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Author Topic: Gun (Cave Story Mod)  (Read 2377 times)

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Offline King (2.0)

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Re: Gun (Cave Story Mod)
« Reply #15 on: 08 December 2020, 13:07:43 »
So a lot of things have been changed for Gun v3 now:
  • Some of the older levels have been redesigned. All of the Sector Levels so far have "Hardtype" paths added in and tested. The Deeper Sector levels are being redesigned with Hardtype paths to be added in soon. (I'm also searching for chiptune tracks so I intend to look through several different indie games to find the two tracks that fit with the level). The music tracks for those levels will be changed as well (At first it was the Tunnel Scene tracks from X, then it was two tracks made by Vim that were used in Purple).
  • The wardrobe system had to be tweaked slightly due to CS limitations. It's now 3 doors: Bronze (for Boss Challenges), Silver (Endings) and Gold (Characters), the last of which will be added in Gun v4. I might consider adding treasure chests that appear once each costume's condition has been fulfilled.
  • Some rebalancing. The Gunnoid Weapons (Cannon/Blade/Piercer) now work like CS's Blade in that it's now easy to lose Tier 3. Diamond Dogbreath has been nerfed slightly. Additionally, the player now obtains the Gunnoid Blade and WarMach Cannon from War Machine wheras the Diamond Dogs now give the Ascension Unit and Diamond Dogbreath; this not only allows the Tier 3 Gunnoid Cannon to be useful for longer but also expands the player's arsenal for the later sectors.
  • Areas have been redesigned to account for divergent thinking and rebalancing. So yes, the Gunnoid Cannon can now destroy ice blocks to prevent unwinnable situations in the Deeper Sector.
That'll be all for now.



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