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Re: King rates songs by RKS
28 March 2024, 22:16:48

Re: King rates songs by Charlie
28 March 2024, 22:07:56

Re: King (2.0)'s Games Log by King (2.0)
28 March 2024, 16:42:10

Re: King rates songs by King (2.0)
27 March 2024, 22:21:16

Re: King rates songs by RKS
27 March 2024, 22:09:58

Re: King rates songs by Charlie
27 March 2024, 18:56:19

Re: King (2.0)'s Games Log by King (2.0)
27 March 2024, 15:28:01

Re: King rates songs by King (2.0)
27 March 2024, 15:02:39

Re: King rates songs by Charlie
26 March 2024, 13:49:53

Re: King 2.0's Well Thread by King (2.0)
26 March 2024, 12:37:12

Re: Kenseiten (planet #1632) by Charlie
26 March 2024, 11:40:28

Re: Kenseiten (planet #1632) by King (2.0)
26 March 2024, 11:25:14

Re: Kenseiten (planet #1632) by Charlie
25 March 2024, 21:46:23

Re: King 2.0's Well Thread by Charlie
25 March 2024, 15:16:23

Re: King 2.0's Well Thread by King (2.0)
25 March 2024, 14:52:55

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Messages - Dianke

Pages: [1] 2 3 ... 10
1
… Ezra is the name of the character I had sprited, then? Curious.

2
Lunar Shadow (mod) / Re: Lunar Shadow (version 4a)
« on: 14 November 2016, 00:25:18 »
Nemesis and Invidia as final bosses, bug fixes, and completion of the Confusion Zones. Those were the primary plans. Adding another outfit room (Tower SP) was planned, as well.

More outfits were not planned, since that might break Myst: Blood Garden due to the amount of characters (the map's script already has 18000 characters, far more than the game is said to be able to handle in a map).

3
XSP Multiverse / Re: Selenic Shadow
« on: 22 July 2016, 13:37:25 »
Quote from: Hiranya Mitsuru
Some evil girl named Mik Otnaryt, with her friends Reteksafla, Reverofiretp, Atir, Eknaid and Anaira.
Why, Ariana?

Why are you, me, Rita, Pteri, alfa and Kim evil? :|

4
Karjamian Mythos / Re: Ask PK some questions!
« on: 28 June 2016, 20:28:43 »
Certainly one way of keeping the forums from being sleepy.


What is your opinion of the 25 Serenth elements?

5
XSP Multiverse / Re: Selenic Shadow
« on: 26 June 2016, 01:04:18 »
I cannot wait for the next version, though it seems a bug makes it difficult?
What exactly was changed to that boss, Ariana?
I believe I shall have to investigate it myself; from what I saw, Ariana had removed the tiles that would normally hide the boss. Perhaps that is why the mod crashes after defeating the boss?

In the event that I am incorrect… I shall probably ask Noxid on DeviantArt for help on the matter.

[EDIT]
That seems to not be the case. I shall ask Noxid on the matter.
[/EDIT]

That music room bug has been fixed by Kim, before she got amnesia.

6
Introductions / Re: Oh boy, oh boy, oh boy!
« on: 26 June 2016, 01:01:12 »
Welcome.

I hope that you do not mind me asking; how did you find the forums?

7
XSP Multiverse / Re: Selenic Shadow
« on: 17 June 2016, 18:19:17 »
My smile cannot be brought back, but I appreciate it…

8
XSP Multiverse / Re: Lunar Shadow ONE
« on: 23 May 2016, 11:50:47 »
That's why we use 24 Hour system :p
I tend to go with whatever's easier to remember.

Which just happened to be the AM and PM thing; I prefer digital time (24h) to analog time (AM/PM).

9
XSP Multiverse / Re: Lunar Shadow Universe
« on: 23 May 2016, 11:48:38 »
I only remembered because I saw the threads :P

10
XSP Multiverse / Re: Grand List of Works
« on: 23 May 2016, 11:48:27 »
UNKNOWN STATUS:

11
XSP Multiverse / Re: Grand List of Works
« on: 23 May 2016, 11:46:01 »
NON-CANON:
  • N/A

12
XSP Multiverse / Re: Lunar Shadow ONE
« on: 23 May 2016, 11:45:47 »
12AM and 3AM??
15 Hours???
Three hours, actually.

I started at 12 AM, and finished at 3 AM.

13
Serenth / Re: Serenth General Discussion Thread
« on: 23 May 2016, 11:43:52 »
And other planets, I take it?
I would make those boards, but I believe Kim wants to do something special with those when she creates it.

14
XSP Multiverse / Re: Grand List of Works
« on: 23 May 2016, 11:42:45 »

15
XSP Multiverse / Re: Lunar Shadow ONE
« on: 23 May 2016, 11:40:46 »
Your thing :)
just make sure you sleep enough.
I try to do so, though occasionally I end up being unable to sleep - as is the case this morning; I went to sleep at around 3 AM. And I got up at 7 AM.

Between 12 AM and 3 AM, I worked on Lunar Shadow ZERO.

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