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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 13793 times)

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Re: Progress and Future Versions (spoilers)
« Reply #105 on: 03 March 2015, 14:10:34 »
Bonus area huh. Dreams do come true :D. About the Misery's End final boss It looks neat. Maybe a black wind will be good for the final boss so it can be more of a treat. And since ME is the most powerfull at level 1 most people will be using it. And would you tell us what are your ideas for the bonus area? (Of course if you want to). :)
Also is there a chance that we get kind of a piece of artwork for the mod if there is any and if there is no problem about it.

EDIT: We are celebrating every new page so.

CELEBRATION TIME, C'MON
« Last Edit: 03 March 2015, 14:13:00 by alfasketer »
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Re: Progress and Future Versions (spoilers)
« Reply #106 on: 03 March 2015, 16:47:52 »
Bonus area huh. Dreams do come true :D. About the Misery's End final boss It looks neat. Maybe a black wind will be good for the final boss so it can be more of a treat. And since ME is the most powerfull at level 1 most people will be using it.
The previous boss (plot spoiler) will have all weapons set to level 1, though another "all weapons to level 1" thing from the next bosses might be helpful (as, in order to get the ultimate weapon that replaces the Spur, plot boss will have to be beaten).
For the testing thing, I just set the starting point to Top Floor H (a statue room, which is currently full of bugs), and started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an elevator in Top Floor A.
Said elevator is slow, sadly, but at least it'll let you obtain three treasures (unconfirmed what they are) without losing the elevator. (Unless it goes off-screen.)
After Top Floor A, to the west/left, is Top Floor SC, where another plot boss is.
Then, the "Top Floor, Throne" area where the final boss fights will be.

Screenshot time!
Beware, there might be plot spoilers. If you don't care about plot spoilers, feel free to look at the spoilers, but know that anything related has to be posted in spoilers as well, please.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Oh, and the Top Floor theme is "Bloody Tears". (Dracula X version.)
(click to show/hide)

And would you tell us what are your ideas for the bonus area? (Of course if you want to). :)
Aside from very confusing?
Well, it will probably have some more bosses.
(click to show/hide)

Also is there a chance that we get kind of a piece of artwork for the mod if there is any and if there is no problem about it.
I won't know about artwork; I am not very good at artwork.
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Re: Progress and Future Versions (spoilers)
« Reply #107 on: 03 March 2015, 20:18:41 »
The previous boss (plot spoiler) will have all weapons set to level 1, though another "all weapons to level 1" thing from the next bosses might be helpful (as, in order to get the ultimate weapon that replaces the Spur, plot boss will have to be beaten).
For the testing thing, I just set the starting point to Top Floor H (a statue room, which is currently full of bugs), and started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an elevator in Top Floor A.
Said elevator is slow, sadly, but at least it'll let you obtain three treasures (unconfirmed what they are) without losing the elevator. (Unless it goes off-screen.)
After Top Floor A, to the west/left, is Top Floor SC, where another plot boss is.
Then, the "Top Floor, Throne" area where the final boss fights will be.


Wow. Very neat. The finale is going to be epic. If there are a $#!+ ton of obstacle/particle/bullets like in every Touhou or bullet-hell game in general I'll jump of the roof from happiness. [If someone ask how to fuse the 2 genres here is a video]
(click to show/hide)


(click to show/hide)
That's going to be sick. Though I don't have an idea how it will fit storywise.
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Re: Progress and Future Versions (spoilers)
« Reply #108 on: 03 March 2015, 21:07:13 »
The previous boss (plot spoiler) will have all weapons set to level 1, though another "all weapons to level 1" thing from the next bosses might be helpful (as, in order to get the ultimate weapon that replaces the Spur, plot boss will have to be beaten).
For the testing thing, I just set the starting point to Top Floor H (a statue room, which is currently full of bugs), and started with 80 HP, Misery's End, Arcanum, Acidic Bubble, Life Pot, Valkyrie Wings and Save Disk, and set flag 1450 for an elevator in Top Floor A.
Said elevator is slow, sadly, but at least it'll let you obtain three treasures (unconfirmed what they are) without losing the elevator. (Unless it goes off-screen.)
After Top Floor A, to the west/left, is Top Floor SC, where another plot boss is.
Then, the "Top Floor, Throne" area where the final boss fights will be.
Cool.

Screenshot time!
Beware, there might be plot spoilers. If you don't care about plot spoilers, feel free to look at the spoilers, but know that anything related has to be posted in spoilers as well, please.

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Neat! :))
I must ask, though - what, exactly, is the Top Floor H glitch?

Also...
(click to show/hide)

Oh, and the Top Floor theme is "Bloody Tears". (Dracula X version.)
(click to show/hide)
That'd be sweet.
If only wishes could come true in real life... and only for people with good intentions.

Aside from very confusing?
Well, it will probably have some more bosses.
(click to show/hide)
Spoiler - how would that work? :o
Also, why confusing? Or is that the Confusion Zone?
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Re: Progress and Future Versions (spoilers)
« Reply #109 on: 04 March 2015, 00:35:07 »
Top Floor H glitch: basically, all the statues, when they become shootable, look the same and are out of place when destroyed. Looks ridiculous.

(click to show/hide)

(click to show/hide)


As for the Confusion Zone... didn't I already say somewhere that nothing is as it seems?

Slopes are inverse or whatever the word is.
Basically...

\        /
 \      /

The left is how it looks like, but the right is how it actually is.
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Re: Progress and Future Versions (spoilers)
« Reply #110 on: 04 March 2015, 14:28:26 »
So basically...
(click to show/hide)

Sorry.

So I assume that Bloody Tears is now actually listenable?
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Re: Progress and Future Versions (spoilers)
« Reply #111 on: 07 March 2015, 11:42:41 »
... the Confusion Zone sounds like part fake difficulty, if I had to be honest.
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Re: Progress and Future Versions (spoilers)
« Reply #112 on: 09 March 2015, 21:30:15 »
Glitch of the Statue Room:
Normal:
(click to show/hide)
After the final boss:
(click to show/hide)
Shoot those statues:
(click to show/hide)

Those look little like statues; I'll be working on that eventually.

From left to right:

(click to show/hide)

Map script (SPOILERS):
Code: [Select]
#0090
<CMU0005<END
#0091
<CMU0005<END
#0092
<DNP0092
<ANP0200:0000:0040
<ANP0201:0000:0030
<ANP0202:0000:0020
<ANP0203:0000:0010
<ANP0204:0000:0000
<FLJ1800:0095
<CMU0005<END
#0093
<CMU0005<END
#0094
<CMU0005<END

#0095
<ANP0200:0010:0040
<ANP0201:0010:0030
<ANP0202:0010:0020
<ANP0203:0010:0010
<ANP0204:0010:0000
<CMU0005<END


#0100
<KEY<MM0<TRA0067:0090:0082:0009
#0101
<TRA0085:0096:0019:0021

#0200
#0201
#0202
#0203
#0204

#0210
<KEY<FLJ1590:0220<MSG<TUR
[ 1 ]<NOD<END
#0211
<KEY<FLJ1591:0221<MSG<TUR
[ 2 ]<NOD<END
#0212
<KEY<FLJ1592:0222<MSG<TUR
[ 3 ]<NOD<END
#0213
<KEY<FLJ1593:0223<MSG<TUR
[ 4 and 5 ]<NOD<END
#0214
<KEY<FLJ1594:0224<MSG<TUR
[ Alexis ]<NOD<END

#0220
<KEY<MSG<TUR
[ Last ]<NOD<END
#0221
<KEY<MSG<TUR
[ To Add ]<NOD<END
#0222
<KEY<MSG<TUR
[ Penultimate ]<NOD<END
#0223
<KEY<MSG<TUR
[ Witches ]<NOD<END
#0224
<KEY<MSG<TUR
[ Alexis ]<NOD<END



#0300
<KEY<MSG...<NOD<END
#0301
<KEY<MSG...?<NOD<END

For comparison, the original script of Statue.pxe (?).
Code: [Select]
#0090
<MNA<CMU0000<FAI0000<END
#0091
<MNA<CMU0000<FAI0001<END
#0092
<MNA
<ANP0200:0000:0040
<ANP0201:0000:0030
<ANP0202:0000:0020
<FLJ1534:0095
<ANP0203:0000:0000
<CMU0000<FAI0002<END
#0093
<MNA<CMU0000<FAI0003<END
#0094
<MNA<CMU0000<FAI0004<END

#0095
<ANP0203:0000:0010<WAI0001
<ANP0200:0010:0040
<ANP0201:0010:0030
<ANP0202:0010:0020
<ANP0203:0010:0010
<FAI0002<END


#0100
<KEY<SOU0011<ANP0100:0000:0002
<FAO0000<FLJ1534:0101
<CMU0024<TRA0084:0090:0019:0021
#0101
<TRA0085:0096:0019:0021

#0200
#0201
#0202
#0203

#0210
<KEY<FLJ1590:0220<MSG<TUR
[ Halda ]<NOD<END
#0211
<KEY<FLJ1591:0221<MSG<TUR
[ Annachponae ]<NOD<END
#0212
<KEY<FLJ1592:0222<MSG<TUR
[ Miakid ]<NOD<END
#0213
<KEY<FLJ1593:0223<MSG<TUR
[ Fuyuhiko Date ]<NOD<END

#0220
<KEY<MSG<TUR
[ Quote ]<NOD<END
#0221
<KEY<MSG<TUR
[ Toroko ]<NOD<END
#0222
<KEY<MSG<TUR
[ King ]<NOD<END
#0223
<KEY<MSG<TUR
[ Curly Brace ]<NOD<END


#0300
<KEY<MSG.....<NOD<END

I can safely say I royally messed up here. :))

I'll ask at the CS forums, since that'd be more helpful than anything else, I reckon.
I mean, keeping it that way would be weird.

EDIT:
It has been repaired at last :))
Though, considering the final boss's statue turns into a statue of his sister's... uh, yeah.
I am definitely gonna have to switch statues, now.
« Last Edit: 10 March 2015, 11:02:53 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #113 on: 11 March 2015, 16:50:29 »
Kim, will you participate in ModCon2015 or Moding Awards 2015. I think there is a pretty big chance of winning best story.
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Re: Progress and Future Versions (spoilers)
« Reply #114 on: 11 March 2015, 17:36:32 »
Kim, will you participate in ModCon2015 or Moding Awards 2015. I think there is a pretty big chance of winning best story.
While I won't participate in ModCon at all, I'm not sure how the Modding Awards work, but if it's just nominate-and-vote, I won't mind.

If I were to take part in the ModCon thing, that would mean deadlines and I'm not a fan of them when it comes to modding. I prefer to take my time. :)

(Speaking of which I really need to start working again before I forget about the mod entirely. The Confusion Zone has music now, though only one map that can't be accessed at all at the moment.)
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Re: Progress and Future Versions (spoilers)
« Reply #115 on: 13 March 2015, 14:04:17 »
WE HAVE PROGRESS
Sort of

I now have 100% motivation to work on the mod
So now I will get back to work
And not procrastinate

Also I forgot there's a mermaid in the mod.
Her name shall thus be Natsumi, the name that I had decided in early February to be Eron Armweak's name. (Which changed, to reference Fullmetal Alchemist in a way.)

Also, the ORG requests are finished and thus the next beta will have them.
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Re: Progress and Future Versions (spoilers)
« Reply #116 on: 13 March 2015, 15:15:43 »
That's good to hear. Can't wait.
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Re: Progress and Future Versions (spoilers)
« Reply #117 on: 13 March 2015, 15:37:58 »
Finally!
Was wondering when you'd work on the mod again, Kim.

Though, please try to post at least one screenshot of new stuff per day?
Curiosity is kind of a thing that has been piqued.
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Re: Progress and Future Versions (spoilers)
« Reply #118 on: 14 March 2015, 00:08:53 »
She can't promise anything, but she'll try, most likely.

Such is my guess.


EDIT:
Now with major setback, apparently.
Why she starts at 6 AM with modding, only she would know... though she did delete the statue room by accident, forcing her to do everything there all over again. And that just from trying to rename it.
Thank goodness she had that glitch with the statue rooms, then; otherwise the script would have been lost eternally and her work would be even harder.

Setbacks will be inevitable, I suppose. :(
« Last Edit: 14 March 2015, 08:07:41 by Dianke »
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Re: Progress and Future Versions (spoilers)
« Reply #119 on: 14 March 2015, 17:19:26 »
Oh wow
Hope things go better for her, then.
Accidental deletions are not fun.
Quote
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