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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 13786 times)

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Re: Progress and Future Versions (spoilers)
« Reply #240 on: 16 August 2015, 02:46:08 »
For the lolz.


I have a question for you guys, now:

What is your favorite digit? (Like, 0 - 9.)


It's going to be used for a new puzzle.



EDIT: SQ RR has been updated, massively. It's larger. There's puzzles in it. And THERE ARE SMILEY FACES ON TEH WALLS AND IT SAYS THE TRUE CONFUSION HAS JUST BEGUN AAAH

(But yeah it refers to the Confusion Zone, that about the "true confusion".)


I'll put screenshots up way later. It's almost 3 AM here. Good night.
* falls asleep in front of computer monitor listening to "Goura's Lair" from Summon Night: Swordcraft Story 2 *
« Last Edit: 16 August 2015, 03:58:23 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #241 on: 16 August 2015, 07:36:42 »
4 :D
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

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Re: Progress and Future Versions (spoilers)
« Reply #242 on: 16 August 2015, 07:38:22 »
 :3
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Re: Progress and Future Versions (spoilers)
« Reply #243 on: 16 August 2015, 15:14:19 »
Counting myself, 7. So 437 at the moment?

Anyway, the updated HP thing.
(click to show/hide)
Think that'll suffice?

It's to answer the question of why 3-HP mode is canon, and appears in a book in Servant Quarters RR. :)

There's also some books that explain about the Taint, but THAT I think should be a surprise. :3
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Re: Progress and Future Versions (spoilers)
« Reply #244 on: 16 August 2015, 18:40:26 »
As I've said before going to sleep earlier, I'd put up screenshots, and HERE THEY ARE!

It took longer than I thought, however; I kinda misremembered something… and had to try and fix it over and over and over. Eleven-button passwords are harder to script in than I thought, even harder than the Myst: Blood Garden one. :P

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)


So, yeah. Comments and thoughts on the above, anyone? :3
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Re: Progress and Future Versions (spoilers)
« Reply #245 on: 16 August 2015, 19:17:16 »
1st screen: I like thy Background. It has that 3D effect. Great work.
2nd screen: 30 LIVES, HERE WE COME :3
3rd screen: Nice smiles. I would definetly give me nightmares :D (Kidding.) About the special thing, you used and inverted face for the exit, and just changed the bottom ties.
4th and 5th screen: It looks nice. yes. Just a question: that was Confusion zone right (I don't quite remember how it looked like.)
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Re: Progress and Future Versions (spoilers)
« Reply #246 on: 16 August 2015, 19:36:41 »
1st screen: I like thy Background. It has that 3D effect. Great work.
Technically, it's a recolor of a background from Cave Story Beta. Seen here.

2nd screen: 30 LIVES, HERE WE COME :3
* cue the Myst Zone >;3 *

3rd screen: Nice smiles. I would definetly give me nightmares :D (Kidding.) About the special thing, you used and inverted face for the exit, and just changed the bottom ties.
Yep~

4th and 5th screen: It looks nice. yes. Just a question: that was Confusion zone right (I don't quite remember how it looked like.)
Yeah, the first pic is the Myst Zone, and the second one is the Confusion Zone. :3
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Re: Progress and Future Versions (spoilers)
« Reply #247 on: 16 August 2015, 19:53:46 »
What is your favorite digit? (Like, 0 - 9.)
0.
Favorite number would be 19 (20 as of 25 February 2016)…

(click to show/hide)
Let me guess. Konami code?

What happens if it's entered backwards?

(click to show/hide)
… they look the same to me.

Will the latter have Bute?
Founder of the Vresun and Symforá forums. Also still alive. So, not dead.

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Re: Progress and Future Versions (spoilers)
« Reply #248 on: 16 August 2015, 22:41:21 »
Let me guess. Konami code?

What happens if it's entered backwards?
Yep, and confusion.

… they look the same to me.

Will the latter have Bute?
Maybe?
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Re: Progress and Future Versions (spoilers)
« Reply #249 on: 17 August 2015, 01:03:34 »
As I've said before going to sleep earlier, I'd put up screenshots, and HERE THEY ARE!

It took longer than I thought, however; I kinda misremembered something… and had to try and fix it over and over and over. Eleven-button passwords are harder to script in than I thought, even harder than the Myst: Blood Garden one. :P
What

(click to show/hide)
Looks neat. THOSE FACES THOUGH

(click to show/hide)
Will there be more passwords?

(click to show/hide)
No, I can't.
Too busy fangirling over the mod :D :D

(click to show/hide)
Cool… WHAT!?

So, yeah. Comments and thoughts on the above, anyone? :3
Beta release, please  C:




Oh, and favorite digit is 6.
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Destiny... Fate... Dreams... These unstoppable ideals are held deep in the heart of man. As long as there are people who seek freedom in this life, these things shall not vanish from the Earth...

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Re: Progress and Future Versions (spoilers)
« Reply #250 on: 22 August 2015, 17:15:36 »
The observant will have noticed that my signature has been updated to contain "Sea Zone". Some of you may be wondering, "why is there a Sea Zone in Kim's signature?". Others may be wondering something entirely different, like "when is Lunar Shadow version 4 going to be released?" or "what will be the next thing I do after I beat the final boss of this video game I've been playing recently?" or "what's the next dinner gonna be?". :P


Well, I can answer only about the Sea Zone.

It can be accessed by entering a password in Servant Quarters RR. Not the Konami Code or the Konami Code backwards. L R L L R L R R L R L L.
Charity, kindness, charity, charity, kindness, charity, kindness, kindness, charity, kindness. (And probably start thereafter.)
The left eye sees charity, the right eye sees kindness. Or something. Haven't decided yet what the hint will be or what the code will be. :(

As such, it's still inaccessible, so I moved the start point to there for the purpose of these screenshots! :D

(click to show/hide)
Yes, inventory items now have a description added to them at their names. Pressing Z on them will (usually) add another one, if the item doesn't do something. (So the Map System, the Save Disk, cakes, Life Pots, those have only one description.)
At this time, several items have "New description required" as a description, since their original descriptions (like that of the keys) were moved. (Also the Ocean Key has been renamed to the Bubble Key for consistency.)

(click to show/hide)
The Sea Zone map, as viewed from the Map System. Fake walls are there, too, but they're displayed solid (like in the Sand Zone of vanilla Cave Story).

(click to show/hide)
Aside from water, the Sea Zone also has spikes. And aside from spikes and water? Spikes in water.

(click to show/hide)
This girl… her name is Ignis. Her last name is du Blaze. You can first meet her in the Sea Zone, or in Tower RR (if you rematch Sycor); currently no additional dialogue regarding this exists.

(click to show/hide)
There are three switches. Activate them all, and you can reach the boss room!

(click to show/hide)
Not all is as it seems! Some of the blocks are breakable, so if you see a suspicious-looking wall, check the map or attack that wall. (Breakable blocks are a lighter shade of green in the map than solid blocks. Spikes appear on that map as solid blocks, by the way.)

(click to show/hide)
Moving blocks also appear in the Sea Zone. But what if they're the only way to reach certain areas? Oh no, there's no way across! D:

… oh, wait, the terminals nearby will make the moving blocks move as well, so that you can't get stuck. Genius, right? Of course, there's still the danger of getting crushed into dust by a block, so… it's still dangerous. More dangerous than the Myst Zone or the Confusion Zone areas (neither of which have moving blocks).

(click to show/hide)
Currently, the Sea Zone lacks monsters. I'm currently wondering what monsters could fit in this area. Aside from the boss, of course.

(click to show/hide)
That's the boss room. However… I haven't worked on the boss yet, but it will be done eventually. The boss's name? Cheriza or something like that. Who is Cheriza? The Sea Zone boss. That's who. :P

(click to show/hide)
The only house in the Sea Zone. Ignis lives here.

By the way, Ignis's face is never shown… kinda like Team Fortress 2's Pyro; their faces have never been shown so far I know.
However, I can outright confirm that Ignis is a girl (like Samus).
The Sea Zone is where one learns more about Ignis, sort of.
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Re: Progress and Future Versions (spoilers)
« Reply #251 on: 22 August 2015, 17:53:14 »



I don't need to express myself.
This expresses it for me.
Wow wall of text. :)


Now, serious answers:
1: Neat and self-explanatorry
2: That will be quite the exploring I see. :o
3: I belive you surpassed the number of spikes in 1001 Spikes  :-X
4: Ignis, huh. Like Latin for Fire. And she is in Sea Zone... Poor Ignis won't she die down there D: D: D:
5: Switches. YAAAAAAAAAAAAAAAAAY :D :D
6: This will be a pain. I can tell.
7 and 8: Mooving blocks. Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii. I love riding mooving blocks
9: *thinking for a boss suitable for that giant space*
10: OMFG SHE IS ALREADY DYING D: D: D: D:
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Re: Progress and Future Versions (spoilers)
« Reply #252 on: 22 August 2015, 19:08:29 »



I don't need to express myself.
This expresses it for me.
Wow wall of text. :)
This is the Wall of Text.
A wall built of text by the ancient ones
from times beyond the past.



Now, serious answers:
1: Neat and self-explanatorry
2: That will be quite the exploring I see. :o
3: I belive you surpassed the number of spikes in 1001 Spikes  :-X
4: Ignis, huh. Like Latin for Fire. And she is in Sea Zone... Poor Ignis won't she die down there D: D: D:
5: Switches. YAAAAAAAAAAAAAAAAAY :D :D
6: This will be a pain. I can tell.
7 and 8: Mooving blocks. Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii. I love riding mooving blocks
9: *thinking for a boss suitable for that giant space*
10: OMFG SHE IS ALREADY DYING D: D: D: D:
1. Thanks :3
2. I know. There's a few secret passages, as mentioned previously. >:3
3. I might have to count the amount of spikes in LS, then :o
4. Nope. Kinda like Glaciem being able to stand in a room full of magma. … whoever Glaciem is. :P
5. They're all accessible without secret passages. ^^
6. It is indeed. :3
7 and 8. Unless they deal damage? :P
9. The boss will be rather small. ;)
10. Nope. She's just in uniform. (The castle master is weird; she is the friend of a few other characters in the Myst Zone who are on break.)
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Re: Progress and Future Versions (spoilers)
« Reply #253 on: 23 August 2015, 02:15:08 »
Glaciem is one of the Elemental Unknowns, as is Ignis, Aqua, Terra, Aeris, etc. - of course, that only applies to Obscuro Lumen Venenum Aeris, which is unrelated and canned.
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Re: Progress and Future Versions (spoilers)
« Reply #254 on: 23 August 2015, 23:12:42 »
(click to show/hide)


No longer can you get stuck in the password room, and I'm being really really nice here :P



Also, working on the boss of the Sea Zone. It's going to be LEGEN-- wait for it-- DARY. LEGENDARY.

… Actually, not; it's just going to be a boring two-phase boss.
« Last Edit: 24 August 2015, 00:40:37 by Kim Tyranto »
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