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Author Topic: Misery of Magic -- 1.0.3  (Read 709 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #60 on: 01 July 2021, 18:40:11 »
Version 0.4.6 changelog:


-- Fixed minor text-related oversight with the yellow box the Toxicity Star comes in.
-- Fixed a very serious "roomflag" crash in Backwoods which somehow went undetected since 2017. There was one room where I just flat out forgot to make the walls solid... -_-
-- Fixed a minor graphical glitch which affected both the eyes thing and Hunter in one of his appearances. I think this happened because I changed the behaviour of generic "interactables" slightly at some point which caused certain complex objects with unique sprite-drawing behaviour to subtly break.
-- Subtle change to a certain thing happening in Backwoods -- now it always happens. Previously it was tied to a weird feature I got rid of years ago but which still affects a few unimportant things in the first half of the game.
-- Made Demon 21 a bit easier. Previously, its core had a bit too much regeneration and it was kind of a difficulty spike.
-- Removed an old debug feature which automatically turns off the sound by default every time the game starts up. This was initially added because, before the music was added, the game would crash if it tried to play music in areas where no music had been specified.
-- Fixed "Uneventer" bug where random encounters could appear in areas where they weren't supposed to. Some "Antechamber" bugs could also cause that to happen, but this is something else entirely. Several disparate methods are used to suppress random encounters and they're used kind of haphazardly.
-- Fixed a really nasty bug where puzzles with push blocks or moving walls could ruin save files, by causing you to load a game directly inside a block or otherwise to a state where the puzzle is inescapable. Now, the game checks for the presence of a number of specific badly behaved objects when saving, and if any are found, it will instead save the game at whatever coordinates you entered the room at, which are assumed to always be safe, rather than your actual coordinates.
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge