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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
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Author Topic: Progress and Future Versions (spoilers)  (Read 13734 times)

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Progress and Future Versions (spoilers)
« on: 28 January 2015, 12:01:40 »
PROGRESS:
What's a mod without it? :P
I'll post a map of its progress.


The map was inspired by the GBA and DS Castlevania games.
Each 8×8-pixel square on that map is equal to a 21×16-tile map. A 16×16-pixel square, thus, would result in the map being about 42×32 tiles.

And I even color-coded it :)

  • Red: areas that contain save points
  • Blue: areas that have been added to the mod
  • Orange: areas where you can expect a boss fight
  • Green: areas with Life Capsules, be they obtainable or hidden, or unobtainable
  • Turquoise: areas where you can obtain a new weaopn
  • Grey: areas that have yet to be added; this will overwrite other colors and will be inaccessible in the mod proper.
Who knows? There might be even more colors as time goes on.

FUTURE VERSIONS:
Right, plans for the future versions will go in this little section right here.

  • Finish the Reservoir area ("area 3"), accessible from the last room in the current release
  • Add a small portion of the Tower ("area 4") and Servant Quarters ("area 5") areas
  • Fix bugs as soon as possible; game-breaking ones are highest priority
  • Add something that allows the protagonist to breathe underwater (she can swim!)
  • Be patient
« Last Edit: 04 February 2015, 13:35:09 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #1 on: 04 February 2015, 13:37:12 »
Current progress:
Almost finished with the maps of the Reservoir; only three zero maps (of fifteen) remain.
And then I'll add a few of the Tower and Servant Quarters area.
After those are done, I'll work on the entities and the boss fights.

Not to mention the protagonist can now swim whenever underwater, but she'd still drown, so I'd have to do something about that as well. :o
An update: aside from being finished with the maps of the Reservoir, I have now to add two Servant Quarters maps and who-knows-how-many Tower maps (as two areas of the Reservoir connect to the Tower).

But first, I ought to test the areas out to make sure they work well. (I guess cheating is justified in this case, since {1} I have yet to place a treasure chest for the Air-Tank or equivalent thereof, and {2} game breaking stuff is never fun.)

Cheaters never prosper, though; Micren makes sure of that. Defeat Micren without damage and you get a reward~
Of course, I think I might make it easier or harder, depending on the player's choices in the cutscene where Invidia gets stolen/taken away/eaten by a frog/whatever.
« Last Edit: 04 February 2015, 15:21:16 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #2 on: 04 February 2015, 14:29:10 »
Not to mention the protagonist can now swim whenever underwater, but she'd still drown, so I'd have to do something about that as well. :o


This will be a breath of fresh air in anything Cave Story since everyone feels like a tank in the water.
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Re: Progress and Future Versions (spoilers)
« Reply #3 on: 04 February 2015, 15:24:10 »
Not to mention the protagonist can now swim whenever underwater, but she'd still drown, so I'd have to do something about that as well. :o
That's awesome. :)

An update: aside from being finished with the maps of the Reservoir, I have now to add two Servant Quarters maps and who-knows-how-many Tower maps (as two areas of the Reservoir connect to the Tower).
So basically, the two maps that lie between the Entrance and the Tower?

But first, I ought to test the areas out to make sure they work well. (I guess cheating is justified in this case, since {1} I have yet to place a treasure chest for the Air-Tank or equivalent thereof, and {2} game breaking stuff is never fun.)
I hope you're going to test it without cheating as well...

Cheaters never prosper, though; Micren makes sure of that. Defeat Micren without damage and you get a reward~
Of course, I think I might make it easier or harder, depending on the player's choices in the cutscene where Invidia gets stolen/taken away/eaten by a frog/whatever.
Is Micren like Ironhead, then?
And how could it possibly be harder than it already is? :o
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Re: Progress and Future Versions (spoilers)
« Reply #4 on: 04 February 2015, 17:40:51 »
So basically, the two maps that lie between the Entrance and the Tower?
One; that's where another boss lies. The one that becomes visible or invisible depending on where the Lunar Soul Castle's moon shines.
The second is above that.

I hope you're going to test it without cheating as well...
Of course.

Is Micren like Ironhead, then?
And how could it possibly be harder than it already is? :o
Yeah, it's like Ironhead.
Minus those blocks, unless people want a challenge (in other words, I plan on allowing the player to choose whether or not to have the damaging blocks there).


Starting in this version, the Warp Doors in the starting point will now have their names under them.


That red color is probably a bit... hard to read, though; I ought to make it slightly brighter, I guess.

Oh, and there might be a new, fourth weapon (Misery's End) that can be obtained in version 3; the third would be obtained in the Reservoir (Acidic Bubble) and is unable to damage star blocks at levels 1 and 2.
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Re: Progress and Future Versions (spoilers)
« Reply #5 on: 04 February 2015, 18:24:10 »
Oh, and there might be a new, fourth weapon (Misery's End) that can be obtained in version 3; the third would be obtained in the Reservoir (Acidic Bubble) and is unable to damage star blocks at levels 1 and 2.


Fourth Weapon? Is there something I missed. I remembered only the Invidia and Crescent Moon :D
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Re: Progress and Future Versions (spoilers)
« Reply #6 on: 04 February 2015, 18:31:18 »
Misery's End and Acidic Bubble have yet to be added, actually, so you didn't miss anything. :)


EDIT:
A new room that not only references La-Mulana (the original, freeware version), but is also a key component in getting the good or best endings.
(The worst and bad endings are, well, not reliant on this room.)



And yes, that's the Acidic Bubble spell.
« Last Edit: 04 February 2015, 19:38:39 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #7 on: 04 February 2015, 20:44:44 »
... that looks kinda weird, but oh well.
There aren't any "push the wall" puzzles, are there?

I agree about the Warp Room names, though; those ought to be lighter so that they can be more readable.
It's pretty nice, really, to add those, rather than have people wonder, "where does this door go again?" and then finding out the hard way.
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Re: Progress and Future Versions (spoilers)
« Reply #8 on: 04 February 2015, 20:59:38 »
Really like the new room. And i thought La-Mulana is completly different. I should check the freeware.
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Re: Progress and Future Versions (spoilers)
« Reply #9 on: 05 February 2015, 00:40:45 »
... that looks kinda weird, but oh well.
There aren't any "push the wall" puzzles, are there?
Thankfully not.

I agree about the Warp Room names, though; those ought to be lighter so that they can be more readable.
It's pretty nice, really, to add those, rather than have people wonder, "where does this door go again?" and then finding out the hard way.
Indeed. :)

Really like the new room.
Thank you~
The boss Xyz has 600 total HP, whereas the most the player will have (likely) when battling it would be about 19. (I'm guessing; I tested the battle with 20 HP.)

The first form is familiar:



The second one isn't.
That boss is a bit easy, considering its attacks can be shot (for XP) and doesn't go through walls (like Xyz does).

The first form has 400 HP and the second form has 200 HP.

Thus, I can safely say that I'm currently done with the Entrance area; I did something about the weirdness of Entrance LC's moving blocks and the foregrounds, and I've checked the Life Capsule maps and they fully heal the player.

I'm also nearly done with the Laboratory area's updates (namely, the entrance to the Reservoir area and its invisible floor requiring a sign).
Meaning, from tomorrow, I can most likely work on the Reservoir area, the Tower area and the Servant Quarters area. :))

PROGRESS is awesome~
« Last Edit: 05 February 2015, 00:48:22 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #10 on: 05 February 2015, 06:22:30 »
Nice touch seeing Xyz becoming a ghoust like creature after you beat him up.  Entrance is done. Congratulations. Progress is awesome indeed.
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Re: Progress and Future Versions (spoilers)
« Reply #11 on: 05 February 2015, 12:38:41 »
That looks pretty interesting, Kim :)
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Re: Progress and Future Versions (spoilers)
« Reply #12 on: 05 February 2015, 13:18:13 »
Thanks~ :))

More screenshots of things that are:

SERVANT QUARTERS ET:

When entered from the Entrance side, it will be blocked; the boss in this room has to be defeated before that shutter will vanish.

TOWER GSD:

There will be a boss fight in this room. However, this boss fight can only be fully triggered via rocket.

TOWER D:

That thing with the sun and moon above it? That's the Newerthian clock. Basically, all the clocks on the planet work like that, except automated, rather than the specific one (which can be interacted with, though the mechanism temporarily breaks when doing so, forcing one to leave the room and return).
When there's a moon, this makes the boss at Servant Quarters ET visible, as well as making it possible to battle the final boss, the castle's master.
When there's a sun, this makes the boss at the Tower (the master's sister) possible to battle.

RESERVOIR B:

This is just one of the Reservoir rooms~
Not sure what could go here, yet...
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Re: Progress and Future Versions (spoilers)
« Reply #13 on: 05 February 2015, 18:49:47 »
Two more screenshots, because why not?



First picture: invisible boss
Second picture: visible boss

The third screenshot in my previous boss? It's connected to the above two. ;)

After that boss fight, well, if you have the Life Pot, you might end up with a lot of info on the castle. :)

Aside from some foreshadowing (perhaps?), it will also mention events that have yet to happen (Lunar Shadow Zero).
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Re: Progress and Future Versions (spoilers)
« Reply #14 on: 05 February 2015, 19:16:04 »
My god an invisible boss. Yes. ;D
Although I thought It will be WAY smaller.
Good work.

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