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Author Topic: Speed Spell - Turbo Major Boss  (Read 674 times)

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Speed Spell - Turbo Major Boss
« on: 18 September 2020, 22:19:05 »
363 speeds Balfrog up, but messes up his jumping.
362 speeds Omega up.
364 speeds Monster X up.
365 speeds the Core up.
366 speeds Ironhead up.
367 speeds Dragon Sisters up.
368 speeds the Undead Core up.
369 speeds Heavy Press up.
370 speeds Ballos' head up.

371 to 379 crash and 361, 380, 381 and 382 seem to do nothing?

I just SNP the entities at x1y1 direction 0, by the way. :P

Overuse these at your peril. I couldn't beat the Core after adding like five 365s! :))
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Re: Speed Spell - Turbo Major Boss
« Reply #1 on: 19 September 2020, 12:13:34 »
Thank you for the <CNP numbers. I'm actually planning to try them out with Heavy Press (the next boss, Big Boy uses Heavy Press's A.I).
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Re: Speed Spell - Turbo Major Boss
« Reply #2 on: 19 September 2020, 14:25:36 »
Happy to help--

* runs out of Speed Counters *

... Drat. I need a Gun to shoot that Big Boy at. :P

I'm also gonna warn you, in case you feel like messing around - Narvelysica found out the hard way that using 365 on the Undead Core speeds it up (from what I saw) and I got it to blow Narvel away (like the normal Core does)... that Shinica clone sure has bad luck. :P
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Re: Speed Spell - Turbo Major Boss
« Reply #3 on: 19 May 2021, 20:24:25 »
So in regards to Balfrog, it's Speed Spell is <CNP0000:0363:0000 yet I can't seem to get it working. If Balfrog jumps, the mod crashes so I'm not really sure if the <CNP is in the wrong order or something.
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Re: Speed Spell - Turbo Major Boss
« Reply #4 on: 19 May 2021, 21:47:33 »
Considering that it was messy when Charlie tried, who knows...

Was it after the boss has appeared in the room...?
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Re: Speed Spell - Turbo Major Boss
« Reply #5 on: 20 May 2021, 12:53:12 »
Considering that it was messy when Charlie tried, who knows...

Was it after the boss has appeared in the room...?
Yes. I spawn in, the fight starts (with sped up boss) and the mod crashes after the boss jumps.

Here's the full script for reference:
#0299
<MNA<DNP0299<EVE0300<END
#0300
<FAI0003<CMU0022<BOA0020<WAI0001<BOA0010<WAI0001<BOA0100<BSL0000<SMC<CNP0300:0363:0000<END
#1000
<KEY<BOA0130<DNA0110<DNA0104<WAI0420<CMU0010<DNP0402<MSGYou've defeated the Diamond Dogs!<FMU<NOD<CLR<EVE1001<END
#1001
<ITJ0022:1003<AMJ0007:1002<KEY<SAT<MSG<FAC0009Impressive.Our master's plan
grows ever closer. Our Boss
Weapon will now be yours...<DNP0402<NOD<CLR<TRA0009:0091:0012:0007<END
#1002
<TRA0009:0091:0008:0015<END
#1003
<TRA0092:0095:0010:0014<END

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Re: Speed Spell - Turbo Major Boss
« Reply #6 on: 20 May 2021, 14:35:16 »
Hm...

It would be easier to check it out myself, but without a computer, no chance of that happening...
(Then I could check how Charlie did it...)

What if the CNP precedes the BOA...?
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Re: Speed Spell - Turbo Major Boss
« Reply #7 on: 21 May 2021, 13:52:10 »
Hm...

It would be easier to check it out myself, but without a computer, no chance of that happening...
(Then I could check how Charlie did it...)

What if the CNP precedes the BOA...?
The mod crashes if I move to the right though strangely enough it seems to work fine otherwise. Perhaps I need to try putting the <CNP in different parts of the script to see what works?
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Re: Speed Spell - Turbo Major Boss
« Reply #8 on: 21 May 2021, 15:33:41 »
Maybe that could work...

Or using the UNI command while facing left, though that may result in fake difficulty in that you cannot face right... and the crash occurs when moving right...

This is a pretty tricky predicament, I would say... :-b
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Re: Speed Spell - Turbo Major Boss
« Reply #9 on: 21 May 2021, 16:41:28 »
Maybe that could work...

Or using the UNI command while facing left, though that may result in fake difficulty in that you cannot face right... and the crash occurs when moving right...

This is a pretty tricky predicament, I would say... :-b
Adding the <UNI command didn't change anything, and the mod still crashes if you go right and come into contact with tiles 16.10, 16.11, 16.12, 16.13 and 16.14. This also extends to the other right hand tiles on those rows. This is without putting an Null entity with #0300.
Adding that in, causes Balfrog to move more and summon more mini-Balfrogs. The mod still crashes if you move to the tiles I mentioned.
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Re: Speed Spell - Turbo Major Boss
« Reply #10 on: 21 May 2021, 17:37:46 »
... Try blocking those tiles off...?

Though spawning more Puchi and moving faster sounds like a fifth-tier Haste spell was cast upon it... :-b

Not quite sure why those particular tiles would crash the game, though...

... Now I really dislike this year, because now I really want to test this out for myself with the "try it out personally" method that Charlie used previously... :-b

But in some seriousness, maybe block off the game-crashing tiles during the boss fight...? (CMP and solid tiles... or tile 0 to remove, after the boss battle...)

More research into the major bosses is warranted, but the Lunar Tierce Research & Development Centre is closed until things get better here... :-/

First thing to do with Internet: release Charlie's test zone mod...
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