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Re: Liminal (WIP name) by After
26 September 2021, 18:57:21

Re: Liminal (WIP name) by King (2.0)
26 September 2021, 12:58:05

Re: Liminal (WIP name) by After
25 September 2021, 14:47:26

Re: Gaming Thread by King (2.0)
25 September 2021, 13:49:11

Re: Liminal (WIP name) by King (2.0)
25 September 2021, 12:43:19

Re: Liminal (WIP name) by After
25 September 2021, 07:39:36

Re: Liminal (WIP name) by Charlie
24 September 2021, 21:40:20

Liminal (WIP name) by After
24 September 2021, 19:50:42

Re: Gaming Thread by King (2.0)
24 September 2021, 12:03:22

Re: Gaming Thread by AuroraDash
23 September 2021, 17:13:46

Re: Gun (Cave Story Mod) by King (2.0)
23 September 2021, 13:03:48

Re: What songs are you listening to? by King (2.0)
23 September 2021, 12:08:19

Re: What songs are you listening to? by Charlie
22 September 2021, 22:42:16

Re: Gun (Cave Story Mod) by Charlie
22 September 2021, 16:12:36

Re: What songs are you listening to? by After
22 September 2021, 13:39:35

Author Topic: Liminal (WIP name)  (Read 25 times)

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Offline After

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Liminal (WIP name)
« on: 24 September 2021, 19:50:42 »
This is a temporary thread for a game that I'm going to try and make. Progress will be slow because I myself am very slow, and everything is still WIP, but I will try and actually make this a thing.

Game premise is a dungeon crawl type of game, but I may change it to a platformer or a Slay The Spire/Grinns Tale style game if I end up liking those better.

Characters and Monsters will be based on abstract concepts and emotions. Ecstasy and Euphoria are two characters for sure.
More detail when I have the energ
*flops over*
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Re: Liminal (WIP name)
« Reply #1 on: 24 September 2021, 21:40:20 »
I misread the thread title as "Luminol".

* shot with an Aether Cannon *

But seriously, though, this looks like an interesting project!

I do have a question that springs to mind like a flower dragon on a trampoline: will Hatred (or Anger or Rage or Fury or whatever) be an antagonist or optional boss, or neither?
"SUBMIT!"

(Reinitializing new signature, please wait several omegacycles...)
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Offline After

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Re: Liminal (WIP name)
« Reply #2 on: 25 September 2021, 07:39:36 »
Flower Dragon on a trampoline sounds like it would be a huge trampoline qwq

Hate will likely be an antagonist, but Rage will be a playable character! I feel like there's enough distinction between the two for that.
Rage's power will be based on Intensity  - almost a support character in some ways - being able to amplify (anger) or subdue (calm) energy. Buffs and debuffs in a way.

Offline King (2.0)

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Re: Liminal (WIP name)
« Reply #3 on: 25 September 2021, 12:43:19 »
This is a temporary thread for a game that I'm going to try and make. Progress will be slow because I myself am very slow, and everything is still WIP, but I will try and actually make this a thing.

Game premise is a dungeon crawl type of game, but I may change it to a platformer or a Slay The Spire/Grinns Tale style game if I end up liking those better.

Characters and Monsters will be based on abstract concepts and emotions. Ecstasy and Euphoria are two characters for sure.
More detail when I have the energ
*flops over*
So do all the levels in the game have specific themes relating to these abstract concepts and emotions?
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

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Offline After

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Re: Liminal (WIP name)
« Reply #4 on: 25 September 2021, 14:47:26 »
I think levels will likely follow a theme that is progressive - I'm debating on Entropy being the binding theme for the levels. Everything starts out neat and clean and simple and straightforward but gradually things just start deteriorating and getting chaotic.

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Re: Liminal (WIP name)
« Reply #5 on: 26 September 2021, 12:58:05 »
I think levels will likely follow a theme that is progressive - I'm debating on Entropy being the binding theme for the levels. Everything starts out neat and clean and simple and straightforward but gradually things just start deteriorating and getting chaotic.
The entrophy idea does sound interesting for levels and it doesn't work, you could always keep it as a standalone level.
Gotta update the Aeonian Legacy History and several other non-Vresun creative projects.

Goal: Have fun with Charlie and my friends (also ask questions about the Aeonian Night).

ďIf anyone ever tells me itís a mistake to have hope, well then, Iíll just tell them theyíre wrong. And Iíll keep telling them till they believe. No matter how many times it takes.! Ė Madoka Kaname
"Punishment is not the answer. Punishment is easy. It's lazy. Redemption is hard. Redemption makes you work."-Skulduggery Pleasant

Offline After

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Re: Liminal (WIP name)
« Reply #6 on: 26 September 2021, 18:57:21 »
Yeah I think the way I'll have it go is have Entropy be the common thing that ties everything together, the linear plot, while other themes are branches off of the main story or even run parallel for a short while before merging back in.