For a few weeks I didn't do much unfortunately, but now the endings are coming along nicely. Misery of Magic wasn't designed for cutscenes at all, so I had to fudge together some new code to make the endings work the way I wanted.
Fixed a graphical bug in the load game menu.
Game no longer crashes when loading a game into the final boss room. This happened because doing that somehow skips the part where one phase of the final boss sets up the surface it needs for its cool effects.
Can now select weapons in the tier menu under the cats menu to see a brief description of each one. Not important, but nice to have.
If you have 3 characters, they'll now all appear correctly in the cats menu.