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Author Topic: Misery of Magic -- 1.0.3  (Read 504 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« on: 13 October 2020, 02:22:10 »
Fixed some more bugs pertaining to the Sorrow Peak puzzles, I think they both work properly now.

Figured out a solution to make sure people know what they're doing before getting a second character, although I haven't implemented it yet -- Hunter and Jaye just kind of hang out in the overworld, so the idea is that, to recruit them, you need to pick up an item from elsewhere in the overworld and give it to them. The items will tell you what they do. The other characters will be unchanged, because they're in places that take a lot more effort to get to, so I expect people to explore the Eastern overworld first.

An easier and more obvious solution would be to have a menu that pops up saying something to the effect of "DO YOU WANT TO DO THIS? Y/N" but I feel like that would sort of break the "show don't tell" rule which I have mostly been adhering to ruthlessly.


As part of this, I'm adding a new sub-area to the Eastern overworld, called the Solitude Stoneway -- It won't have any enemies or puzzles, it'll just be a place to put a few things that I didn't really have a place for, and it'll make the Eastern overworld a bit bigger. Was considering adding a way to fast travel back to the Western overworld, but I decided against it.


Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge