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Re: King rates songs by Charlie
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Re: King (2.0)'s Games Log by King (2.0)
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Re: King rates songs by RKS
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Re: King (2.0)'s Games Log by King (2.0)
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Re: General Gaming Thread by Charlie
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Re: What songs are you listening to? by Charlie
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Re: King rates songs by King (2.0)
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Re: Sonic the Hedgehog (Sonic il Riccio) by King (2.0)
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Messages - RKS

Pages: 1 ... 55 56 [57] 58 59 ... 72
841
Announcements / Re: Birthday Thread
« on: 11 June 2015, 14:00:57 »
Happy birthday, @Dianke :)

842
Okay, I think screenshots would be a bit too much. (25 and counting.)

An alpha release is in order, then.

843
@Shane:
Probably.
And you really need to do something about that internet. :-/

@alfasketer:
55555.
(Okay, sadly not containing a 5 in its post ID {861} or reply number {188} but the answer's there. Black on white.)

So, since Shane can't access the LS Blog, I have little choice but to do this... LET LOOSE THE WALL OF TEXT!

Myst Zone: Blood Garden
- There are now enemies. They're just flying Critters, Power Critters, and giant beetles ("Basu"?) from the Egg Corridor? from vanilla Cave Story. Oh, and undead bats.
- Other NPCs will include robot NPCs that look just like Malco from vanilla Cave Story. One of them, X-100, guards the Myst Zone's door to the next area. The only hint is found in the Servant Quarters library after talking to it... or at this forum. ;)
- A new outfit is added, but is purely aesthetic. This outfit is the formal blue outfit.
- The air tank and Valkyrie Wings will cease to work in a certain area of the Blood Garden. Leave that area and they will work again, but... yeah. A robot suspects that it is a girl called Shiori Shauntal. Certain outfits (like the Aqua Armor) are supposed to prevent the player from drowning regardless of that, however, and there's a non-flight path.
- The Myst Zone is now part of the best ending plot. I didn't plan it and this is like a bolt from the gosh darn blue. You guys know how Lady Ilina from the Tirahnys Continent is missing, right? Well... the Castle Master is responsible for that. Yes. The Tirahnys Continent's once president was kidnapped and held prisoner. Or something.
- Shiori Shauntal, as mentioned above. Currently, she's only mentioned, having survived an incident that turned the Blood Garden into what it is now, two years ago. Little else is known about her. Is she going to be a key character? A boss? A zombie? Part of the final boss's evil plot to ruin Newerth?

Tower
- Azehr, the Central Tower boss, has been implemented, and works okay. He has a habit of shouting “NO WAY” rapidly, to the point of annoyance. However, say that it’s annoying, and he gets angry. There are five battles against him, and he prevents access to the Top Floor.
- The trope “The Dev Team Thinks of Everything” probably doesn’t apply to this, but after every form of Azehr is beaten, the floor and ceiling of the maps will be destroyed, which lets the next form commence. The floor and ceiling will stay destroyed for the rest of the mod. (Okay, it technically doesn’t since I’ve reached the limit of maps and have to resort to using TSC for that, but still.)
- Tower SP. This map is another map where Serenity can change her outfits, and also a map where Warp Doors can be found. Currently, they do nothing. I have yet to work on those. Sorry… :(
- A part of the Tower area has flying Bute archers attack. Yes. They’re in the mod, outside of the final boss.
- The entry puzzle is just reading three stone tablets. That’s it. Where are these stone tablets? Find that out for yourself. ;)

Top Floor
- The area is full of servants of the castle master, with machine guns. They’re basically like the maids in the Servant Quarters. 50 HP, occasionally shoots through walls (no idea why that happens since the bullets sometimes ignores things that would normally block NPCs). Yes, the Servant Quarters maids can shoot through walls and I can't fix it. Crazy right?
- There’s access to Tower TF, which is above the map where Azehr is first battled. The sister of the castle master is to the right of that, and she has to be beaten in order to be able to battle the castle master.

Other things
- There are going to be a few outfits that have special effects. So far, the only outfits with effects will just give the wearer immunity to drowning (in other words, they can breathe underwater). That’s it. Lame, considering the existence of the Air-Tank.
- This has yet to be implemented, but there’s going to be more item descriptions than before. Along with the item name, there’s gonna be a description for that item, in addition to the one that appears when trying to check an item in the inventory. I probably forgot about this and remembered about it and forgot and remembered it a lot of times though. :o


So, yeah. That about sums it up for the new things that weren't posted yet, but that are posted on the LS Blog.

844
FINALLY the forum's back :D

I'm lazy and in a hurry and whatnot so blog post.

There's old information and new information at the same time. Also, my status update at the Cave Story Tribute Site Forums is related. Since Shane can't access the Cave Story forums (so far I know), I will just quote myself.
Quote from: Kim Tyranto
55555 is the answer.


What kind of evil castle master guy would have that as a password, in the first place? It's even worse than 12345.


Ugh, scripting that entire puzzle was a MAJOR pain. But I've managed to get it working okay, so huzzah.




Also I still wonder what was up with the downtime. :o

845
Wow, I guess rarely watching TV these days or rarely reading books is to blame for that... D:


Anyway, the Central Tower will have enemies not normally seen in a CS mod. >:3

846
Azehr is fully added! :D
Next, enemies for the Myst Zone, before an alpha release will be available. (I hope.)

Can we get a boss items like keys that we can use with terminals. Just because people might not understand that.
Sorry, no.
There is, however, a major hint in Tower D that outright points out the map locations, and I was about to add another major hint regarding the two empty treasure chests that have to be opened to be able to get the Lunar Key.

Also a little question: Can we get a rival series to the Ginny Anderson series. Something like LotR ot GoT (or SoIaF)
LotR is Lord of the Rings, right? (No idea about the others though; never heard of those.)

Anyway... a rival series could work, though I have no idea what. And even then, it might be that the castle inhabitants hate the rival series or something. :o

847
Even more updates - I've decided that lame force fields will bar the way to the witches. For each important boss defeated, a force field vanishes. Something like that.
The Top Floor is also finally added, and has various enemies. Like Bute. Yes, them. Those boring guys. But also robot maids. You know, they have 50 HP and shoot at you? Them.
Top Floor O has loads of 'em.

Azehr is important to be able to battle both the witches and Alexis, too - at the moment, I'm working on the Azehr bosses (five maps, thus five forms).


Also, the fictive Ginny Anderson book series now totals 55555 pages. They just keep on becoming larger and larger, huh? D:

848
Several various updates, including one for Grialdyn (and post-Grialdyn) - though, I hope it works. (To test, soon.)

849
You know how you can access the Eastern Tower after beating Micren? If you go up to Tower RR, then to the right is a room with terminals (and a shutter with a treasure chest). After Sycor is beaten in the Labyrinth, the terminals are accessible.
(The only way to get to the Reservoir is by beating Sycor, but if you cheat to get around that... Sycor can't be rematched, either. :P )
Those terminals will be usable, and each terminal sets a flag and unsets several of those. Then, after the cutscene, the song selected is chosen.
After beating Sycor again, the shutter is removed and the treasure can safely be obtained - what is it? Is it a bird? Is it a plane? No, it's a cake! ;D

As for the puzzles... well, if you can just waltz in it'd be pretty dull, in my opinion :P
(But relax, it's easy.)

850
Sycor2: fully functional, so far - you can also pick one of six songs (or silence) to play in the battle.
And you can, sort-of, access Central Tower - you can't go down yet, though, and to go up, you need to solve a puzzle. >:3

Today may have been my birthday, but I ain't taking a break, even then.

851
Announcements / Re: Birthday Thread
« on: 01 June 2015, 21:12:04 »
Thank you, you guys! ;D

* glomps both *

852
I'll try to post 'em... after I'm done with the whole Sycor2 thing and adding enemies (not bosses, yet) to the Myst Zone.

853
Disposal / Re: Progress and Future Versions (spoilers)
« on: 30 May 2015, 20:12:13 »
Not Sue and Misery, but sort-of like them.

If you get the chance, in the current version, go to the Eastern Tower (the Map System calls it "Tower RR"), and look around. That's where you'll battle Sycor again, as a bonus boss, alongside the transformed Shinica and the transformed unnamed minion of the final boss (whose name is unknown though she acts like Transformed Sue does). Use Lv3 Arcanum if you have to, in order to see the room entirely.

How difficult is that? Well... I sequence-broke while testing, and went from Myst, to the Reservoir, beat Micren, and went to Tower RR (80 max HP, level 2 Misery's End, level 3 Acidic Bubble, level 3 Arcanum). I got killed by the boss and its minions. In other words, Sycor2 is difficult as who-knows-what.

854
Not Sue and Misery, but sort-of like them.

If you get the chance, in the current version, go to the Eastern Tower (the Map System calls it "Tower RR"), and look around. That's where you'll battle Sycor again, as a bonus boss, alongside the transformed Shinica and the transformed unnamed minion of the final boss (whose name is unknown though she acts like Transformed Sue does). Use Lv3 Arcanum if you have to, in order to see the room entirely.

How difficult is that? Well... I sequence-broke while testing, and went from Myst, to the Reservoir, beat Micren, and went to Tower RR (80 max HP, level 2 Misery's End, level 3 Acidic Bubble, level 3 Arcanum). I got killed by the boss and its minions. In other words, Sycor2 is difficult as who-knows-what.

855
Can finally access these fora ;D

So, yeah. The Myst Door Labyrinth.
There are hints in the first Myst Zone area. :)

The other Myst Zone areas are updated a bit as well; there are loads of spikes and magma in the fourth area, hidden walls in the third, and... well, you know how Entrance I had nothing, previously? Well, most of it is now with force-fields. Why? It leads to the fifth Myst Zone area (and vice versa). And you need the Valkyrie Wings to be able to travel most of the Myst Zone anyway...

Right now, I'm busy with Sycor's 2nd battle - it has minions, though, and if you sequence break somehow, you can only reach Sycor 2 if you beat Sycor in the Laboratory. ;)
Now... how will Sycor with minions be like? Tough, I suppose.

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