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Author Topic: Liminal (WIP name)  (Read 456 times)

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Liminal (WIP name)
« on: 24 September 2021, 19:50:42 »
This is a temporary thread for a game that I'm going to try and make. Progress will be slow because I myself am very slow, and everything is still WIP, but I will try and actually make this a thing.

Game premise is a dungeon crawl type of game, but I may change it to a platformer or a Slay The Spire/Grinns Tale style game if I end up liking those better.

Characters and Monsters will be based on abstract concepts and emotions. Ecstasy and Euphoria are two characters for sure.
More detail when I have the energ
*flops over*
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Re: Liminal (WIP name)
« Reply #1 on: 24 September 2021, 21:40:20 »
I misread the thread title as "Luminol".

* shot with an Aether Cannon *

But seriously, though, this looks like an interesting project!

I do have a question that springs to mind like a flower dragon on a trampoline: will Hatred (or Anger or Rage or Fury or whatever) be an antagonist or optional boss, or neither?
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Re: Liminal (WIP name)
« Reply #2 on: 25 September 2021, 07:39:36 »
Flower Dragon on a trampoline sounds like it would be a huge trampoline qwq

Hate will likely be an antagonist, but Rage will be a playable character! I feel like there's enough distinction between the two for that.
Rage's power will be based on Intensity  - almost a support character in some ways - being able to amplify (anger) or subdue (calm) energy. Buffs and debuffs in a way.

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Re: Liminal (WIP name)
« Reply #3 on: 25 September 2021, 12:43:19 »
This is a temporary thread for a game that I'm going to try and make. Progress will be slow because I myself am very slow, and everything is still WIP, but I will try and actually make this a thing.

Game premise is a dungeon crawl type of game, but I may change it to a platformer or a Slay The Spire/Grinns Tale style game if I end up liking those better.

Characters and Monsters will be based on abstract concepts and emotions. Ecstasy and Euphoria are two characters for sure.
More detail when I have the energ
*flops over*
So do all the levels in the game have specific themes relating to these abstract concepts and emotions?
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Re: Liminal (WIP name)
« Reply #4 on: 25 September 2021, 14:47:26 »
I think levels will likely follow a theme that is progressive - I'm debating on Entropy being the binding theme for the levels. Everything starts out neat and clean and simple and straightforward but gradually things just start deteriorating and getting chaotic.

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Re: Liminal (WIP name)
« Reply #5 on: 26 September 2021, 12:58:05 »
I think levels will likely follow a theme that is progressive - I'm debating on Entropy being the binding theme for the levels. Everything starts out neat and clean and simple and straightforward but gradually things just start deteriorating and getting chaotic.
The entrophy idea does sound interesting for levels and it doesn't work, you could always keep it as a standalone level.
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Re: Liminal (WIP name)
« Reply #6 on: 26 September 2021, 18:57:21 »
Yeah I think the way I'll have it go is have Entropy be the common thing that ties everything together, the linear plot, while other themes are branches off of the main story or even run parallel for a short while before merging back in.

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Re: Liminal (WIP name)
« Reply #7 on: 27 September 2021, 14:40:38 »
Yeah I think the way I'll have it go is have Entropy be the common thing that ties everything together, the linear plot, while other themes are branches off of the main story or even run parallel for a short while before merging back in.
So if Hate is an antagonist, will it be related to this Entrophy theme?
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Re: Liminal (WIP name)
« Reply #8 on: 28 September 2021, 05:43:27 »
Yep! Actually this requires me to explain a little bit more about the whole "world" first. Spoiler ahead:
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I've started sketching some ideas down, maybe I'll post them tomorrow.
Need to get cracking on learning how to program this thing as well lol

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Re: Liminal (WIP name)
« Reply #9 on: 28 September 2021, 13:04:32 »
Yep! Actually this requires me to explain a little bit more about the whole "world" first. Spoiler ahead:
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I've started sketching some ideas down, maybe I'll post them tomorrow.
Need to get cracking on learning how to program this thing as well lol
So one person's mind? So that person is plot important and all the characters are people they've met or some of them?

If you're going to script, you might want something like GameMaker or an alternate game design engine.
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Re: Liminal (WIP name)
« Reply #10 on: 29 September 2021, 07:26:46 »
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Re: Liminal (WIP name)
« Reply #11 on: 29 September 2021, 10:50:27 »
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Gotcha. All of this does sound interesting.
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Re: Liminal (WIP name)
« Reply #12 on: 11 November 2021, 14:58:51 »
Hello! This is a small progress update I guess?

I've decided that it's a lot easier for me to animate 3d things instead of making 2D sprites by hand, because a) I'm really bad at spriting and b) it's much easier to animate with a rig.
It'll end up being a 2.5D kind of deal, if that makes sense.

I've started learning Blender so I can actually start making the models themselves, and am learning C# so I can build it using Unity. I might have a few friends helping me out because I am too busy on my own to make any reasonable progress haha

On the game side of things, I guess I should talk about that too.
The first two characters (and the only characters that will exist for a very, very long time) are going to be Euphoria and Rage. None of the characters will be humans in any way, but rather personifications of the concepts they're tied to.
Euphoria's colour scheme consists of aquamarines and sea greens, with a little bit of yellow as an accent. Euphoria has a very rapid and almost "bouncy" playstyle, true to the name, and will probably be a rusher/hit-and-run type of character. Or, depending on how things go, someone who has a lot of knockback. Basically the goal is to maintain some level of distance. Euphoria's special abilities will be based around motion and direction, like being able to speed up themselves or their projectiles, or evade things better, or escape traps faster. Their 'element' is wind.
Rage's colour scheme consists of dark purples and maroons, and they'll have a bit of a volatile look. Rage has a bit less of a direct offense playstyle and is instead based around buffs and debuffs - specifically related to amplifying and denial. Their attacks and abilities won't deal damage outright, but will instead be things that help boost their basic attacks more. Things like amplifying the damage dealt per successive hit, amplifying the damage that pierces through enemy armour, breaking enemy resolve by yelling at them in anger, denying how much damage they receive, etc. Their element is heat (as in white hot anger).


Welp, that's all from me for now! I'd love to talk more about this stuff but I'm indecisive on what to work on next lol.
Perhaps y'all can pick a topic for me to talk about (because I think that will actually prompt me to work on it more), like, idk, levels or bosses or other future characters or gameplay or something.

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Re: Liminal (WIP name)
« Reply #13 on: 11 November 2021, 16:11:40 »
21/2D sounds interesting. Not sure how many games of that type I've played before, haha...

So, any ideas on the levels, bosses, and gameplay?

Will there be a tutorial in-game, and if so, could it be skipped?

Will there be rare items and rare enemies?

How many hugs will it take to take over the world?

... That's kinda all questions I have, haha. (Serious and non-serious.)
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Re: Liminal (WIP name)
« Reply #14 on: 11 November 2021, 16:57:45 »
Level progression will follow a mostly linear path. Well, I say linear, but it's more of a wiggly line that sort of wraps around in a spiral shape, but linear as in there is one main route to follow.
The very first few levels will be Surface Thoughts. The usual things that are on people's minds, and slowly the levels will proceed deeper and deeper down the spiral until they reach Internal Thoughts, followed by the Innermost Feelings, and finally the Subconscious. The levels will get progressively messier, grimier and more chaotic, because I love the pun of "spiralling into madness" and how the person's mental health is slowly worsening. I want it to feel bleak and the Subconscious will be the most conflicted portion of the person's psyche.
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Enemies will be based off of intrusive thoughts, impulses and nightmares.
Although the plot is linear, I hope that eventually I'll be able to add side rooms where you can experience Memories or Dreams, things that the person remembers or witnesses at night. The Memories will be places which need repairing, because the person is starting to forget the good things in life and can only remember memories which cause pain. One of the bosses in a Memory will be Guilt, another will be Regret.
Dreams have slightly more surreal things happening, but will be plagued with Nightmares, which are demons of various kinds (also surreal and horror based). I know for sure I want to make one of the bosses Insomnia, and another boss be Falling, and a third that is Restlessness.

The game will a platformer-like dungeon crawler with a few puzzle elements. All items are rare - you make do with whatever you have and some creativity. There are no consumables - if you lose health, you have to be creative :3

I haven't thought about a tutorial just yet, but I don't plan on making the gameplay all that difficult (it'll mostly just be movement and like a few buttons at most). So the tutorial would likely just be a few pop up messages in the first level that you could disable in the settings.

It will take all the hugs that I can give and probably several more to take over the world, but hugs will definitely heal the entropy inside the person's brain.

Thank you for your questions Charlie! It was pretty good for the brainstorming haha