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Re: Misery of Magic updates >_< by King (2.0)
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Re: Misery of Magic updates >_< by AuroraDash
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Author Topic: Misery of Magic updates >_<  (Read 308 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #30 on: 04 February 2021, 11:15:13 »
Auto-save would be very helpful... living in a country where rolling blackouts may happen without warning, it would certainly reduce the risk of losing a lot of progress due to the powers that be...

... Congratulations with all the progress you have made on this work...

... Would it be permitted if this game gets mentioned in Apocalyptic Shadow by a currently-unimplemented NPC...?


Thank you! :3

And sure, of course! In fact, it already kinda references LSP in a few places anyway...
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Re: Misery of Magic updates >_<
« Reply #31 on: 13 February 2021, 08:08:17 »
Implemented that auto-save thing! :3
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Offline King (2.0)

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Re: Misery of Magic updates >_<
« Reply #32 on: 13 February 2021, 12:50:44 »
Implemented that auto-save thing! :3
Awesome! I guess it's just the endings you need to do now, right?
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

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Re: Misery of Magic updates >_<
« Reply #33 on: 13 February 2021, 20:16:33 »
Awesome! I guess it's just the endings you need to do now, right?


Yep, more or less~

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Re: Misery of Magic updates >_<
« Reply #34 on: 19 March 2021, 04:26:12 »
For a few weeks I didn't do much unfortunately, but now the endings are coming along nicely. Misery of Magic wasn't designed for cutscenes at all, so I had to fudge together some new code to make the endings work the way I wanted.


Fixed a graphical bug in the load game menu.


Game no longer crashes when loading a game into the final boss room. This happened because doing that somehow skips the part where one phase of the final boss sets up the surface it needs for its cool effects.


Can now select weapons in the tier menu under the cats menu to see a brief description of each one. Not important, but nice to have.


If you have 3 characters, they'll now all appear correctly in the cats menu.
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Re: Misery of Magic updates >_<
« Reply #35 on: 03 April 2021, 13:28:58 »
So will this game have any post-game content or will it just focus on the main content?
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

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Re: Misery of Magic updates >_<
« Reply #36 on: 03 April 2021, 22:43:22 »
There is a CATS menu...?!

(Intensely looks forward to this game.)

When exactly did you begin with Misery of Magic... if I may ask...?
All posts preceding 19 Jan 2021 were Cibryll.

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Re: Misery of Magic updates >_<
« Reply #37 on: 04 April 2021, 11:49:02 »
So will this game have any post-game content or will it just focus on the main content?


It will just focus on the main content -- I think it's already quite big enough. There was some post-game stuff I ended up cutting which I planned on adding back in, in an update at some later point, but I don't know if I'll ever get around to that.
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Re: Misery of Magic updates >_<
« Reply #38 on: 04 April 2021, 11:52:15 »
There is a CATS menu...?!

(Intensely looks forward to this game.)

When exactly did you begin with Misery of Magic... if I may ask...?


It's a characters menu, basically. It lets you check weapon tiers as well.

I started way back in October of 2016 I think. Kept getting bored and/or distracted, got really busy with more important things, took heaps of many-month-long hiatuses, and pretty much lost interest in making games altogether for a long time.
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Re: Misery of Magic updates >_<
« Reply #39 on: 12 April 2021, 15:58:12 »
The five main good endings are pretty much done! There are now 7 implemented in total (because a couple of the short endings were already made a while ago). I'm now going to add several more short endings, which won't take much effort each. I had a document with heaps of ideas for endings, but I'm not sure how many will make it into the final game, because some of the ideas are quite weak and I don't want it to take too long. In any case, there are going to be A LOT of endings, definitely even more than SS2 has.
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Re: Misery of Magic updates >_<
« Reply #40 on: 13 April 2021, 13:58:20 »
The five main good endings are pretty much done! There are now 7 implemented in total (because a couple of the short endings were already made a while ago). I'm now going to add several more short endings, which won't take much effort each. I had a document with heaps of ideas for endings, but I'm not sure how many will make it into the final game, because some of the ideas are quite weak and I don't want it to take too long. In any case, there are going to be A LOT of endings, definitely even more than SS2 has.
All these multiple endings do sound quite interesting. And considering that Solar Shadow 2 had 11 endings, that means that this game may have them in a single mode or across multiple modes like in SS2/
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

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Re: Misery of Magic updates >_<
« Reply #41 on: 17 April 2021, 10:24:50 »
All these multiple endings do sound quite interesting. And considering that Solar Shadow 2 had 11 endings, that means that this game may have them in a single mode or across multiple modes like in SS2/


It'll all be in a single mode :3


Endings 8 and 9 are done now!
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Re: Misery of Magic updates >_<
« Reply #42 on: 27 April 2021, 22:37:14 »
Up to 11 endings now.


Eliminated the effects menu because it doesn't do anything.
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Re: Misery of Magic updates >_<
« Reply #43 on: 04 May 2021, 06:02:34 »
Reached 13 endings. Current plan is for 17 endings total. Will try to knock over as many as I can before FurDU later this week.


Added a little percentage completion indicator next to each save file.

Added the Luminous Cenotaph, which is like a dev room. If anyone finds it I'll be impressed.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

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Re: Misery of Magic updates >_<
« Reply #44 on: 04 May 2021, 11:39:37 »
Reached 13 endings. Current plan is for 17 endings total. Will try to knock over as many as I can before FurDU later this week.


Added a little percentage completion indicator next to each save file.

Added the Luminous Cenotaph, which is like a dev room. If anyone finds it I'll be impressed.
This sounds great. So most of the endings are done and there's a dev room now. Sounds promising.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant