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Glace / Spirit of Glace by Charlie
07 June 2021, 21:48:45

Author Topic: Misery of Magic updates >_<  (Read 359 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #45 on: 14 May 2021, 14:38:02 »
All the endings are done now!

I ended up having to cut the Twain ending, because it didn't make sense as an ending, really. I left a vestige of it in -- when entering a particular room, there is a 1/64 chance that Twain will appear and, if you talk to him, tell you about his past with Ember. The number 1/64, or 0.015625, is a reference to Yume Nikki where it was the same probability of summoning Uboa. Also, returning to the West after reaching East Top Level, which would've been a requirement for the cut ending, will cause Tairi to appear at the beginning of Shade Hollow, as a reward for the player thinking of going all the way back there.


In that ending's place, I brought back the previously cut Evil Breeze ending, so that there are still 17 endings. This requires having Breeze in your party, obtaining the Upsilon Carinae, then returning to some specific room of Sorrow Peak.


Despite the large number of endings, I didn't want the player to run into weird endings all the time. So, I made all the "short endings" a bit strange and obscure, with complicated and unintuitive requirements. Nobody will ever find all the secrets without help, mark my words -- there are still secrets in Starhall 2 and Legend of Grey Moon which nobody ever found...


Music is next! Then I need to bugtest the game, then release it, then have it stand as one of my crowning achievements, and finally put it behind me.


The game's development has taken up entire chapters of my life. I was in 3rd year of undergrad when I started, now I'm finishing up my PhD. I've had like 4 or 5 different relationships live and die in the time it has taken to write this damn game. Finishing it will be the biggest relief ever.
« Last Edit: 14 May 2021, 14:45:42 by AuroraDash »
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge
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Re: Misery of Magic updates >_<
« Reply #46 on: 14 May 2021, 16:10:30 »
You have come so far, AuroraDash...

(Gives an Eternium Crown and many hugs...)

However... I have one question... any chances of a "sound test" sort of thing, for listening to the music...?
All posts preceding 19 Jan 2021 were Cibryll.

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #47 on: 14 May 2021, 18:32:37 »
You have come so far, AuroraDash...

(Gives an Eternium Crown and many hugs...)

However... I have one question... any chances of a "sound test" sort of thing, for listening to the music...?


Possibly, I haven't decided yet~

Thanks for the crown! :D
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

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Re: Misery of Magic updates >_<
« Reply #48 on: 15 May 2021, 14:15:09 »
All the endings are done now!

I ended up having to cut the Twain ending, because it didn't make sense as an ending, really. I left a vestige of it in -- when entering a particular room, there is a 1/64 chance that Twain will appear and, if you talk to him, tell you about his past with Ember. The number 1/64, or 0.015625, is a reference to Yume Nikki where it was the same probability of summoning Uboa. Also, returning to the West after reaching East Top Level, which would've been a requirement for the cut ending, will cause Tairi to appear at the beginning of Shade Hollow, as a reward for the player thinking of going all the way back there.


In that ending's place, I brought back the previously cut Evil Breeze ending, so that there are still 17 endings. This requires having Breeze in your party, obtaining the Upsilon Carinae, then returning to some specific room of Sorrow Peak.


Despite the large number of endings, I didn't want the player to run into weird endings all the time. So, I made all the "short endings" a bit strange and obscure, with complicated and unintuitive requirements. Nobody will ever find all the secrets without help, mark my words -- there are still secrets in Starhall 2 and Legend of Grey Moon which nobody ever found...


Music is next! Then I need to bugtest the game, then release it, then have it stand as one of my crowning achievements, and finally put it behind me.


The game's development has taken up entire chapters of my life. I was in 3rd year of undergrad when I started, now I'm finishing up my PhD. I've had like 4 or 5 different relationships live and die in the time it has taken to write this damn game. Finishing it will be the biggest relief ever.
Awesome! So the Twain ending has now been changed to an Easter Egg? OK, I imagine there are other similar Easter Eggs in this game then. Also because RKS has already asked about a Sound Test, I'd like to ask if this game will have an unlockable Boss Rush mode?
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

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"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

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Re: Misery of Magic updates >_<
« Reply #49 on: 19 May 2021, 10:23:07 »
Awesome! So the Twain ending has now been changed to an Easter Egg? OK, I imagine there are other similar Easter Eggs in this game then. Also because RKS has already asked about a Sound Test, I'd like to ask if this game will have an unlockable Boss Rush mode?


Yep, there are definitely others...


I've played around with the idea of a boss rush -- while much of the game doesn't explicitly have bosses, there are de-facto "boss demons" in each area which would work nicely for the same purpose. I could also make up new demons to go between the existing ones (I have a few unused demon sprites and some ideas kicking around I never did anything with) and I could even make boss fights for characters that you never get to fight in the main game, which I think would be really cool.


If I make something like that, it'll be in an update post-release :3


Music is happening -- made a few already. I feel like, even though I'm kind of rushing it, and I'm a bit out of practice with FL Studio, I think the results are still a bit better than SS2's soundtrack. Some of SS2's songs were okay, but a lot of them ended up murky and confused and uninteresting.


So far, the music was inspired by An Untitled Story, a metroidvania from 2007 made by the legendary Maddy Thorson, where the music isn't very sophisticated, consisting mostly of little minimalistic loops, but still succeeds in being memorable and creating a good atmosphere, so I'm trying to do the same thing.


I might leave in some of the existing placeholder songs, although I'll probably move them around. Some of them work well where they are.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

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Re: Misery of Magic updates >_<
« Reply #50 on: 20 May 2021, 20:09:15 »
Been making one song a day this week. I'll spend maybe an hour on each one.

So far, they've all been kind of slow and atmospheric. When I get around to making the battle music, I'll bring some more intensity.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

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Re: Misery of Magic updates >_<
« Reply #51 on: 26 May 2021, 05:17:54 »
Up to 9 songs now, in addition to the ones I already had sitting around beforehand, which, I'm uncertain exactly how many I have. Will probably end up needing about 30 songs in total, so, won't be able to get it done by Friday unfortunately >_<

Still, it's all generally going well :3
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge
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Re: Misery of Magic updates >_<
« Reply #52 on: 04 June 2021, 03:49:01 »
Made about 17 of them now :3


I feel like I started off quite strong, but some of the recent ones have been kind of samey and uninspired, all grim and threatening. That can be a good thing for battle themes, but I'm going to try to change it up and be a bit more cheerful for the remaining battle themes.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

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Re: Misery of Magic updates >_<
« Reply #53 on: 04 June 2021, 08:50:05 »
Made about 17 of them now :3


I feel like I started off quite strong, but some of the recent ones have been kind of samey and uninspired, all grim and threatening. That can be a good thing for battle themes, but I'm going to try to change it up and be a bit more cheerful for the remaining battle themes.
I can understand the feeling, well kind of. I suppose these samey battle themes don't really fit the tone of the fights you're using them for? For my mod, some of the songs are created from sampling other songs to create a new track; suffice to say, I've been having difficulties trying to create a fitting battle theme but seem to have little problem with stage themes.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

ďIf anyone ever tells me itís a mistake to have hope, well then, Iíll just tell them theyíre wrong. And Iíll keep telling them till they believe. No matter how many times it takes.! Ė Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant