is coming out. Nice. Sadly I won't be able to play it all at once dueing the week due to parents -_- (I'm 15 and they are still watch over me so... yeah) I count onLunaris to cover the most of it while I'll try to break it every way possible. I guess I'll need half to full week to test it all out. :( .My hope is that it can read the saves from ver 3 so I can jump directly in the new thing in an hour or so. Sill excited, can't wait to play. :)
It's okay; I kinda need a break to rest from all the late nights I've spent working on the second beta. :)
Take as long as you need to~

I'll handle it as best as I possibly can, from the very beginning :)
Which is sort-of recommended as a result of new stuff, but having the Ultimate Doukutsu Program ready will be helpful as well.
Some save points were moved around as some of the rooms were made larger - for example, Reservoir SP is now 42×16 tiles, due to the Warp Doors added.

Though, to be honest, I'm surprised; I kinda thought you were a year older than me. (I'm also 15.)
Well I thought that YOU are older than me. :D Well that's funny. :D
You both turn 16 this year, while Dia turns 17 in June, and Shane and I turn 19.
Shane's birthday is on the 25th of this month, actually.

@ Kim:
- Wait, Valkyrie's second form... does nothing? That's boring. :o Or is there something we don't know?
Currently, all it does is float and take damage and wish to reach 0 HP so that it can stop suffering.

- Serenity's portraits (I prefer to call them that rather than "face pics") look okay. :)
Thank you.

- Level 3 Arcanum is weaker than level 2 in terms of damage, huh? Yet it's still unique. Interesting :)
Yeah, should be helpful for 3-HP runs. Perhaps. ;)
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Re: Progress and Future Versions (spoilers)
« Reply #66 on: 17 February 2015, 14:00:34 »
I'm a bit bored, so I'm just playing around now.

One of the bosses will be just before the Master's boss fight, and she's a tough one.
Her first six forms all have 50 HP each, but they act the same. (So basically, it's just one form.)
Her second form is tougher, and there's spikes as well. (Unless I'm mistaken, these spikes deal only two points of damage, instead of five or ten.)

The second form has no sprites yet, so it's using old sprites at the moment; I'll probably post a pic or two of the boss later this year.


Funnily enough, with the Level 1 Misery's End and 40 max HP, I barely survived (though there was no spikes) at 7 HP. :o
Serenity must've been lucky.
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Re: Progress and Future Versions (spoilers)
« Reply #67 on: 17 February 2015, 14:12:53 »
Well that's going to be a big pain in the @$$  :D.

Also do you have plans for a hell-like level where at the end of it you have a really really hard boss which drops the most powerfull weapon in the game (i guess spur alternative).
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Re: Progress and Future Versions (spoilers)
« Reply #68 on: 17 February 2015, 14:40:39 »
Well that's going to be a big pain in the @$$  :D.
With more than one weapon, it'll probably go easier. (And more HP, and not taking damage which is inevitable given the small room.)

(click to show/hide)
The sprite sheet of the boss in that folder is only used temporarily until I have a special sprite sheet made for this boss.
(There is no crystal, thankfully. That boss needs no crystal for her ultimate form.)

Also, the boss won't be available in version 3; it's just while I'm waiting for the beta testers to complete beta testing (however long that may take; being patient is important).

Her first "six" forms are basically the same AI as those bots in the Servant Quarters - walk around, shoot, walk around, shoot some more, etc. and as those bots have 50 HP, the boss's first "six" forms all have 50 HP as well. (The boss herself gets tired of it after a while.)

Also do you have plans for a hell-like level where at the end of it you have a really really hard boss which drops the most powerfull weapon in the game (i guess spur alternative).
I'm afraid not. The current plans for the entire Castle will most likely require a lot of maps (of which the maximum is 101 since adding more maps after that breaks the game, which, if I'm not mistaken, requires ASM hacking).

It's because of that, which I scrapped some of the Servant Quarters' rooms. Originally, it would use 23 maps, but now it uses only 12 rooms.
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Re: Progress and Future Versions (spoilers)
« Reply #69 on: 17 February 2015, 15:48:10 »
All right. That's cool.:)
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Re: Progress and Future Versions (spoilers)
« Reply #70 on: 18 February 2015, 19:42:28 »
So far, it looks like I'll have enough space for a bonus dungeon after all, but in the event that there is one, it will most likely be after the Top Floor area is finished.
If I add the bonus dungeon, well, I have about eight maps for that. Ten, maybe. I don't know, myself...


Anyway, while I'm currently adding the Tower and Top Floor maps, they won't be accessible (or fully complete either) - those are just to make certain that I don't accidentally use those maps for other purposes (like cutscenes). You can expect water in the Top Floor area.

Also, a girl named Valerie will probably appear in the mod, in the Top Floor.


Lastly, just to get everyone hyped up again~ >:3


Dianke made modifications to the tileset of the Sacred Grounds last year, but never used it in Obscuro Lumen Venenum Aeris. So, it's now used in Lunar Shadow (with her permission).


Bosses: aside from the Master and the Witches, there's also a few other bosses. Who are they? A secret, though one of them will have an Aura as well.

One of these bosses have, at the moment, 300 HP + (50 × 7) HP = 650 HP
The combined HP of the Witches are currently 700 HP, though their HP will have to be changed slightly.
The Master... let's see. He has about 3108 HP (instead of 3808 HP) as of posting this.
Alexis has, for comparison, 1000 HP (despite being older than him).

...

Was the cake a lie?
« Last Edit: 18 February 2015, 19:44:53 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #71 on: 18 February 2015, 19:48:47 »
Wow. That's great. Bonus dungeon.

And the cake was definetly a lie.
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Re: Progress and Future Versions (spoilers)
« Reply #72 on: 18 February 2015, 19:55:55 »
So far, it looks like I'll have enough space for a bonus dungeon after all, but in the event that there is one, it will most likely be after the Top Floor area is finished.
If I add the bonus dungeon, well, I have about eight maps for that. Ten, maybe. I don't know, myself...
That'd be awesome! :)

Anyway, while I'm currently adding the Tower and Top Floor maps, they won't be accessible (or fully complete either) - those are just to make certain that I don't accidentally use those maps for other purposes (like cutscenes). You can expect water in the Top Floor area.

Also, a girl named Valerie will probably appear in the mod, in the Top Floor.
So they're dummied out?


Lastly, just to get everyone hyped up again~ >:3
* it's not very effective *

Dianke made modifications to the tileset of the Sacred Grounds last year, but never used it in Obscuro Lumen Venenum Aeris. So, it's now used in Lunar Shadow (with her permission).
I almost forgot she made one Cave Story mod before she quit due to various reasons :o

Bosses: aside from the Master and the Witches, there's also a few other bosses. Who are they? A secret, though one of them will have an Aura as well.

One of these bosses have, at the moment, 300 HP + (50 × 7) HP = 650 HP
The combined HP of the Witches are currently 700 HP, though their HP will have to be changed slightly.
The Master... let's see. He has about 3108 HP (instead of 3808 HP) as of posting this.
Alexis has, for comparison, 1000 HP (despite being older than him).
Wait...
Alexis has less HP than her brother, yet she's older.
So, this means she might be the true final boss if that's a thing that happens.

Also, why "instead of 3808 HP"? :o

...

Was the cake a lie?
There wasn't any to begin with, unless you're secretly planning on adding some. (Would be awesome.)
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Re: Progress and Future Versions (spoilers)
« Reply #73 on: 18 February 2015, 21:58:39 »
The Top Floor is dummied out, yes. Just accessible via cheating. :o

Alexis is not the true final boss.

Also, in vanilla Cave Story, Ballos's max HP totals to 3808 (throughout all his forms). The master's is 3108 (as of posting this, since it might change).

Also, there will be cake in a future version, as soon as I sprite it. (Here goes~!)


Oh, and Xyz's forms? Those will now rely on how long you've postponed to battle Xyz.
If you beat the Ghost Dragon Sisters first and then battle Xyz, you'll get his second form (and a "level 1" reset courtesy of Shinica).

(Thus, his second form's attacks will be boosted.)

Also, depending on when you fight Xyz, dialogues change. However, to get deeper into the Top Floor, you have to beat Xyz, Sycor, Irving, Micren, Grialdyn and Valkyrie (and probably Azehr as well).

Azehr and Alexis both "guard" the last starting room treasury, as well - it's empty in version 3, but won't be when Azehr and Alexis's boss fights are added.


And the beach outfit looks different.
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Re: Progress and Future Versions (spoilers)
« Reply #74 on: 18 February 2015, 22:58:33 »
The Top Floor is dummied out, yes. Just accessible via cheating. :o
Ah.

Alexis is not the true final boss.

Also, in vanilla Cave Story, Ballos's max HP totals to 3808 (throughout all his forms). The master's is 3108 (as of posting this, since it might change).
Cool.

Also, there will be cake in a future version, as soon as I sprite it. (Here goes~!)
So...
It won't be a lie? :o


Oh, and Xyz's forms? Those will now rely on how long you've postponed to battle Xyz.
If you beat the Ghost Dragon Sisters first and then battle Xyz, you'll get his second form (and a "level 1" reset courtesy of Shinica).

(Thus, his second form's attacks will be boosted.)

Also, depending on when you fight Xyz, dialogues change. However, to get deeper into the Top Floor, you have to beat Xyz, Sycor, Irving, Micren, Grialdyn and Valkyrie (and probably Azehr as well).
Interesting.

Azehr and Alexis both "guard" the last starting room treasury, as well - it's empty in version 3, but won't be when Azehr and Alexis's boss fights are added.
I see.

And the beach outfit looks different.
Really? :o
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