Version 0.4.7:
-- Fixed bug where the game would crash in room (23,5) which is somewhere in Remnant. I'm pretty sure that never used to happen, maybe I changed something at some point.
-- Demon 38 now targets you accurately, instead of a point approximately 14 pixels right and 16 pixels down from where you are.
-- Demon 45 no longer jumps a short distance whenever it regenerates from its core.
-- Fixed one of the "autospeakers" in Awakening, which had some glitchy text due to "autospeakers" erroneously borrowing too much code from generic "speakers".
-- Fixed an oversight where the Upsilon Carinae's box in Sorrow Peak wouldn't appear and a bug where the box would instead contain Throw Sparkles for whatever reason.
-- There was also another box which displayed the wrong subimage in the message that appears when opening it, but that was purely graphical.
-- Fixed the "interactables" graphical glitch from yesterday in a more general sense: the code which was causing it (which shouldn't have been running at all, I am perplexed) now belongs to only "speakers" rather than the even more generic "interactables", so it can't screw up complex and unique forms of "interactable".
-- Fixed bug where cats menu would display broken if there were exactly two characters in the party.
-- Moved the sub-menu which displays descriptions of weapons 107 pixels to the right, so the descriptions no longer go off the screen.
-- Removed bogus extra copy of Emerald from some room.
-- Fixed Ending 17 -- it had some very similar bugs to what Ending 15 used to have for whatever reason.
-- Gave the Needle its own sound effect. (The Heat Needle gets one too).
-- Fixed bug where one of the Sorrow Peak puzzles would sometimes be already solved before you got to it. I think this might've happened due to me accidentally re-using its event flag elsewhere in the game -- I forgot which event flags I use for what purposes many years ago.