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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 3257 times)

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Offline RKS

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Re: Progress and Future Versions (spoilers)
« Reply #270 on: 09 November 2015, 09:49:52 »
You guys want screenshots, right? You guys really want screenshots? TAKE THIS!

(click to show/hide)
(click to show/hide)
(click to show/hide)

Thus ends the post of screenshots :3

After I fix the last remaining bugs of the current version, there might be a beta release for those who are Beta Testers.
At this point, it's a 50% chance.


EDIT:
Currently, work is going okay~
So after the final boss is beaten, the entire castle starts to fall apart, right?
I'm making sure that all the maps, including those you can't access without cheating (after beating the final boss) will have quakes.
(Progress on that: ~100%.)

Oh, and there's a new boss in Top Floor CZ. >:3

EDIT 2:
The final end cutscene (after you leave the castle) can be accessed now, though I'm still working on it.
So far, three variations of that cutscene exists.

Also, warp doors will be blocked off if the final boss is beaten. So no "2-minute speedruns", I guess.

EDIT 3:
Just a few more bugs to fix ;D
Then, I'll make a back-up of the mod and begin work on the Confusion Zone. (Oh, and the Myst Zone bosses. Almost forgot about them.)

EDIT 4:
Still a few more to fix, but the Myst Zone now has bosses. There's also the Nikumaru Counter.

So, current things to do:
- fix Warp Doors that don't work
- fix other bugs, when possible
- back-up mod after fixing as many bugs possible
- work on Confusion Zone
« Last Edit: 09 November 2015, 20:11:27 by Kim Tyranto »
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Offline alfasketer

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Re: Progress and Future Versions (spoilers)
« Reply #271 on: 09 November 2015, 20:43:10 »
Me want more O_O_O_O_O_O_O_O_O_O
All your Doom belongs to fuckin alfa, ****

Offline RKS

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Re: Progress and Future Versions (spoilers)
« Reply #272 on: 09 November 2015, 21:45:56 »
* gives you cookies that Dianke had baked *

That should suffice for the moment; until then, I'll be off working~

(Either on the mod or on the CS Modding Wiki, depending on stuff.)
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Re: Progress and Future Versions (spoilers)
« Reply #273 on: 10 November 2015, 06:56:49 »
* gives you cookies that Dianke had baked *

That should suffice for the moment; until then, I'll be off working~

(Either on the mod or on the CS Modding Wiki, depending on stuff.)



T-Thank you!
All your Doom belongs to fuckin alfa, ****

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Re: Progress and Future Versions (spoilers)
« Reply #274 on: 10 November 2015, 10:45:48 »
So, I figured, may as well add even more info to the castle's past and whatnot.
Some of this info can only be uncovered if a certain person is saved from demise.

I'm still adding the Warp Doors and making them work, of course.
This should be easy enough to do. :)

There's also a few more Life Capsules added: two in the East Tower, one in the Confusion Zone, and currently, that's it. I have yet to add more.
A total of +15 max HP has been added, so currently the maximum HP is around 75 (I want to make it at least 100, to be honest).
When I'm done with that, I'll make sure that 3-HP mode does not have the Life Capsules appear.

Arcanum has additional ammo that can be obtained, but it has limits.
Arcanum starts at 30 ammo, which is justified due to how overpowered it can be at level 3.
The maximum ammo available is going to be 50, and will be obtainable in the treasury in the Entrance area.

The Acidic Bubble also has additional mana that can be obtained.
It starts at 20 (if you get it from Reservoir B) or 15 (if you get it from Reservoir Y) mana.
Other chests that increase maximum mana for it are locked if you don't have the spell yet.
There's a +30 increase in the Entrance treasury, and a +15 increase in the East Tower area.
Thus, it currently has the maximum mana total of 80.

Also, there's a new ally in the mod, one who is saved in the Myst Zone. Their sprites have yet to be done, but it should be easy. ;)

In addition, I'm considering having 3-HP mode having a special treasure: Arcanum Infinity. (It's just like the name says.)
Though, it would be even MORE overpowered at level 3 (seriously infinite ammo and level 3 Arcanum).
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Re: Progress and Future Versions (spoilers)
« Reply #275 on: 11 November 2015, 08:12:26 »

Arcanum has additional ammo that can be obtained, but it has limits.
Arcanum starts at 30 ammo, which is justified due to how overpowered it can be at level 3.
The maximum ammo available is going to be 50, and will be obtainable in the treasury in the Entrance area.

Well, that splendid.
( ͡° ͜ʖ ͡°)

The Acidic Bubble also has additional mana that can be obtained.
It starts at 20 (if you get it from Reservoir B) or 15 (if you get it from Reservoir Y) mana.
Other chests that increase maximum mana for it are locked if you don't have the spell yet.
There's a +30 increase in the Entrance treasury, and a +15 increase in the East Tower area.
Thus, it currently has the maximum mana total of 80.

♪ I wish I could be, as cool as you.

Also, there's a new ally in the mod, one who is saved in the Myst Zone. Their sprites have yet to be done, but it should be easy. ;)



I wonder who will it be.


In addition, I'm considering having 3-HP mode having a special treasure: Arcanum Infinity. (It's just like the name says.)Though, it would be even MORE overpowered at level 3 (seriously infinite ammo and level 3 Arcanum).



Thank god. I hate when the hard mode gives you the "better" ending. That is way more reasonable reward, making it easier for you. ALL HAIL KIM THE FIRST
All your Doom belongs to fuckin alfa, ****

Offline Aimee

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Re: Progress and Future Versions (spoilers)
« Reply #276 on: 11 November 2015, 13:41:57 »
Don't the hardest routes of Shin Megami Tensei lead to the best endings?

Offline alfasketer

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Re: Progress and Future Versions (spoilers)
« Reply #277 on: 11 November 2015, 14:59:53 »
Don't the hardest routes of Shin Megami Tensei lead to the best endings?
I personally don't know.
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Re: Progress and Future Versions (spoilers)
« Reply #278 on: 11 November 2015, 15:41:31 »
From what I can tell, it seems to be so with the first DS game in the Shin Megami Tensei franchise (I had almost all the characters alive, but then I had to forget about one of them and he died). Not sure with the second DS game (though I haven't finished it yet). Or Strange Journey, for that matter (I swear, staying Neutral is harder than I thought).



Anyway

I SEE CASTLEVANIA REFERENCES (in the screenshots)
Charlotte will be most pleased :P
The longer you wait for destiny to call you, the more destiny will not call you. ~ Mia Kousen

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Re: Progress and Future Versions (spoilers)
« Reply #279 on: 12 November 2015, 03:23:00 »
The screenshots look great :3 Looking forward to the finished game!
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge

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Re: Progress and Future Versions (spoilers)
« Reply #280 on: 13 November 2015, 01:04:41 »
The screenshots taste like that which is known as onions.
Kindness is the true path,
The path that leads to honor.

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Re: Progress and Future Versions (spoilers)
« Reply #281 on: 16 November 2015, 12:51:33 »
wat
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Re: Progress and Future Versions (spoilers)
« Reply #282 on: 20 November 2015, 22:43:50 »
Also, working on the boss of the Sea Zone. It's going to be LEGEN-- wait for it-- DARY. LEGENDARY.
Did you make a How I Met Your Mother reference on the forums but not the mod?

1. Hey that looks like my Insane sister *looks behind and sees torn off pillows flying in the hallway.*
Your sister has blue hair? :o

New things to look forward to:
- more enemies that appear when some bosses are beaten
- a new music room (in the Entrance)
- you can save an important female NPC (no, not Valkyrie, at the moment; that's in the Confusion Zone that has yet to be finished)
- some more info on Azehr (not much)
- a new puzzle at the Top Floor (near the final bosses; it's just like the one in the Central Tower area where you read stuff to open the way)
- no Missile Launcher obtaining bugs (so you can't exploit a bug to obtain the Missile Launcher now :P )
1. why ;-;
2. That's cool :)
3. Is it Alexis? It's totally her, isn't it?
4. well, it's better than nothing
5. why ;-;
6. wat

(click to show/hide)
WAT

Loads and loads of references, huh? So many shout-outs. :o

(click to show/hide)
So no going above the castle, huh?

Oh, and there's a new boss in Top Floor CZ. >:3
Who? What?

EDIT 2:
The final end cutscene (after you leave the castle) can be accessed now, though I'm still working on it.
So far, three variations of that cutscene exists.
* hype train comes along and catches fire due to mass hype hysteria *

Still a few more to fix, but the Myst Zone now has bosses. There's also the Nikumaru Counter.
What does the Nikumaru Counter do in Lunar Shadow?

Also, there's a new ally in the mod, one who is saved in the Myst Zone. Their sprites have yet to be done, but it should be easy. ;)

In addition, I'm considering having 3-HP mode having a special treasure: Arcanum Infinity. (It's just like the name says.)
Though, it would be even MORE overpowered at level 3 (seriously infinite ammo and level 3 Arcanum).
Ilina, isn't it?

Also DO IT PLEASE

The screenshots look great :3 Looking forward to the finished game!
Asami. :3

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Offline alfasketer

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Re: Progress and Future Versions (spoilers)
« Reply #283 on: 21 November 2015, 09:17:10 »
Your sister has blue hair? :o


No. Although it would be cool :P
All your Doom belongs to fuckin alfa, ****

Offline Yui

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Re: Progress and Future Versions (spoilers)
« Reply #284 on: 16 December 2015, 19:11:21 »
Kim, can I make a boss rush version after this mod is completely finished?

(In other words, beat the bosses as quickly as you can. Speedrun.)



Should probably be okay for a first mod attempt, right?
« Last Edit: 16 December 2015, 21:07:57 by Ariana »
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