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Author Topic: Progress and Future Versions (spoilers)  (Read 3259 times)

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Offline Lunaris

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Re: Progress and Future Versions (spoilers)
« Reply #15 on: 05 February 2015, 22:17:54 »
My my, an invisible boss actually in the mod :o
I'm curious, Kim - will the cutscenes in the future mention it being beaten while it was invisible or not?
If not, that ought to be interesting, really.

Also, there's another use for the Life Pot?
Let me guess - a certain witch who appears often will require healing for some reason or other.

EDIT: wow, this thread's actually on its second page now :o
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Re: Progress and Future Versions (spoilers)
« Reply #16 on: 05 February 2015, 23:58:59 »
My god an invisible boss. Yes. ;D
Although I thought It will be WAY smaller.
Good work.
Yeah, it's invisible if flag 0990 isn't set.
And thank you. :)

My my, an invisible boss actually in the mod :o
I'm curious, Kim - will the cutscenes in the future mention it being beaten while it was invisible or not?
If not, that ought to be interesting, really.
It sets flag 0829 when beaten in its invisible state, and it sets flag 0827 when defeated in its visible state.
So, yeah, it might.

Also, there's another use for the Life Pot?
Let me guess - a certain witch who appears often will require healing for some reason or other.
You got that right.

EDIT: wow, this thread's actually on its second page now :o
Cool. :)


... ironically, despite stating that I'd work on the Reservoir area, all I did was finally figure out where to put the treasure chest containing an underwater-breathing item, and work on the Servant Quarters and Tower areas.
It'll be underwater, in a map of the Reservoir that has been posted on the previous page. (Without Invidia or the Crescent Moon... it's going to be difficult to obtain.)

Also, the Tower area is currently confirmed to have two Warp Doors, rather than one.
The eastern Warp Door requires shooting at a shutter in order to open it.
The eastern Tower area has Moonsong as the background music.

... now I just need to figure out what to place in one of the treasure chests in Tower D (the map with the Newerthian clock).


EDIT:
Almost forgot to ask :o
@Lunaris, @alfasketer - considering you're both going to be Beta Testers, I figured statues in the Servant Quarters area will work, though currently I have nothing for those...
So could you please help with statues that represent you, if possible?

Even if it's just a description or an avatar or something; TPCool has Tornado Man from Mega Man 9.
The limit for the statues would be 32×32 pixels (excluding the base, including that, it'd be 32×48).
And there will most likely be NPCs based on the statues.

« Last Edit: 06 February 2015, 00:40:50 by Kim Tyranto »
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Offline Lunaris

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Re: Progress and Future Versions (spoilers)
« Reply #17 on: 06 February 2015, 01:18:15 »
I'm not good at spriting, but since you're okay with a description...

Lunaris has long brown hair and green eyes, and white skin. She usually ties her hair into a ponytail, and likes gazing at the moon.
Her attire would most probably be jeans and a jacket, or something. I dunno, really.
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Re: Progress and Future Versions (spoilers)
« Reply #18 on: 06 February 2015, 01:25:31 »
Hm... ponytail, huh? I could try spriting that, though it'd probably look a bit weird.
Oh well, spriting practice is better than nothing~
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Re: Progress and Future Versions (spoilers)
« Reply #19 on: 06 February 2015, 01:32:09 »
Well, if it's too difficult, I won't mind if you sprite her with her hair down. :)
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Re: Progress and Future Versions (spoilers)
« Reply #20 on: 06 February 2015, 06:14:28 »

Almost forgot to ask :o
@Lunaris, @alfasketer - considering you're both going to be Beta Testers, I figured statues in the Servant Quarters area will work, though currently I have nothing for those...
So could you please help with statues that represent you, if possible?

Even if it's just a description or an avatar or something; TPCool has Tornado Man from Mega Man 9.
The limit for the statues would be 32×32 pixels (excluding the base, including that, it'd be 32×48).
And there will most likely be NPCs based on the statues.

First I want to say thank you for giving us the opportunity of being in your mod. Thank you Kim.

Secondly about @alfasketer I hope you don't mind if I think about it sometime. The only thing that represented me was the avatar which don't have a deep meaning or something like that. And I don't think it'll make of good statue. :D So I hope you dont mind thinking about it a little. :)
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Re: Progress and Future Versions (spoilers)
« Reply #21 on: 06 February 2015, 10:41:50 »
Well, if it's too difficult, I won't mind if you sprite her with her hair down. :)


First I want to say thank you for giving us the opportunity of being in your mod. Thank you Kim.
No problem~

Secondly about @alfasketer I hope you don't mind if I think about it sometime. The only thing that represented me was the avatar which don't have a deep meaning or something like that. And I don't think it'll make of good statue. :D So I hope you dont mind thinking about it a little. :)
I won't mind :)
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Re: Progress and Future Versions (spoilers)
« Reply #22 on: 06 February 2015, 14:13:20 »
OK I decided to be just a pixelated version of my avatar. its 11x21 so it should work.


Again thank you for letting both of us with Lunaris to be a part of this mod. :)
« Last Edit: 06 February 2015, 14:44:34 by alfasketer »
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Re: Progress and Future Versions (spoilers)
« Reply #23 on: 06 February 2015, 15:03:22 »
Again, no problem :)

And thank you.
Progress on the reservoir: there's now five treasure chests, though one of them is empty. (And all of them are underwater.)
One contains the Air Tank, another contains the Acidic Bubble spell.
The other two... well, that's gonna be secret 'til later :P

The empty treasure chest might be related to a future puzzle, I don't know yet...
If it is, it will most likely be related to the unreachable treasure chest in the Tower D area (with that weird clock).

Also, apparently cutscenes underwater still allow swimming. Huh.
So you could essentially swim while there's a text box on-screen.
Acidic Bubble is more powerful than the Crescent Moon, but the latter can break star blocks (while the former cannot).
Also, there's a third boss in the Reservoir (while, previously, two were planned). There will be a fourth, which guards something that allows you to fire more Acidic Bubbles. :)

There's also only three Life Capsules in the Reservoir area... huh. Guess that third "unobtainable" Life Capsule will have to go to the Tower area, then. (In one of the most evil rooms in that area, at least.)
« Last Edit: 06 February 2015, 17:10:37 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #24 on: 06 February 2015, 19:58:36 »
Progress on Lunar Shadow version 3Beta is nearly finished.
I might be able to release it before midnight :o

The intro will be rewritten, and there are now four bosses in the Reservoir, one boss in the Tower and one boss in the Servant Quarters.

Also, one of those bosses can be battled over and over again, until a certain item is in one's inventory.

The 3-HP mode will be added as well (removing all Life Capsules). The Level 1 Boss Fights will not, however.
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Re: Progress and Future Versions (spoilers)
« Reply #25 on: 06 February 2015, 20:28:30 »
Progress on Lunar Shadow version 3Beta is nearly finished.
I might be able to release it before midnight :o

The intro will be rewritten, and there are now four bosses in the Reservoir, one boss in the Tower and one boss in the Servant Quarters.

Also, one of those bosses can be battled over and over again, until a certain item is in one's inventory.

The 3-HP mode will be added as well (removing all Life Capsules). The Level 1 Boss Fights will not, however.


Before midnight huh.  :o  Great.
Great to see so many bosses so far great work,
and the over and over boss sounds interesting.
3-HP is basically CS+ hard mode. Which I won't finish ever never :D.
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Re: Progress and Future Versions (spoilers)
« Reply #26 on: 06 February 2015, 20:32:46 »
Before midnight huh.  :o  Great.
I know...
Hopefully nothing will prevent that... about five hours for me, so I guess I now have a deadline~
One "unobtainable" Life Capsule to add, and a few more references.

Great to see so many bosses so far great work,
and the over and over boss sounds interesting.
Indeed. Though, if you beat the boss without taking damage, it can't be rebattled.
This might change in a future version once the reward has a purpose, though.

3-HP is basically CS+ hard mode. Which I won't finish ever never :D.
3 HP mode in Lunar Shadow will just remove Life Capsules entirely, provided I'm not too lazy~
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Re: Progress and Future Versions (spoilers)
« Reply #27 on: 06 February 2015, 21:34:16 »
While I'm uploading the Beta, here's some more stuff~


Micren in his natural habitat (of boss fights). He can be rebattled over and over again, until you beat him without taking damage. He is kind enough to ask you if you want to battle him without the blocks (which I did, since the blocks come from both directions) and due to this, it's easier to beat him unharmed.

Of course, those who go on a 3-HP run and battle Micren with the blocks enabled... I wonder who'd manage that :o



A flawless victory results in Critters. Somehow.





As of now, this is the Castle Map.

Red: save points
Orange: boss rooms
Yellow: Warp Doors
Green: Life Capsules
Turquoise: weapons
Blue: normal room
Pink: items

With the exception of blue, the colors override each other (so a room with a save point and a Warp Door will be red, whereas a room with a weapon and a boss will be orange).

The boss at the lowest-right corner of the castle is the easiest boss, in my opinion, whereas the most difficult boss would be Sycor (I had a lot of trouble against it).
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Re: Progress and Future Versions (spoilers)
« Reply #28 on: 06 February 2015, 23:29:34 »
Fishfishfish! ;D

That map looks different than the full Castle Map you posted a while back, Kim.
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Re: Progress and Future Versions (spoilers)
« Reply #29 on: 07 February 2015, 12:45:40 »
Yeah, there are reasons for that and stuff. It's not definite that the castle will not change, after all. Change is inevitable even for the castle.
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