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Re: Freeware games and good mods by RKS
05 May 2021, 16:15:44

Re: Freeware games and good mods by AuroraDash
05 May 2021, 14:28:24

Freeware games and good mods by RKS
05 May 2021, 14:12:43

Re: Gun (Cave Story Mod) by King (2.0)
04 May 2021, 12:00:29

Re: Misery of Magic updates >_< by King (2.0)
04 May 2021, 11:39:37

Re: Misery of Magic updates >_< by AuroraDash
04 May 2021, 06:02:34

Re: What songs are you listening to? by King (2.0)
01 May 2021, 12:35:29

Re: What songs are you listening to? by AuroraDash
01 May 2021, 11:36:45

Re: Misery of Magic updates >_< by AuroraDash
27 April 2021, 22:37:14

Re: Xyrinfean metric prefixes or something... by AuroraDash
27 April 2021, 04:40:02

Xyrinfean metric prefixes or something... by RKS
24 April 2021, 17:09:24

Re: Pokémon by RKS
23 April 2021, 18:03:18

Lunar Shadow works by RKS
21 April 2021, 12:23:31

Re: Gun (Cave Story Mod) by King (2.0)
17 April 2021, 12:55:45

Re: Misery of Magic updates >_< by AuroraDash
17 April 2021, 10:24:50

Author Topic: Gun (Cave Story Mod)  (Read 282 times)

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Online King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #30 on: 14 April 2021, 14:44:30 »
"As long as you've tried, it's all good!" - Cibryll

She knows from experience, having made a few ORG songs in the past... most being edits of Cave Story (or beta) songs... but one or two original compositions... she tried, and that is good enough for her...

(One she made for me, included... not the best of songs, but it is the thought that counts, too...)
I'm actually using Audacity not ORGViewer (I might try that again some time in the future). Creating the songs basically involved me taking various music tracks and sampling them to create something new. Most of the music in Gun is from various games and few of them (e.g the stage themes for Between the Levels and Taboo Zone) are created by sampling. The latter won't be appearing as often due to how time consuming it can be.

Aside from that, the only original composition experience is via WarioWare DIY though only a few of the tracks aged well and the rest of them were pretty bad.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

Offline RKS

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Re: Gun (Cave Story Mod)
« Reply #31 on: 14 April 2021, 15:35:28 »
You have the audacity to use Audacity...? :-b

Joking aside... now I am quite intrigued...

OrgMaker has some strict rules regarding the drums, but amazing songs can be made with it despite the limitations...
Cibryll often listened to music using some "OrgPlay" program, I believe... that ORG collection she got from the CSTSF before 2017 helped her find songs she loves... a lot... :-)

But now, I have a question... or two...

Does Gun have a music player of sorts...? And, out of the current songs... which is your favourite one in Gun, that you just cannot get enough of...?
All posts preceding 19 Jan 2021 were Cibryll.

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Online King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #32 on: 14 April 2021, 18:59:15 »
You have the audacity to use Audacity...? :-b

Joking aside... now I am quite intrigued...

OrgMaker has some strict rules regarding the drums, but amazing songs can be made with it despite the limitations...
Cibryll often listened to music using some "OrgPlay" program, I believe... that ORG collection she got from the CSTSF before 2017 helped her find songs she loves... a lot... :-)

But now, I have a question... or two...

Does Gun have a music player of sorts...? And, out of the current songs... which is your favourite one in Gun, that you just cannot get enough of...?
Audicity is a sound editing program and isn't made for composing music. I'm hoping someday that I can get something like FL Studio and actually compose music.

Gun doesn't have a proper Sound Test; I wanted to have ORGViewer but it only plays ORG files and not OGGs. Instead, you have to go into the Mods file, then Alternate music, then Gun OGGs then Ogg11 which contains all the music tracks used in the mod.

As for which tracks I like the most: The Karous boss/final boss themes used for the main bosses. As for ones created from sampling: The Taboo Zone theme because it feels delightfully chaotic.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

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Re: Gun (Cave Story Mod)
« Reply #33 on: 17 April 2021, 12:55:45 »
So far I've gotten the following done:
  • Ended up adding in little wardrobe areas in each Hub room. Bronze doors are for costumes unlocked from defeating certain bosses without taking damage. Silver doors are for costumes unlocked from alternate endings and Gold doors are for other characters (to be added in Gun v4)
    It's not what I wanted but unfortunately the system I used for costumes only works if all costumes can be accessed.
  • Tried again with the Taboo theme. Created it from Hyper Zone 2, Drawcia Soul and PS2 BIOs samples which seems to be the most successful attempt thus far. Though it does seem rather repetitive so I'm going to try for a fourth attempt.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

Online King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #34 on: 04 May 2021, 12:00:29 »
Updates so far:
  • I've added small images above each of the costumes (in-game) so the player can tell which door has which costume.
  • Nerfed the weapons so they work like the Blade in terms of gaining Tier 3. Turns out I already did that.
  • Disabled the map in Taboo Zone, which adds to the atmosphere.
  • Currently testing the Boss Rush scripts. Turns out that I didn't need to make a second script for each boss and that a simple <ITJ did the trick. During the boss rush, the player obtains the Death or Glory Timer. In others, the time starts and you can try and obtain the fastest time for your Mechanto Arena run. It won't be appearing in Gun v3 because the mod doesn't have all the bosses in yet.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

“If anyone ever tells me it’s a mistake to have hope, well then, I’ll just tell them they’re wrong. And I’ll keep telling them till they believe. No matter how many times it takes.! – Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant