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Author Topic: Misery of Magic -- 1.0.3  (Read 1653 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #15 on: 08 December 2020, 06:13:12 »
That sounds like a lot of progress. Considering you're bugtesting what I assume is the true final boss, I take that you're in the end stages of development?


I'd say so! At the moment there's pretty much a full playable game from start to end, although there's still be a few things missing -- music, most of the endings, and some story-related stuff to fill out the world.
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Re: Misery of Magic updates >_<
« Reply #16 on: 08 December 2020, 12:40:06 »

I'd say so! At the moment there's pretty much a full playable game from start to end, although there's still be a few things missing -- music, most of the endings, and some story-related stuff to fill out the world.
So regarding the music, will you be composing it yourself or not? And it's good to know that your game will have multiple endings.
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Re: Misery of Magic updates >_<
« Reply #17 on: 09 December 2020, 02:11:29 »
So regarding the music, will you be composing it yourself or not? And it's good to know that your game will have multiple endings.


I plan to do most of it myself, yes. A musician friend who goes by Jake Jon King has been kind enough to do one of them as a guest artist though, which is pretty cool.


There will be a fair few endings, yeah. I'm planning five good endings, which will have enough in common and plug into each other enough that I can continue the story later if I like. Then there'll be a scattering of miscellaneous "short" endings where the game ends early. Finally, there will also probably be a couple of secret ones with weird conditions.
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Re: Misery of Magic updates >_<
« Reply #18 on: 09 December 2020, 14:07:58 »

I plan to do most of it myself, yes. A musician friend who goes by Jake Jon King has been kind enough to do one of them as a guest artist though, which is pretty cool.


There will be a fair few endings, yeah. I'm planning five good endings, which will have enough in common and plug into each other enough that I can continue the story later if I like. Then there'll be a scattering of miscellaneous "short" endings where the game ends early. Finally, there will also probably be a couple of secret ones with weird conditions.
That sounds great. (I actually like that one track you made for Astrum: The Game) Also I'm down for secret weird endings because they're always interesting.
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Re: Misery of Magic updates >_<
« Reply #19 on: 18 December 2020, 23:12:23 »
Been going around adding things to fill out the world and explain the story. As part of that, I added some stuff to North Edge, including a couple rudimentary puzzles -- these aren't challenging at all, but rather are designed to make you fully explore the zone the first time through, and further differentiate the two times through it. Also, added a hint as to what you're supposed to do the second time.
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Re: Misery of Magic updates >_<
« Reply #20 on: 16 January 2021, 12:45:36 »
Added a few minor characters and added some lore to Sorrow Peak and its main denizen Breeze Arkaia -- it used to be a place where those whose souls had become entirely full of darkness would gather. Accordingly, there's stuff explaining more fully how the light and darkness thing works. It's mostly a background lore thing, although one of the End Tool bosses uses the light and darkness system as a means of attack.

Kind of implemented the Lensar last boss fight, although I haven't tested it yet -- I kinda forgot to do this earlier. The idea is, there's a character who's normally the 2nd-to-last boss, but he's recruitable. If you have recruited him, which is fairly difficult, you fight Lensar instead. He's far, far weaker, having only a fraction of the HP, but he (a) reads your mouse input to try to avoid being hit and (b) has the Void Slash, which functions as an overpowered version of the player's Mirror Wave, and cancels out any projectile-based attacks. Despite that, he's still not supposed to be too hard.
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Re: Misery of Magic updates >_<
« Reply #21 on: 16 January 2021, 18:39:23 »
Got a lot done tonight: Bugtested the Lensar fight already.

Now I'm going through and adding a couple minor things to Energy Centre and Fire Hole. More story/lore type stuff.
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Re: Misery of Magic updates >_<
« Reply #22 on: 21 January 2021, 21:58:33 »
... what is Misery of Magic...?

Seems rather interesting...
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Re: Misery of Magic updates >_<
« Reply #23 on: 22 January 2021, 15:10:29 »
... what is Misery of Magic...?

Seems rather interesting...


It's a game I've been slowly putting together in Game Maker Studio for several years :3 It's an action RPG inspired by the Merlin's Revenge trilogy. You play as Emerald, a cat from Earth in the far future, who is somehow sent to a place called the Domain of Magic, where he has to find his missing brother. It's nearly done now, but it's been nearly done for a long time hahah.

I used to make a lot of games, but at some point other stuff kinda took precedence, and my ideas became bigger and more ambitious so now it takes forever to get anything done.
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Re: Misery of Magic updates >_<
« Reply #24 on: 22 January 2021, 15:51:39 »
Sounds quite fun... especially playing as cat.

Freeware, or not?

Big, ambitious ideas... very much familiar to me...
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Re: Misery of Magic updates >_<
« Reply #25 on: 23 January 2021, 08:54:49 »
Sounds quite fun... especially playing as cat.

Freeware, or not?

Big, ambitious ideas... very much familiar to me...


Yes, it'll be freeware! :D I don't think I have the skills to make something worth paying for, anyway.
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Re: Misery of Magic updates >_<
« Reply #26 on: 02 February 2021, 17:28:31 »
Started work on the endings, now. I'm beginning with Ending 6, which will be one of the bigger endings, albeit still not that big. This is one of the good endings, and one of the harder ones to reach, in my opinion.


I might add an auto-save feature, which creates an extra 5th save file which gets re-saved whenever certain actions take place. The manual save system is a bit old-school, it's yet another thing copied from the original Merlin's Revenge games which were made in the early 00s, where it was easy to forget to save and also easy to die and thus lose lots of progress. Misery of Magic has kinda the same problem, I think.
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Re: Misery of Magic updates >_<
« Reply #27 on: 02 February 2021, 17:36:01 »
Started work on the endings, now. I'm beginning with Ending 6, which will be one of the bigger endings, albeit still not that big. This is one of the good endings, and one of the harder ones to reach, in my opinion.


I might add an auto-save feature, which creates an extra 5th save file which gets re-saved whenever certain actions take place. The manual save system is a bit old-school, it's yet another thing copied from the original Merlin's Revenge games which were made in the early 00s, where it was easy to forget to save and also easy to die and thus lose lots of progress. Misery of Magic has kinda the same problem, I think.
Congratulations for sticking with the project and getting this far. I take it that you're now at the end point of development?
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Re: Misery of Magic updates >_<
« Reply #28 on: 02 February 2021, 17:47:21 »
More or less! Tentative release date at the moment is my birthday this year :3
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Re: Misery of Magic updates >_<
« Reply #29 on: 02 February 2021, 18:22:03 »
Auto-save would be very helpful... living in a country where rolling blackouts may happen without warning, it would certainly reduce the risk of losing a lot of progress due to the powers that be...

... Congratulations with all the progress you have made on this work...

... Would it be permitted if this game gets mentioned in Apocalyptic Shadow by a currently-unimplemented NPC...?
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