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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 13749 times)

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Re: Progress and Future Versions (spoilers)
« Reply #150 on: 21 April 2015, 22:44:36 »
Play.

Okay, that's as best as I can type "okay" while having my eyes closed. :o
At least that's still a word, though. :P

Anyway, the progress is slow, as usual. :P

Not to mention, the Myst area needs a boss. IT NEEDS ONE.

... Probably going to be a Red Demon recolor or something, which gets a second form as well. Who knows. Lol.
Slow progress is better than no progress. :)
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Re: Progress and Future Versions (spoilers)
« Reply #151 on: 22 April 2015, 01:53:50 »
Indeed.


So, bugs. AGAIN.

Those statues are trying to kill me, I tell you. -_-
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Re: Progress and Future Versions (spoilers)
« Reply #152 on: 22 April 2015, 23:03:06 »
Spoiling time~ c:
(click to show/hide)
That's all. Fake walls are added as well, though. Oh, and there'll be *treasure*. I hope~
(click to show/hide)
As you can see, I did some more work on the Tower area. The background for Tower TF is different (since I myself had trouble dodging falling skulls). Then, Tower, Throne. There, you battle Alexis. Important? Heck yes. However, a major plot twist awaits! * shock and horror * Oh, and death trap after beating Alexis. Lame.

(click to show/hide)
The entrance to Myst. Greek letters await! >:3
(click to show/hide)
It's a red Grasstown :o
Sort of. :P
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So what we have here is a failure to communicate, mate a Sand Zone-like area (fake walls), a Last Cave-like area (magma) and an area that looks like the Entrance and has a creepy person waiting to get annihilated.



I haven't really connected the areas just yet; I've been too busy getting sidetracked by golden flying saucers other video games and working on some ORGs my ex-boyfriend had made in 2012. (I posted those at the Cave Story Tribute Site Forums.)
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Re: Progress and Future Versions (spoilers)
« Reply #153 on: 23 April 2015, 13:07:01 »
Fake walls, huh. Wich type tho? The one you can walk through or the breakable one.

Tower look even more sci-fi-ish. YAY :D

I wonder why are there many doors in Myst. Bloody garden is bloody creapy.  The Last Cave type area looks awesome. I have never seen that much of an airborn plarforming with botomless pits. I'm looking forward to it.
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Re: Progress and Future Versions (spoilers)
« Reply #154 on: 23 April 2015, 13:38:32 »
Fake walls, huh. Wich type tho? The one you can walk through or the breakable one.
Both. The Confusion Zone is just full of 'em. To, well, confuse people.

Tower look even more sci-fi-ish. YAY :D
Thanks :)

I wonder why are there many doors in Myst.
To confuse people. (Seriously, that'd be expected in the Confusion Zone of all places.)

Bloody garden is bloody creapy.
Thank goodness. (The lack of enemies... even creepier, though also boring...)

The Last Cave type area looks awesome. I have never seen that much of an airborn plarforming with botomless pits. I'm looking forward to it.
Thanks. :)
(Currently, that's as far as possibly accessible. I have yet to add more of that area.)



EDIT:
Okay, I've decided that the Myst area will have a boss rush of ~five bosses.

The first boss will be similar to Micren (and Ironhead from vanilla CS), though you just stand around dodging fish and boss. ;)

The second one? Unknown.
The third one? Unknown.
The fourth one? Unknown.
The fifth one? Toroko+ AI.
« Last Edit: 23 April 2015, 14:41:03 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #155 on: 23 April 2015, 18:11:19 »
Consider me confused. :o

So what songs are considered for that place? "The Power of Heart"? "Rage of Ancients"?
The longer you wait for destiny to call you, the more destiny will not call you. ~ Mia Kousen

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Re: Progress and Future Versions (spoilers)
« Reply #156 on: 24 April 2015, 10:39:36 »
Don't know yet.
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Re: Progress and Future Versions (spoilers)
« Reply #157 on: 28 April 2015, 03:10:27 »
I think that "Clash on the Big Bridge" (Final Fantasy V, ORG version by SuperJaws100 of the Cave Story Tribute Site Forums) might work for the Myst area. ^^
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Re: Progress and Future Versions (spoilers)
« Reply #158 on: 28 April 2015, 05:31:47 »
Well, we have a clear choice now.
I wanted to ask: if Invidia is going to be a boss, are you planning for a whole new boss, or a normal CS boss (first coming to ming is Misery)
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Re: Progress and Future Versions (spoilers)
« Reply #159 on: 30 April 2015, 19:57:54 »
I think that "Clash on the Big Bridge" (Final Fantasy V, ORG version by SuperJaws100 of the Cave Story Tribute Site Forums) might work for the Myst area. ^^
That song sounds awesome :o

Well, we have a clear choice now.
I wanted to ask: if Invidia is going to be a boss, are you planning for a whole new boss, or a normal CS boss (first coming to ming is Misery)
I thought Shinica or Luna would be like Misery. :o

Though, I hear they'd be a dual boss, so who knows. :o
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Re: Progress and Future Versions (spoilers)
« Reply #160 on: 30 April 2015, 22:42:43 »
Shinica and Luna are indeed a dual boss. Luna uses Igor's AIs while Shinica uses Misery's AI.

Invidia will, at the moment, use Heavy Press's AI.



Luna's first form will have unreasonably high HP (at least 19200 or higher, depending on whether or not Cave Story crashes if it's higher than that), so that most players would focus on beating Shinica instead. Luna's next form will instead have far less HP (less than 700) because that's more fair.



That's my thoughts, at least.
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19200 HP. WHAT DA HELL. HOW ARE WE SUPPOSE TO FIGHT THIS THING. :D OMG
I mean I can't beat Ballos on Normal, how am I supposed to deal with this :D :D.
« Last Edit: 01 May 2015, 13:40:35 by alfasketer »
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Original Cave Story has 55 max HP. Currently, Lunar Shadow has at least 60 max HP (and possibly still counting; maybe it will end up at 80 max HP). The final boss uses Ballos' AI (with the Doctor's first form AI).
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Looking at it like that, maybe it's fair... kinda.
And when I think about it, I couldn't beat hell, but Ballos alone ...
Looks like my previous statement is false. Meh, whatever. Don't mind me :D
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I had a lot of trouble with the Sacred Grounds as well, since 2008. It took me about three years to finally reach Ballos...

That said, the Confusion Zone was, apparently, meant to have three floors exactly like the Sacred Grounds, though Kim scrapped that. (Not sure why.)
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