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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 3258 times)

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Offline Shane

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Re: Progress and Future Versions (spoilers)
« Reply #255 on: 24 August 2015, 00:42:36 »
'Tis all interesting, though… the Sea Zone boss. I hope it's not Micren or Ironhead or another fish boss.

Also

A third password?



EDIT:
Okay why'd I get two page-toppers in a row
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Re: Progress and Future Versions (spoilers)
« Reply #256 on: 24 August 2015, 00:45:06 »
Nope, Ironhead AI boss is used only twice.

Both will use AIs not used before in the mod. One is going to be super easy (just shoot a few times). The second one is going to be much tougher in comparison.

Also, the Sea Zone now has foes. Polish, Critters, Beetles, Crows, and Armadillos. I might add a Bute or two as well; I dunno yet.



Oh, and by the way - you get two page-toppers in a row because you posted. :P
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Offline Shane

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Re: Progress and Future Versions (spoilers)
« Reply #257 on: 24 August 2015, 00:51:30 »
Nope, Ironhead AI boss is used only twice.

Both will use AIs not used before in the mod. One is going to be super easy (just shoot a few times). The second one is going to be much tougher in comparison.
Thank goodness.
Wait what

Two Ironhead-like bosses? D:

Also, the Sea Zone now has foes. Polish, Critters, Beetles, Crows, and Armadillos. I might add a Bute or two as well; I dunno yet.
That's an interesting enemy set. :o



… will there be dragons? Aside from the ghost ones, I mean.
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Re: Progress and Future Versions (spoilers)
« Reply #258 on: 24 August 2015, 01:34:16 »
Thank goodness.
Wait what

Two Ironhead-like bosses? D:
Yes. Micren and one Myst Zone boss.

That's an interesting enemy set. :o
Thanks :3
They only appear after visiting Ignis's place.


… will there be dragons? Aside from the ghost ones, I mean.
Dunno.


ALSO

Kyouki Ataerareta Niku. That's the boss's name. It's Google Translate Japanese for "Madness Given Flesh".
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Re: Progress and Future Versions (spoilers)
« Reply #259 on: 24 August 2015, 04:17:29 »
ALRIGHT EVERYBODY LISTEN UP

I've got more screenshots :3

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ALSO

Beta Testers will receive a surprise :3
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Offline alfasketer

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Re: Progress and Future Versions (spoilers)
« Reply #260 on: 24 August 2015, 08:46:01 »
1. Hey that looks like my Insane sister *looks behind and sees torn off pillows flying in the hallway.* PS I don't have a dog neither a cat.
2. Well, just remove it. And a sasquatch. :o
3. Rewards. YAAAAAAAAAAAY.
4. Well, it made it. I guess you'll turn it to Araia for a large life capsule.
5. Yeah, I allready knew that, remember when I needed the info for "The Gathering". :D :P

And surprises? Oh boy, Christmas DID came early. :D :D
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Offline Lunaris

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Re: Progress and Future Versions (spoilers)
« Reply #261 on: 24 August 2015, 15:37:42 »
1. "Welcome"? Sounds like Ballos right there.
2. Wow, guess sasquatches are different in other galaxies or something :P
 - Why not add a gale force there to prevent the player from standing up top? >;3
3. Can't wait for when items are added there.
4. Why is Serenity unable to use it?
5. I guess that it also confirms that fan art of alfa?
6. So is Cheriza and Kyouki Ataerareta Niku one and the same, or…?
Quote
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Offline Charlotte

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Re: Progress and Future Versions (spoilers)
« Reply #262 on: 24 August 2015, 19:29:11 »
I've an idea: speedrun times being changed.

After the castle master's been beaten, add a timer and have it count upwards; the fastest time change the title song.


ASM hacking will be required though since I doubt one can escape the castle in like six minutes and the songs to play might need to be different?

Also, the top five times get to choose the top five weapons for Lunar Shadow Zero (though video times only).

Perhaps make the Confusion Zone route the fastest one?

"You Eternals hurt my family. You will regret it with your lives! PREPARE YOURSELF!"


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Re: Progress and Future Versions (spoilers)
« Reply #263 on: 01 November 2015, 16:28:27 »
Right. With my computer working again, the very first thing I did was… re-enable the Mute menu. :P

6. So is Cheriza and Kyouki Ataerareta Niku one and the same, or…?
Yes.

I've an idea: speedrun times being changed.

After the castle master's been beaten, add a timer and have it count upwards; the fastest time change the title song.
That'd require ASM hacking, which I'm horrible at.
I'll ask around when the time comes, though.

ASM hacking will be required though since I doubt one can escape the castle in like six minutes and the songs to play might need to be different?
Exactly.

Also, the top five times get to choose the top five weapons for Lunar Shadow Zero (though video times only).

Perhaps make the Confusion Zone route the fastest one?
… not sure how I feel about that, but the Confusion Zone route will be canon.
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Offline Rita

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Re: Progress and Future Versions (spoilers)
« Reply #264 on: 01 November 2015, 17:45:13 »
Wait

But don't you need to ASM hack to re-enable a Mute menu that was never there?
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Re: Progress and Future Versions (spoilers)
« Reply #265 on: 01 November 2015, 19:05:39 »
Not really.

See The Cutting Room Floor's page on Cave Story, under "Unused Menus". ;)
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Offline Rita

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Re: Progress and Future Versions (spoilers)
« Reply #266 on: 03 November 2015, 15:03:52 »
So you can actually make any mod or even vanilla Cave Story mutable? :o

Well, drums and sound effects, I don't mind, so this is excellent news for myself. :)
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Re: Progress and Future Versions (spoilers)
« Reply #267 on: 03 November 2015, 18:27:37 »
The one that is known as Rita tends to be distracted by music easily, is it not so?
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Re: Progress and Future Versions (spoilers)
« Reply #268 on: 05 November 2015, 17:17:44 »
Bugs being fixed.

New things to look forward to:
- more enemies that appear when some bosses are beaten
- a new music room (in the Entrance)
- you can save an important female NPC (no, not Valkyrie, at the moment; that's in the Confusion Zone that has yet to be finished)
- (hopefully) less chronological paradox failures
- some more info on Azehr (not much)
- a new puzzle at the Top Floor (near the final bosses; it's just like the one in the Central Tower area where you read stuff to open the way)
- no Missile Launcher obtaining bugs (so you can't exploit a bug to obtain the Missile Launcher now :P )
- bugs that are fixed
- bugs that slipped in or have yet to be fixed

And more, probably!
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Re: Progress and Future Versions (spoilers)
« Reply #269 on: 09 November 2015, 00:00:55 »
The dialogue against the final boss is extended… if you die to him once, though, it will be super short. (Hopefully.)


Plus the final boss has one new form (not in the beta releases yet).
« Last Edit: 09 November 2015, 08:22:04 by Kim Tyranto »
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