+-

+- Member Info

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+- Recent Posts

Re: Temporary Farewell by King (2.0)
13 June 2021, 11:37:08

Re: Temporary Farewell by RKS
12 June 2021, 18:43:04

Re: Temporary Farewell by King (2.0)
12 June 2021, 14:49:48

Re: Routen Band by RKS
12 June 2021, 14:39:36

Re: Temporary Farewell by RKS
12 June 2021, 12:45:50

Re: Temporary Farewell by King (2.0)
12 June 2021, 12:30:25

Re: Gun (Cave Story Mod) by King (2.0)
12 June 2021, 10:26:09

Re: Routen Band by King (2.0)
12 June 2021, 10:17:24

Re: Routen Band by RKS
11 June 2021, 21:01:29

Re: Birthday Thread by RKS
11 June 2021, 12:52:03

Re: Temporary Farewell by RKS
11 June 2021, 12:39:50

Re: Temporary Farewell by King (2.0)
11 June 2021, 10:21:40

Re: Temporary Farewell by Charlie
10 June 2021, 17:54:59

Re: Forum History Log by Charlie
08 June 2021, 11:36:03

Glace / Spirit of Glace by Charlie
07 June 2021, 21:48:45

Author Topic: Misery of Magic updates >_<  (Read 359 times)

0 Members and 0 Guests are viewing this topic.

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #15 on: 08 December 2020, 06:13:12 »
That sounds like a lot of progress. Considering you're bugtesting what I assume is the true final boss, I take that you're in the end stages of development?


I'd say so! At the moment there's pretty much a full playable game from start to end, although there's still be a few things missing -- music, most of the endings, and some story-related stuff to fill out the world.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge
Like Like x 1 View List

Offline King (2.0)

  • Aeonian Night Historian
  • Lunar Tierce Knight
  • Awesome Member
  • ****
  • Posts: 1 274
  • Health: 102
  • Gender: Male
  • Need to update the Aeonian Legacy History on 2021.
  • Referrals: 1
    • View Profile
    • Velkyzr
  • Favorite Type: Electric
  • Region Type: None
  • Favorite Color: Red
  • Affinity: Thunder
  • Favourite YGO Attribute: None
Re: Misery of Magic updates >_<
« Reply #16 on: 08 December 2020, 12:40:06 »

I'd say so! At the moment there's pretty much a full playable game from start to end, although there's still be a few things missing -- music, most of the endings, and some story-related stuff to fill out the world.
So regarding the music, will you be composing it yourself or not? And it's good to know that your game will have multiple endings.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

ďIf anyone ever tells me itís a mistake to have hope, well then, Iíll just tell them theyíre wrong. And Iíll keep telling them till they believe. No matter how many times it takes.! Ė Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #17 on: 09 December 2020, 02:11:29 »
So regarding the music, will you be composing it yourself or not? And it's good to know that your game will have multiple endings.


I plan to do most of it myself, yes. A musician friend who goes by Jake Jon King has been kind enough to do one of them as a guest artist though, which is pretty cool.


There will be a fair few endings, yeah. I'm planning five good endings, which will have enough in common and plug into each other enough that I can continue the story later if I like. Then there'll be a scattering of miscellaneous "short" endings where the game ends early. Finally, there will also probably be a couple of secret ones with weird conditions.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge
Like Like x 1 View List

Offline King (2.0)

  • Aeonian Night Historian
  • Lunar Tierce Knight
  • Awesome Member
  • ****
  • Posts: 1 274
  • Health: 102
  • Gender: Male
  • Need to update the Aeonian Legacy History on 2021.
  • Referrals: 1
    • View Profile
    • Velkyzr
  • Favorite Type: Electric
  • Region Type: None
  • Favorite Color: Red
  • Affinity: Thunder
  • Favourite YGO Attribute: None
Re: Misery of Magic updates >_<
« Reply #18 on: 09 December 2020, 14:07:58 »

I plan to do most of it myself, yes. A musician friend who goes by Jake Jon King has been kind enough to do one of them as a guest artist though, which is pretty cool.


There will be a fair few endings, yeah. I'm planning five good endings, which will have enough in common and plug into each other enough that I can continue the story later if I like. Then there'll be a scattering of miscellaneous "short" endings where the game ends early. Finally, there will also probably be a couple of secret ones with weird conditions.
That sounds great. (I actually like that one track you made for Astrum: The Game) Also I'm down for secret weird endings because they're always interesting.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

ďIf anyone ever tells me itís a mistake to have hope, well then, Iíll just tell them theyíre wrong. And Iíll keep telling them till they believe. No matter how many times it takes.! Ė Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #19 on: 18 December 2020, 23:12:23 »
Been going around adding things to fill out the world and explain the story. As part of that, I added some stuff to North Edge, including a couple rudimentary puzzles -- these aren't challenging at all, but rather are designed to make you fully explore the zone the first time through, and further differentiate the two times through it. Also, added a hint as to what you're supposed to do the second time.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #20 on: 16 January 2021, 12:45:36 »
Added a few minor characters and added some lore to Sorrow Peak and its main denizen Breeze Arkaia -- it used to be a place where those whose souls had become entirely full of darkness would gather. Accordingly, there's stuff explaining more fully how the light and darkness thing works. It's mostly a background lore thing, although one of the End Tool bosses uses the light and darkness system as a means of attack.

Kind of implemented the Lensar last boss fight, although I haven't tested it yet -- I kinda forgot to do this earlier. The idea is, there's a character who's normally the 2nd-to-last boss, but he's recruitable. If you have recruited him, which is fairly difficult, you fight Lensar instead. He's far, far weaker, having only a fraction of the HP, but he (a) reads your mouse input to try to avoid being hit and (b) has the Void Slash, which functions as an overpowered version of the player's Mirror Wave, and cancels out any projectile-based attacks. Despite that, he's still not supposed to be too hard.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #21 on: 16 January 2021, 18:39:23 »
Got a lot done tonight: Bugtested the Lensar fight already.

Now I'm going through and adding a couple minor things to Energy Centre and Fire Hole. More story/lore type stuff.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

Offline RKS

  • Quiet Twilight Valkyria: RKS System
  • Lunar Tierce
  • Awesome Member
  • *****
  • Posts: 1 004
  • Health: 143
  • Gender: Female
  • (Borrowing. Keeping some things.)
  • Location: The Eminent Arena
  • Referrals: 5
    • View Profile
    • CSTSF Profile (Cibryll's)
  • Favorite Type: Poison
  • Region Type: Normal
  • Favorite Color: ff0000
  • Affinity: Ultima
  • Nickname: Kim
  • Favourite YGO Attribute: FIRE
Re: Misery of Magic updates >_<
« Reply #22 on: 21 January 2021, 21:58:33 »
... what is Misery of Magic...?

Seems rather interesting...
All posts preceding 19 Jan 2021 were Cibryll.

(click to show/hide)

RKS System initialized.
Run command: _

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #23 on: 22 January 2021, 15:10:29 »
... what is Misery of Magic...?

Seems rather interesting...


It's a game I've been slowly putting together in Game Maker Studio for several years :3 It's an action RPG inspired by the Merlin's Revenge trilogy. You play as Emerald, a cat from Earth in the far future, who is somehow sent to a place called the Domain of Magic, where he has to find his missing brother. It's nearly done now, but it's been nearly done for a long time hahah.

I used to make a lot of games, but at some point other stuff kinda took precedence, and my ideas became bigger and more ambitious so now it takes forever to get anything done.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

Offline RKS

  • Quiet Twilight Valkyria: RKS System
  • Lunar Tierce
  • Awesome Member
  • *****
  • Posts: 1 004
  • Health: 143
  • Gender: Female
  • (Borrowing. Keeping some things.)
  • Location: The Eminent Arena
  • Referrals: 5
    • View Profile
    • CSTSF Profile (Cibryll's)
  • Favorite Type: Poison
  • Region Type: Normal
  • Favorite Color: ff0000
  • Affinity: Ultima
  • Nickname: Kim
  • Favourite YGO Attribute: FIRE
Re: Misery of Magic updates >_<
« Reply #24 on: 22 January 2021, 15:51:39 »
Sounds quite fun... especially playing as cat.

Freeware, or not?

Big, ambitious ideas... very much familiar to me...
All posts preceding 19 Jan 2021 were Cibryll.

(click to show/hide)

RKS System initialized.
Run command: _

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #25 on: 23 January 2021, 08:54:49 »
Sounds quite fun... especially playing as cat.

Freeware, or not?

Big, ambitious ideas... very much familiar to me...


Yes, it'll be freeware! :D I don't think I have the skills to make something worth paying for, anyway.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge
Like Like x 1 View List

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #26 on: 02 February 2021, 17:28:31 »
Started work on the endings, now. I'm beginning with Ending 6, which will be one of the bigger endings, albeit still not that big. This is one of the good endings, and one of the harder ones to reach, in my opinion.


I might add an auto-save feature, which creates an extra 5th save file which gets re-saved whenever certain actions take place. The manual save system is a bit old-school, it's yet another thing copied from the original Merlin's Revenge games which were made in the early 00s, where it was easy to forget to save and also easy to die and thus lose lots of progress. Misery of Magic has kinda the same problem, I think.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

Offline King (2.0)

  • Aeonian Night Historian
  • Lunar Tierce Knight
  • Awesome Member
  • ****
  • Posts: 1 274
  • Health: 102
  • Gender: Male
  • Need to update the Aeonian Legacy History on 2021.
  • Referrals: 1
    • View Profile
    • Velkyzr
  • Favorite Type: Electric
  • Region Type: None
  • Favorite Color: Red
  • Affinity: Thunder
  • Favourite YGO Attribute: None
Re: Misery of Magic updates >_<
« Reply #27 on: 02 February 2021, 17:36:01 »
Started work on the endings, now. I'm beginning with Ending 6, which will be one of the bigger endings, albeit still not that big. This is one of the good endings, and one of the harder ones to reach, in my opinion.


I might add an auto-save feature, which creates an extra 5th save file which gets re-saved whenever certain actions take place. The manual save system is a bit old-school, it's yet another thing copied from the original Merlin's Revenge games which were made in the early 00s, where it was easy to forget to save and also easy to die and thus lose lots of progress. Misery of Magic has kinda the same problem, I think.
Congratulations for sticking with the project and getting this far. I take it that you're now at the end point of development?
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

ďIf anyone ever tells me itís a mistake to have hope, well then, Iíll just tell them theyíre wrong. And Iíll keep telling them till they believe. No matter how many times it takes.! Ė Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 220
  • Health: 1000
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #28 on: 02 February 2021, 17:47:21 »
More or less! Tentative release date at the moment is my birthday this year :3
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

Offline RKS

  • Quiet Twilight Valkyria: RKS System
  • Lunar Tierce
  • Awesome Member
  • *****
  • Posts: 1 004
  • Health: 143
  • Gender: Female
  • (Borrowing. Keeping some things.)
  • Location: The Eminent Arena
  • Referrals: 5
    • View Profile
    • CSTSF Profile (Cibryll's)
  • Favorite Type: Poison
  • Region Type: Normal
  • Favorite Color: ff0000
  • Affinity: Ultima
  • Nickname: Kim
  • Favourite YGO Attribute: FIRE
Re: Misery of Magic updates >_<
« Reply #29 on: 02 February 2021, 18:22:03 »
Auto-save would be very helpful... living in a country where rolling blackouts may happen without warning, it would certainly reduce the risk of losing a lot of progress due to the powers that be...

... Congratulations with all the progress you have made on this work...

... Would it be permitted if this game gets mentioned in Apocalyptic Shadow by a currently-unimplemented NPC...?
All posts preceding 19 Jan 2021 were Cibryll.

(click to show/hide)

RKS System initialized.
Run command: _