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Author Topic: Misery of Magic -- 1.0.3  (Read 1582 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #60 on: 07 July 2021, 02:40:00 »
Been doing this all morning, I'm really tired, here's 0.4.10:


-- Rebalanced the audio somewhat, kinda.
-- Bugtested endings 13 and 16.
-- Reduced Fire Hole encounter rate from 4.0 to 3.4.
-- Fixed bug where Meteom would deal yellow damage.
-- Added a decoration to Bad Space.
-- Even more re-fixes for the interactable draw bug thing which I'm sick of dealing with by now.
-- Added a feature where, if demons revive from a core too many times, they will eventually just die outright, to prevent them from ever getting stuck in an unreachable place and becoming impossible to kill.
-- Fixed bug where demons 72 and 73 would sometimes absorb projectile-based attacks without being affected at all.
-- Buffed Nuclear Blaze.
-- Added extra regenerators to Sorrow Peak, Backwoods and Underpath.
-- Being unawakened no longer skips the bosses in Energy Centre. This is a relic of the idea that solo unawakened Emerald would turn evil and have a different endgame, but that idea was instead made into one of the endings.
-- Fixed a really bizarre crash in Luminous Cenotaph -- there was a small chance whenever a room in there was loaded that the game would get stuck in a non-terminating loop for some reason. (There was a run-of-the-mill roomflag crash in there as well as the weird crash)
« Last Edit: 07 July 2021, 03:05:41 by AuroraDash »
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge