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Author Topic: Misery of Magic -- 1.0.3  (Read 504 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« on: 20 September 2020, 12:19:43 »
Went ahead and did the Fire Boom rework right away. You can now still use it like a slightly stronger, slightly more awkward Blood Orb if you like -- the projectile moves slower so it's harder to control. Now, however, if you hold it down past the point where it's fully charged, it has a second "mode" which is even more powerful and even harder to control, which works somewhat like Toxicity Star but not exactly.

Rebalanced Needle again: Nerfed its damage by roughly 14%, which is still 20% stronger than it was before it was buffed originally. Conversely, I buffed Heat Needle by about 27%, which puts it at the same damage regular Needle was before this latest nerf -- when I buffed Needle I forgot to buff Heat Needle too, so Needle was stronger which was a bit silly.
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