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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 13732 times)

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Re: Progress and Future Versions (spoilers)
« Reply #240 on: 22 August 2015, 17:15:36 »
The observant will have noticed that my signature has been updated to contain "Sea Zone". Some of you may be wondering, "why is there a Sea Zone in Kim's signature?". Others may be wondering something entirely different, like "when is Lunar Shadow version 4 going to be released?" or "what will be the next thing I do after I beat the final boss of this video game I've been playing recently?" or "what's the next dinner gonna be?". :P


Well, I can answer only about the Sea Zone.

It can be accessed by entering a password in Servant Quarters RR. Not the Konami Code or the Konami Code backwards. L R L L R L R R L R L L.
Charity, kindness, charity, charity, kindness, charity, kindness, kindness, charity, kindness. (And probably start thereafter.)
The left eye sees charity, the right eye sees kindness. Or something. Haven't decided yet what the hint will be or what the code will be. :(

As such, it's still inaccessible, so I moved the start point to there for the purpose of these screenshots! :D

(click to show/hide)
Yes, inventory items now have a description added to them at their names. Pressing Z on them will (usually) add another one, if the item doesn't do something. (So the Map System, the Save Disk, cakes, Life Pots, those have only one description.)
At this time, several items have "New description required" as a description, since their original descriptions (like that of the keys) were moved. (Also the Ocean Key has been renamed to the Bubble Key for consistency.)

(click to show/hide)
The Sea Zone map, as viewed from the Map System. Fake walls are there, too, but they're displayed solid (like in the Sand Zone of vanilla Cave Story).

(click to show/hide)
Aside from water, the Sea Zone also has spikes. And aside from spikes and water? Spikes in water.

(click to show/hide)
This girl… her name is Ignis. Her last name is du Blaze. You can first meet her in the Sea Zone, or in Tower RR (if you rematch Sycor); currently no additional dialogue regarding this exists.

(click to show/hide)
There are three switches. Activate them all, and you can reach the boss room!

(click to show/hide)
Not all is as it seems! Some of the blocks are breakable, so if you see a suspicious-looking wall, check the map or attack that wall. (Breakable blocks are a lighter shade of green in the map than solid blocks. Spikes appear on that map as solid blocks, by the way.)

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Moving blocks also appear in the Sea Zone. But what if they're the only way to reach certain areas? Oh no, there's no way across! D:

… oh, wait, the terminals nearby will make the moving blocks move as well, so that you can't get stuck. Genius, right? Of course, there's still the danger of getting crushed into dust by a block, so… it's still dangerous. More dangerous than the Myst Zone or the Confusion Zone areas (neither of which have moving blocks).

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Currently, the Sea Zone lacks monsters. I'm currently wondering what monsters could fit in this area. Aside from the boss, of course.

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That's the boss room. However… I haven't worked on the boss yet, but it will be done eventually. The boss's name? Cheriza or something like that. Who is Cheriza? The Sea Zone boss. That's who. :P

(click to show/hide)
The only house in the Sea Zone. Ignis lives here.

By the way, Ignis's face is never shown… kinda like Team Fortress 2's Pyro; their faces have never been shown so far I know.
However, I can outright confirm that Ignis is a girl (like Samus).
The Sea Zone is where one learns more about Ignis, sort of.
All posts made by this account preceding 19 Jan 2021 were Cibryll…

RKS Zone unlocked…

(click to show/hide)

RKS System initialized.
Run command: _