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Member Works / Re: Acheron Pong 2
« on: 10 August 2015, 16:25:01 »
Ver. 2.1
*fixed default controls being set to absurd values
*fixed default controls being set to absurd values
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 16
Member Works / Re: Acheron Pong 2« on: 10 August 2015, 16:25:01 »
Ver. 2.1
*fixed default controls being set to absurd values 17
Member Works / Acheron Pong 2« on: 10 August 2015, 16:05:31 »![]() A classic idea merged with modern awesomesauce... [ Ver. 2.3 ] [ Description ] A complete remake of the classic PONG, featuring gameplay with up to 4 simultaneous players or intelligent (?) bots, plenty of different gamemodes, tons of different pong balls, extensive statistics tracking, awesome graphic FX, and frantic gameplay with the multiple pong balls on screen at the same time![ Screenshots ] (click to show/hide) [ Animated Screenshots ] (click to show/hide) [ Update Log ] + addition, - removed, ^ changed, * fixed, = extension Ver. 1.0 +released Ver. 1.1 ^incomplete menu options are red *fixed game crashing bug Ver. 1.2 +fancy wave bars +pressing escape on any menu returns up one level ^balls spawn in smoothly *fixed ghost ball always trick shotting *fixed bricks not aligned properly *fixed maximum mass not resetting *fixed quitting on pause menu somewhat freezing the game *fixed being unable to get out of results screen Ver. 2.0 +even smarter AI! =+ignores pong balls it can never reach in time =+targets pong balls that will reach the goal quicker, rather than solely on distance =+behind paddle ignore zone width now dependent on the pong ball size +direction of which pong balls spawn in is made so as to balance and not overwhelm players +parasite ball +weakling ball +critical mass ball now has an added effect +new controls intro included that only happens at first time +version indicator in the intro at the top left +the game modes screen is starting to have its own developed menu +advanced mass/weight system to determine which pong ball to spawn ^statistics screen now display distance in meters, rather than pixels ^fancier intro sequence ^default controls are more "intuitive/logical" *fixed radioactive ball not inheriting an event properly *fixed accelerate ball not inheriting an event properly *fixed random ball not spawning smoothly *fixed teleporter ball not affecting the wave bars *fixed normal balls created by splitter ball counting as normal balls and outputting an event for normal balls *fixed splitter balls potentially bunching up together Ver. 2.1 *fixed default controls being set to absurd values Ver. 2.2 +super extra trippy RGB color shift! +random balls affect the RGB around where they randomize to *fixed potential chance of interpolation happening Ver. 2.3 *fixed critical mass ball having debug variable set [ Known Issues ] !!! extreme, !! moderate, ! mild, # inefficiency, % aesthetical, = extension !ghost balls get stuck in bricks %game modes screen is incomplete %AI paddles idle awkwardly 19
Solar Shadow / Re: Solar Shadow« on: 01 August 2015, 23:58:59 »
Unlucky yet lucky, 'eh Pteri?
Yet again enjoy your copy of GM:S >_< 21
Entertainment General / Re: What songs are you listening to?« on: 26 July 2015, 06:00:40 »
All these auto-embeds are broken on mobile ;-;
Anyways, I've been listening to this album of pure awesome badassery a lot recently; seriously, chipstep trumps everything I've ever heard before =o https://lukhash.bandcamp.com/album/the-other-side What's cooler is that the artist is a Polish native! ^o^ 22
Entertainment General / Re: Kingdom Hearts« on: 26 July 2015, 05:52:52 »
Anyways, so what's with this Kingdom Hearts thing? I heard Nintendo makes it, but I've never heard of it before I got on the Vresun fora.
Likewise, maybe so reccomendations to get into the gameplay? (nostalgic consoles or modern pc, no modern consoles please) 23
Entertainment General / Re: Kingdom Hearts« on: 26 July 2015, 05:50:31 »Why can't they all be on one gaming platform? ;-;That's called a PC, Kim. 24
Entertainment General / Re: Final Fantasy« on: 26 July 2015, 05:46:56 »
If I were to get into the Final Fantasy gameplay, what recommendation can I get of where to start?
it can range from the nostalgic consoles to the modern PC, but avoid modern consoles please. 25
Introductions / Re: Kittens« on: 26 July 2015, 02:06:37 »I hereby pronounce us niece and nephew :3Yay~ ^.^ 26
Announcements / Re: Forum Logo« on: 25 July 2015, 22:30:20 »Pardon the bump, but how would that work, Lunaris?As long as there is access to the CSS of the forums, there might be something I can do about it. 27
Forum-Based Games / Re: What Type(s) would the Above Avatar be?« on: 25 July 2015, 22:27:52 »
Fire \ Dark
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Introductions / Re: Kittens« on: 25 July 2015, 22:00:42 »Witamy na forum cień Księżyca!It says: "Welcome to forum shadow of Moon!" X3 EDIT~ Correction, it more accurately says: "We welcome thee on the forum shadow of moon!" 30
Introductions / Re: Kittens« on: 25 July 2015, 20:58:34 »
Thanks Hinata! ^_^
I'll get to making myself comfortable on the forums! |