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Author Topic: Misery of Magic -- 1.0.3  (Read 1605 times)

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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #45 on: 14 May 2021, 14:38:02 »
All the endings are done now!

I ended up having to cut the Twain ending, because it didn't make sense as an ending, really. I left a vestige of it in -- when entering a particular room, there is a 1/64 chance that Twain will appear and, if you talk to him, tell you about his past with Ember. The number 1/64, or 0.015625, is a reference to Yume Nikki where it was the same probability of summoning Uboa. Also, returning to the West after reaching East Top Level, which would've been a requirement for the cut ending, will cause Tairi to appear at the beginning of Shade Hollow, as a reward for the player thinking of going all the way back there.


In that ending's place, I brought back the previously cut Evil Breeze ending, so that there are still 17 endings. This requires having Breeze in your party, obtaining the Upsilon Carinae, then returning to some specific room of Sorrow Peak.


Despite the large number of endings, I didn't want the player to run into weird endings all the time. So, I made all the "short endings" a bit strange and obscure, with complicated and unintuitive requirements. Nobody will ever find all the secrets without help, mark my words -- there are still secrets in Starhall 2 and Legend of Grey Moon which nobody ever found...


Music is next! Then I need to bugtest the game, then release it, then have it stand as one of my crowning achievements, and finally put it behind me.


The game's development has taken up entire chapters of my life. I was in 3rd year of undergrad when I started, now I'm finishing up my PhD. I've had like 4 or 5 different relationships live and die in the time it has taken to write this damn game. Finishing it will be the biggest relief ever.
« Last Edit: 14 May 2021, 14:45:42 by AuroraDash »
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Re: Misery of Magic updates >_<
« Reply #46 on: 14 May 2021, 16:10:30 »
You have come so far, AuroraDash...

(Gives an Eternium Crown and many hugs...)

However... I have one question... any chances of a "sound test" sort of thing, for listening to the music...?
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Offline AuroraDash

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Re: Misery of Magic updates >_<
« Reply #47 on: 14 May 2021, 18:32:37 »
You have come so far, AuroraDash...

(Gives an Eternium Crown and many hugs...)

However... I have one question... any chances of a "sound test" sort of thing, for listening to the music...?


Possibly, I haven't decided yet~

Thanks for the crown! :D
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

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Re: Misery of Magic updates >_<
« Reply #48 on: 15 May 2021, 14:15:09 »
All the endings are done now!

I ended up having to cut the Twain ending, because it didn't make sense as an ending, really. I left a vestige of it in -- when entering a particular room, there is a 1/64 chance that Twain will appear and, if you talk to him, tell you about his past with Ember. The number 1/64, or 0.015625, is a reference to Yume Nikki where it was the same probability of summoning Uboa. Also, returning to the West after reaching East Top Level, which would've been a requirement for the cut ending, will cause Tairi to appear at the beginning of Shade Hollow, as a reward for the player thinking of going all the way back there.


In that ending's place, I brought back the previously cut Evil Breeze ending, so that there are still 17 endings. This requires having Breeze in your party, obtaining the Upsilon Carinae, then returning to some specific room of Sorrow Peak.


Despite the large number of endings, I didn't want the player to run into weird endings all the time. So, I made all the "short endings" a bit strange and obscure, with complicated and unintuitive requirements. Nobody will ever find all the secrets without help, mark my words -- there are still secrets in Starhall 2 and Legend of Grey Moon which nobody ever found...


Music is next! Then I need to bugtest the game, then release it, then have it stand as one of my crowning achievements, and finally put it behind me.


The game's development has taken up entire chapters of my life. I was in 3rd year of undergrad when I started, now I'm finishing up my PhD. I've had like 4 or 5 different relationships live and die in the time it has taken to write this damn game. Finishing it will be the biggest relief ever.
Awesome! So the Twain ending has now been changed to an Easter Egg? OK, I imagine there are other similar Easter Eggs in this game then. Also because RKS has already asked about a Sound Test, I'd like to ask if this game will have an unlockable Boss Rush mode?
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Re: Misery of Magic updates >_<
« Reply #49 on: 19 May 2021, 10:23:07 »
Awesome! So the Twain ending has now been changed to an Easter Egg? OK, I imagine there are other similar Easter Eggs in this game then. Also because RKS has already asked about a Sound Test, I'd like to ask if this game will have an unlockable Boss Rush mode?


Yep, there are definitely others...


I've played around with the idea of a boss rush -- while much of the game doesn't explicitly have bosses, there are de-facto "boss demons" in each area which would work nicely for the same purpose. I could also make up new demons to go between the existing ones (I have a few unused demon sprites and some ideas kicking around I never did anything with) and I could even make boss fights for characters that you never get to fight in the main game, which I think would be really cool.


If I make something like that, it'll be in an update post-release :3


Music is happening -- made a few already. I feel like, even though I'm kind of rushing it, and I'm a bit out of practice with FL Studio, I think the results are still a bit better than SS2's soundtrack. Some of SS2's songs were okay, but a lot of them ended up murky and confused and uninteresting.


So far, the music was inspired by An Untitled Story, a metroidvania from 2007 made by the legendary Maddy Thorson, where the music isn't very sophisticated, consisting mostly of little minimalistic loops, but still succeeds in being memorable and creating a good atmosphere, so I'm trying to do the same thing.


I might leave in some of the existing placeholder songs, although I'll probably move them around. Some of them work well where they are.
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Re: Misery of Magic updates >_<
« Reply #50 on: 20 May 2021, 20:09:15 »
Been making one song a day this week. I'll spend maybe an hour on each one.

So far, they've all been kind of slow and atmospheric. When I get around to making the battle music, I'll bring some more intensity.
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Re: Misery of Magic updates >_<
« Reply #51 on: 26 May 2021, 05:17:54 »
Up to 9 songs now, in addition to the ones I already had sitting around beforehand, which, I'm uncertain exactly how many I have. Will probably end up needing about 30 songs in total, so, won't be able to get it done by Friday unfortunately >_<

Still, it's all generally going well :3
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Re: Misery of Magic updates >_<
« Reply #52 on: 04 June 2021, 03:49:01 »
Made about 17 of them now :3


I feel like I started off quite strong, but some of the recent ones have been kind of samey and uninspired, all grim and threatening. That can be a good thing for battle themes, but I'm going to try to change it up and be a bit more cheerful for the remaining battle themes.
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Re: Misery of Magic updates >_<
« Reply #53 on: 04 June 2021, 08:50:05 »
Made about 17 of them now :3


I feel like I started off quite strong, but some of the recent ones have been kind of samey and uninspired, all grim and threatening. That can be a good thing for battle themes, but I'm going to try to change it up and be a bit more cheerful for the remaining battle themes.
I can understand the feeling, well kind of. I suppose these samey battle themes don't really fit the tone of the fights you're using them for? For my mod, some of the songs are created from sampling other songs to create a new track; suffice to say, I've been having difficulties trying to create a fitting battle theme but seem to have little problem with stage themes.
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Re: Misery of Magic updates >_<
« Reply #54 on: 21 June 2021, 06:15:18 »
More or less done with the music I guess! I have 33 in total -- 26 of them made in the past several weeks, and a few more left over from the demo which I've decided to keep.


Now I just need to bugtest the damn thing :D
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

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Re: Misery of Magic updates >_<
« Reply #55 on: 21 June 2021, 10:50:47 »
So we will get to listen to music from the demo...?

That sounds great...

Progress is awesome...

(Hugs a lot...)
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Re: misery of music, the saga continues
« Reply #56 on: 25 June 2021, 04:30:06 »
So we will get to listen to music from the demo...?

That sounds great...

Progress is awesome...

(Hugs a lot...)

Yep! *hugs back tight*

The first demo -- Phase One or 0.1.0 -- which contained only Poison's Lair and which I gave to like 2 people, didn't have any music at all.

The 0.2.0 demo, which included everything up to Backwoods, had random music stolen from various sources. I only gave that version to a few people as well.

The Phase Three demo contained everything up to Underpath. Because that version is public, I took out all the copyrighted music and replaced it with music I have the rights to -- SS2 music, random cover/remixes I made years ago which I had lying around, and a couple of original ones.

I decided that I would replace all the SS2 music (although there will be a couple of new versions of SS2 songs -- I made a new version of "FQ3", although I'm not particularly happy with it, and a really cool new version of "Destiny Defeated Dreams" which is going to be awesome), but would keep most of the rest of the music from 0.3.0.

It turned out that I didn't have enough music, and needed to make at least five more. Out of those five, I've already done three, bringing the total up to 36 out of 38. I hope to finish the other two tonight.

Coincidentally, 38 is one of the numbers with a special meaning in the Misery of Magic universe, so, that's a good number to have~
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

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Re: Misery of Magic updates >_<
« Reply #57 on: 27 June 2021, 18:14:26 »
All the music is in the project file now, and should work!

I've built a simple debug feature, where I can enter a 16-digit code, and the game will crack open a save file and overwrite a small piece of it with whatever number I like. Should be able to do a lot of cool bugtesting with that, but also very easily destroy my save files. Good thing I don't care about any of my save files >;3


Also gave the title screen a nice looking background.


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Re: Misery of Magic updates >_<
« Reply #58 on: 28 June 2021, 17:20:54 »
Can now turn on fullscreen mode if you like!


I kinda forgot to add this until just now...
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

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Re: Misery of Magic updates >_<
« Reply #59 on: 29 June 2021, 16:25:13 »
Lot of progress tonight! Went from version 0.4.2 all the way to version 0.4.5.


-- Updated the credits.
-- Fixed bug where Ending 15 couldn't be triggered at all and you'd just get Ending 1 instead.
-- Fixed separate bug where the credits would scroll 8 times as fast as normal in Ending 15.
-- Fixed at least one cause of what I call the "antechamber bug", which is actually a string of related bugs where some properties of one area could sometimes carry over into a different one. This is like the third time I've had to squash this thing, wouldn't be surprised if there were yet another version of it out there.
-- Fixed bug where entering the room where Ending 7 happens would crash the game.
-- Made the Ending 7 object's "softspeaker" into a generic "speaker" and made it visible -- I've mostly phased out "softspeakers" because they're a nuisance and if I make them visible they break.
-- Fixed two minor bugs relating to a minor character -- one associated with having more subimages than strictly necessary, another associated with having more than 16 textboxes.
-- Completion percentage of a save file now updates immediately when the file is saved over -- it would only previously update after going to the title screen, because for whatever reason the percentage was being written to the file immediately after being calculated without being stored internally in the proper place, so it wouldn't be visible in the game until it been read from the savefile at a later point.
« Last Edit: 29 June 2021, 16:30:16 by AuroraDash »
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge