+-

+- Member Info

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+- Recent Posts

Re: Liminal (WIP name) by After
26 September 2021, 18:57:21

Re: Liminal (WIP name) by King (2.0)
26 September 2021, 12:58:05

Re: Liminal (WIP name) by After
25 September 2021, 14:47:26

Re: Gaming Thread by King (2.0)
25 September 2021, 13:49:11

Re: Liminal (WIP name) by King (2.0)
25 September 2021, 12:43:19

Re: Liminal (WIP name) by After
25 September 2021, 07:39:36

Re: Liminal (WIP name) by Charlie
24 September 2021, 21:40:20

Liminal (WIP name) by After
24 September 2021, 19:50:42

Re: Gaming Thread by King (2.0)
24 September 2021, 12:03:22

Re: Gaming Thread by AuroraDash
23 September 2021, 17:13:46

Re: Gun (Cave Story Mod) by King (2.0)
23 September 2021, 13:03:48

Re: What songs are you listening to? by King (2.0)
23 September 2021, 12:08:19

Re: What songs are you listening to? by Charlie
22 September 2021, 22:42:16

Re: Gun (Cave Story Mod) by Charlie
22 September 2021, 16:12:36

Re: What songs are you listening to? by After
22 September 2021, 13:39:35

Author Topic: Misery of Magic -- 1.0.3  (Read 489 times)

0 Members and 0 Guests are viewing this topic.

Offline AuroraDash

  • Lunar Tierce Knight
  • Heroic Member
  • ****
  • Posts: 251
  • Health: 1003
  • Gender: Male
  • Ascendant Yiffmonster
  • Referrals: 1
    • View Profile
Re: Misery of Magic updates >_<
« Reply #60 on: 03 July 2021, 20:18:43 »
Aurora's literally nightly version, number 0.4.8:


-- Re-fixed "interactable" draw bug because the previous fix re-broke some other things. If I weren't right at the end of the project, I'd reorganise my hierarchy of technical objects to fix it comprehensively, but instead I just slapped a bandaid on it, yay.
-- Fixed Steelman dialogue.
-- Random encounters can no longer rarely happen on Floor 4 of Fire Hole. This was due to a moderate-severity form of antechamber bug.
-- Fixed the flying pyramid in ending 12, then decided to add it back in as an easter egg because it's hilarious.
-- Fixed bug where knockback calculations would use an incorrect centre of most sprites.
-- Can no longer warp from the end of Fire Hole directly to the middle of Energy Centre (!!?!?!?!??)
-- Endings 3 through 5 no longer crash at the end.

-- Buffed charge speed of the Upsilon Carinae and its broken white version.
-- Demon 72's head now has a larger hitbox -- previously, it was so small that it would enjoy hanging out in the margin between the edge of the screen and the barrier just beyond it which stops demons from going offscreen.
-- Can no longer simply walk past the penultimate boss. Like, wow.
-- Buffed said penultimate boss slightly, by making him heavier. Was way too easy to throw around and heavily stun with strong late-game weapons.
-- FINALLY fixed the bug where Breeze occasionally displays as a white block in certain menus. This had me stumped for ages but turned out to be something really obvious >_<
-- Picking up the Nuclear Blaze no longer causes the small puzzles in North Edge to disappear. Taking the Nuclear Blaze was supposed to get rid of the colour fences which make up the Radioactive Hall puzzle so you can just walk out after grabbing it, but it turned out it was getting rid of all the colour fences in the entire game.
-- Fixed some of the text in Breeze's epilogue area.

-- Fixed bug where Nuclear Blaze's weak initial hit would deal red damage instead of yellow damage.
-- Fixed a few minor menu bugs associated with the endgame sequence.
« Last Edit: 03 July 2021, 20:26:43 by AuroraDash »
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge