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Author Topic: Questions (Caution: Massively Major Spoilers of Spoilery Doom)  (Read 786 times)

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Offline Yui

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Serenity's not involved in LSX.

But she's at home with her family.

And the LSProject has - wait for it - many concepts. :P

Including the canon Sea Zone events!

The plot... is kinda confusing though. Not all (planned) works involve Serenity.

Though, her Taint apparently mutates at some point into a "Chaos Antipode Taint"?
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Offline Charlie

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Hold up.
How's Myst Zone more bugged than Azehr, who is an ancestor of the Flamberges (Azehrys Chan; it's a crazy story) and doesn't know it?

And yes, there are over 100 concepts for stuff.
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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Offline King (2.0)

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Hold up.
How's Myst Zone more bugged than Azehr, who is an ancestor of the Flamberges (Azehrys Chan; it's a crazy story) and doesn't know it?

And yes, there are over 100 concepts for stuff.
Hmm, where do I start? Oh yes, how about this really nasty bug in Myst Zone: Blood Garden where if you get the robot's question wrong (The answer is 55555), the game prevents you from accessing the next area?
Or the one where if you try to use the Myst: Demise of Nexash warp door to the Reservoir and then try going back to the Myst Zone, the game sends you to Servant Quarters RR and prevents you from doing anything?
Or the one where after defeating Shori, you're forced to deal with an invisible wall where it's possible to get stuck if you keep running against it (though you can fly over it and the game resumes as normal)?
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...

I can totally imagine Ichigo Kurosaki's voice shouting that.

Once version 5 gets worked on, assuming Kim feels like it, it should hopefully be fixed.
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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...

I can totally imagine Ichigo Kurosaki's voice shouting that.

Once version 5 gets worked on, assuming Kim feels like it, it should hopefully be fixed.
Will the Sea Zone also be getting fixed? AuroraDash and I ended up discussing it at one point, and we've agreed that it's level design could use improvement. Most of the doors are inaccessible and the switches for the boss room require such specific steps that it's easy to mess up or to become lost.
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Re: I'll be Charlie Frank
« Reply #65 on: 10 August 2020, 15:13:54 »
* fast forward to the Sea Zone being replaced by the Annoyance Zone *

Seriously, though, there's limitations :-/
I'd scrap it since Serenity doesn't visit the Sea Zone in canon, but it's there for Ignis characterization, or so Kim says.

Umbrageous Light's Sea Zone spans multiple maps, rather than just one map, but then, we're stuck with ~100 maps.

It'd be easier to remake LS in Game Maker (just not GM4), frankly.
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Re: I'll be Charlie Frank
« Reply #66 on: 10 August 2020, 17:51:19 »
* fast forward to the Sea Zone being replaced by the Annoyance Zone *

Seriously, though, there's limitations :-/
I'd scrap it since Serenity doesn't visit the Sea Zone in canon, but it's there for Ignis characterization, or so Kim says.

Umbrageous Light's Sea Zone spans multiple maps, rather than just one map, but then, we're stuck with ~100 maps.

It'd be easier to remake LS in Game Maker (just not GM4), frankly.
Looking through Lunar Shadow's maps, I did feel that you could easily merge several of the maps (even if putting all the scripts together is tedious). Also regarding Sea Zone, Kim could just redesign the level and rewrite the scripts (which is what I did with Taboo Zone because it's original version in Gun v1 was reviled for it's dull level design and damage sponge enemies).
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Re: Xyz Monsters Are Antimatter
« Reply #67 on: 10 August 2020, 19:16:52 »
Scripts also have a limit, but sometimes you have to push it, push it, to the limit, limit...

CaveEditor is all that works properly here; Booster's Lab 0.4.5.0 does work but we can't add entities on it (and it **** up scripts since we use Unicode characters too, which a later version fixed, I hear).
Java's probably outdated, if I had to guess. :-/

I think using GM means more boss variety and stuff (Ballos gets old after a while), doesn't it?
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Offline King (2.0)

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Re: Xyz Monsters Are Antimatter
« Reply #68 on: 10 August 2020, 21:21:57 »
Scripts also have a limit, but sometimes you have to push it, push it, to the limit, limit...

CaveEditor is all that works properly here; Booster's Lab 0.4.5.0 does work but we can't add entities on it (and it **** up scripts since we use Unicode characters too, which a later version fixed, I hear).
Java's probably outdated, if I had to guess. :-/

I think using GM means more boss variety and stuff (Ballos gets old after a while), doesn't it?
Your Booster's Lab sounds broken. The one I'm using is Booster's Lab 5.0 (with some files downloaded from a later version). Regarding CS bosses though, from my experiences, it's about using the existing material in new ways:


For example Gun's first boss War Machine is 3 Monster X fights chained together, but the second phase uses the <UNI0000 which completely turns the fight into a bullet hell shooter (<BOA0400/0500 makes the boss shoot projectiles as it's opening attack). The final phase is just Monster X but underwater. Graphical changes also help to make the fights feel new as well.
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Sorry for the silly post subject :P

I wrote the BOA guide (not Kim) but never knew that 0400 or 0500 changed the starting attack. :o

Sadly, I'm one of those people who don't feel that way. So the Tristitia boss (with the epic theme; it's in ZarroTsu's Jenka's Nightmare) was a bit boring for me. :-/
Kim liked it, though, so perhaps she'll shine beyond the unexpected? :3
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Offline King (2.0)

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Sorry for the silly post subject :P

I wrote the BOA guide (not Kim) but never knew that 0400 or 0500 changed the starting attack. :o

Sadly, I'm one of those people who don't feel that way. So the Tristitia boss (with the epic theme; it's in ZarroTsu's Jenka's Nightmare) was a bit boring for me. :-/
Kim liked it, though, so perhaps she'll shine beyond the unexpected? :3
This applies to Monster X, so I'll probably be experimenting with changing numbers to see how they affect boss behavior. (And yes, I did give Monster X BOA0666 just to see what happened. It just stayed in place and didn't do anything).
Having seen the Tristitia fight, I can see why you'd find it boring. Personally I liked the execution of it though I do think a different battle theme would've made it feel better (and yes, I do know that the Kamina Glasses changes the final boss theme to a remix of Sorairo Days).
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Yeah.
Pixel really ought to write a guide on BOA and ANP :))

Like. That Toroko-bubble thing?
Can't do anything unless Toroko has entity ID #1000 and Misery was ANP'd animation 15.

We found this out the hard way... :'(

And rockets have limited fuel, too.
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