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Re: Freeware games and good mods by King (2.0)
06 May 2021, 11:56:57

Re: Freeware games and good mods by RKS
05 May 2021, 16:15:44

Re: Freeware games and good mods by AuroraDash
05 May 2021, 14:28:24

Freeware games and good mods by RKS
05 May 2021, 14:12:43

Re: Gun (Cave Story Mod) by King (2.0)
04 May 2021, 12:00:29

Re: Misery of Magic updates >_< by King (2.0)
04 May 2021, 11:39:37

Re: Misery of Magic updates >_< by AuroraDash
04 May 2021, 06:02:34

Re: What songs are you listening to? by King (2.0)
01 May 2021, 12:35:29

Re: What songs are you listening to? by AuroraDash
01 May 2021, 11:36:45

Re: Misery of Magic updates >_< by AuroraDash
27 April 2021, 22:37:14

Re: Xyrinfean metric prefixes or something... by AuroraDash
27 April 2021, 04:40:02

Xyrinfean metric prefixes or something... by RKS
24 April 2021, 17:09:24

Re: Pokémon by RKS
23 April 2021, 18:03:18

Lunar Shadow works by RKS
21 April 2021, 12:23:31

Re: Gun (Cave Story Mod) by King (2.0)
17 April 2021, 12:55:45

Recent Posts

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1
Entertainment General / Re: Freeware games and good mods
« Last post by King (2.0) on 06 May 2021, 11:56:57 »
Played some of those way back in the day! I remember Purple, it was alright, very cute but quite frustrating.
I tried to play Purple once but my old laptop couldn't. Maybe when get a lot of things finished, I'll download Purple and try again. In regards to fangames, I remember watching videos for Super Mario and the Pearls of Wisdom and Crash: Tiki Quest. As for mods, MegaMan 4: Minus Infinity is one of the best mods I've ever seen and there's also Kirby: Revenge of Dreamland which is getting close to finished. MegaMan Star Force DX is also doing really well in terms of development.
2
Entertainment General / Re: Freeware games and good mods
« Last post by RKS on 05 May 2021, 16:15:44 »

Was a huge fan of Tales of Maj'Eyal 4 in like 2011, when it was still in beta and before they dropped the number. I was impressed by it because you were on a huge epic adventure, rather than just wandering off to go die in a hole which is what a lot of old-school roguelikes are like. I played a human berserker :3
Charlie usually picks whatever she wants, then uses cheats as well... :-b

Myself, I prefer a human Paradox Mage... I believe the basic Chrono-elemental spell in the XSP was based on Paradox Bolt or something... though so far it only appears in text...

As for "Elona+", I am not a fan... but Charlie is, also cheating there... like a Lv3000+ character with maxed stats...

Then there is "SuperTux", one game Charlie has not cheated at... penguins can be cool...
3
Entertainment General / Re: Freeware games and good mods
« Last post by AuroraDash on 05 May 2021, 14:28:24 »
Played some of those way back in the day! I remember Purple, it was alright, very cute but quite frustrating.



Was a huge fan of Tales of Maj'Eyal 4 in like 2011, when it was still in beta and before they dropped the number. I was impressed by it because you were on a huge epic adventure, rather than just wandering off to go die in a hole which is what a lot of old-school roguelikes are like. I played a human berserker :3


After a while, I didn't like some change they made and swapped over to its main competitor at the time, Dungeon Crawl Stone Soup, which is also freeware. I still play an old version of that from time to time. I played a draconian summoner in that one.
4
Entertainment General / Freeware games and good mods
« Last post by RKS on 05 May 2021, 14:12:43 »
Discuss freeware games (in general, including fan games) and game mods (also in general) for any game...

Like "Purple" (King linked to it in the hang-out)... and "Nocturne" (and its remake)... and "Pokemon Insurgence"... and "Tales of Maj'Eyal"... and more...

If the work has its own topic, feel free to revive the topic if you want to... I have no issues with it... :-b
5
Cave Story Mods / Re: Gun (Cave Story Mod)
« Last post by King (2.0) on 04 May 2021, 12:00:29 »
Updates so far:
  • I've added small images above each of the costumes (in-game) so the player can tell which door has which costume.
  • Nerfed the weapons so they work like the Blade in terms of gaining Tier 3. Turns out I already did that.
  • Disabled the map in Taboo Zone, which adds to the atmosphere.
  • Currently testing the Boss Rush scripts. Turns out that I didn't need to make a second script for each boss and that a simple <ITJ did the trick. During the boss rush, the player obtains the Death or Glory Timer. In others, the time starts and you can try and obtain the fastest time for your Mechanto Arena run. It won't be appearing in Gun v3 because the mod doesn't have all the bosses in yet.
6
Member Works / Re: Misery of Magic updates >_<
« Last post by King (2.0) on 04 May 2021, 11:39:37 »
Reached 13 endings. Current plan is for 17 endings total. Will try to knock over as many as I can before FurDU later this week.


Added a little percentage completion indicator next to each save file.

Added the Luminous Cenotaph, which is like a dev room. If anyone finds it I'll be impressed.
This sounds great. So most of the endings are done and there's a dev room now. Sounds promising.
7
Member Works / Re: Misery of Magic updates >_<
« Last post by AuroraDash on 04 May 2021, 06:02:34 »
Reached 13 endings. Current plan is for 17 endings total. Will try to knock over as many as I can before FurDU later this week.


Added a little percentage completion indicator next to each save file.

Added the Luminous Cenotaph, which is like a dev room. If anyone finds it I'll be impressed.
10
Member Works / Re: Misery of Magic updates >_<
« Last post by AuroraDash on 27 April 2021, 22:37:14 »
Up to 11 endings now.


Eliminated the effects menu because it doesn't do anything.
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