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Author Topic: Acheron Pong 2  (Read 161 times)

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Re: Acheron Pong 2
« on: 11 August 2015, 06:11:36 »
Ver. 2.2
+super extra trippy RGB color shift!
+random balls affect the RGB around where they randomize to
*fixed potential chance of interpolation happening

EDIT:
Wow, I'm a derp

Ver. 2.3
*fixed critical mass ball having debug variable set
« Last Edit: 11 August 2015, 06:24:11 by Raus »
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