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Author Topic: Weapons [ ☢ CAUTION: SPOILERS ☢ ]  (Read 141 times)

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Offline Dianke

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Weapons [ ☢ CAUTION: SPOILERS ☢ ]
« on: 07 March 2015, 12:41:43 »
So we have no thread for weapons at all, so I believe this might do.
The format below is what I will be using; the tables that this forum uses are... not as useful as the Vresun forums' tables, not to mention they might be full of bugs.
Note that this is all according to the mod's SCRIPT files and date, and might change in future versions.
Alternatively, it might use Kim's notes as base.

Any typos will be kept as is - currently, only the Super Missile has a typo ("exhilirating")...

As a note, the "Energy for next Level" for level 3 is how long it takes before it reaches MAX XP.

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TO ADD: none?
« Last Edit: 07 March 2015, 13:09:53 by Dianke »
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Offline Sonja

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Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
« Reply #1 on: 08 March 2015, 07:41:03 »
Super Missile
- Super Missile -
An exhilirating sort of missile.
Its acceleration is unmatched.

                       Damage
Number of Hits             
Range
Energy for next Level                   Properties
Level 10 damage
10 hits
30 range
30 XPNo destroy solid
Break blocks
Level 20 damage
10 hits
40 range
60 XPNo destroy solid
Break blocks
Level 30 damage
10 hits
40 range
10 XPNo destroy solid
Break blocks
Unobtainable.
Is unchanged from the original Cave Story's Super Missile.
Included here for the sake of completion.
No idea on how this weapon's damage is calculated.
Huh. That's interesting--

Does not have a cloak of any kind.
Uh
What


In all seriousness, though, I like how detailed this guide is :o
I take it you spoiler'd everything for size?
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Offline Dianke

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Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
« Reply #2 on: 18 April 2015, 19:30:14 »
"Super Missile"
Several superheroes have capes or cloaks or whatever people call those these days, do they not? :P

Yes, it has been spoilered for size.


Kim.

I know not whether or not it will be possible, but... I have ideas for weapons that you could perhaps use in Lunar Shadow, if it is possible.

- Shotgun / Bullet Storm
LV 1: fires 5 bullets in a wide spread dealing 5 damage
LV 2: fires 7 bullets in a wide spread dealing 7 damage
LV 3: fires 9 bullets in a wide spread dealing 10 damage and pushes the user of the weapon backwards a bit

- Bone / Bone Rush
LV 1: throws a bone (maximum: 2) that deals 3 damage
LV 2: throws a bone (maximum: 3) that deals 4 damage
LV 3: throws a bone (maximum: 4) that deals 5 damage

- Zephyr Wind / Boost
Deals no damage, but boosts the user into the air by x tiles (where x is the current level of the spell). It levels up by switching to it before hitting XP, as this weapon is essentially a passive one. It has 1 ammo, and it only regenerates if the player isn't in the air, or through the use of items that refill ammo of all weapons.
LV 1: boosts jump height by 1 tile
LV 2: boosts jump height by 2 tiles
LV 3: boosts jump height by 3 tiles

- Lancelot / Spear
Stabs at opponent with a spear reaching one tile (excepting LV 3):
LV 1: deals 5 damage
LV 2: deals 7 damage
LV 3: range is two tiles; deals 10 damage



I had thought these up since... before 16 October 2014, if I am not mistaken, along with 41 others.

Of course, I hear the Spur is ridiculously near-impossible to even figure out, but that can just stay as is, considering the Crescent Moon is unique enough to make the Lunar Blast different from the Spur.
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Offline RKS

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Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
« Reply #3 on: 20 April 2015, 19:22:39 »
Whoa.
I'll consider if those are going to be helpful in Lunar Shadow, and if they are... well, we'll get to that when I've considered it.
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Offline Lunaris

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Re: Weapons [ ☢ CAUTION: SPOILERS ☢ ]
« Reply #4 on: 24 April 2015, 18:33:57 »
They'd be a big help, I believe.
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