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Poll

Should Myst Zone bosses have the battle theme be chosen by the player?

Yes
No

Author Topic: Progress and Future Versions (spoilers)  (Read 3244 times)

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Offline Lunaris

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Re: Progress and Future Versions (spoilers)
« Reply #285 on: 20 December 2015, 11:30:47 »
From what I can tell, it seems to be so with the first DS game in the Shin Megami Tensei franchise (I had almost all the characters alive, but then I had to forget about one of them and he died). Not sure with the second DS game (though I haven't finished it yet). Or Strange Journey, for that matter (I swear, staying Neutral is harder than I thought).



Anyway

I SEE CASTLEVANIA REFERENCES (in the screenshots)
Charlotte will be most pleased :P
* squee *


… wait, I'm not Charlotte! D:
Quote
Destiny... Fate... Dreams... These unstoppable ideals are held deep in the heart of man. As long as there are people who seek freedom in this life, these things shall not vanish from the Earth...

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Re: Progress and Future Versions (spoilers)
« Reply #286 on: 27 December 2015, 21:48:49 »
Kim, can I make a boss rush version after this mod is completely finished?

(In other words, beat the bosses as quickly as you can. Speedrun.)



Should probably be okay for a first mod attempt, right?
If you want to.

Though, I didn't expect that question from you. :o
Right! 105 bugs (probably less) to fix.
This should be fun.

FITE ME BUGS
I'M NOT SCARED OF YA

* mass fite-ing ensues *



I'll start off with the easy-to-fix bugs, of course. Azehr is going to be the most difficult one, given that he's linked to at least ten bugs. (If not more.)

The next release should be a public one, version 4a. Hopefully I can finish it before 16 January (Lunar Shadow's first birthday), but who knows.



EDIT (27/12/2015 22:18)
I've fixed a few bugs now, including Life Capsule bugs in 3-HP mode and some cutscene-related issues.
Right now, I'm working on the final map's cutscene, but for that, a spoilery character will need facepics which I'm working on.

Who is that character? That mysterious character who is a spoilery one?



I want you guys to guess.
Beta Testers aren't permitted to guess, since they already know :P
(Assuming, of course, they beat the Myst Zone in the most recent Beta and met the character.)
« Last Edit: 28 December 2015, 00:24:52 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #287 on: 28 December 2015, 16:45:39 »
Double-posting because those bugs are losing. :P

Anyway, in version 4a, you'll be able to get a maximum of 150 HP (unless I slipped up), 200 mana for the Acidic Bubble spell (unless I made a mess of things), and 50 ammo for Arcadia (if I didn't ruin it) OR, under a very specific condition, infinite ammo.

All the outfits can be obtained, a spoilery NPC has been added to several cutscenes (they prefer to be silent though), a mermaid is finally important-ish (I kept forgetting about her until recently), a bad ending has been added (ha ha ha ha ha), and the Confusion Zone is confirmed to be in version 5.

Also several bugs have been fixed unless I failed at that. :))



(My cheerfulness is a façade by the way. I worry a lot about Lily and others.)
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Offline alfasketer

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Re: Progress and Future Versions (spoilers)
« Reply #288 on: 28 December 2015, 22:27:55 »
!!150 HP!!
O_O
All your Doom belongs to fuckin alfa, ****

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Re: Progress and Future Versions (spoilers)
« Reply #289 on: 28 December 2015, 22:31:03 »
Yes. Enough to (currently) survive one death trap.


I found issues with the password thing in Servant Quarters RR (beta testers know what I mean).
I've had to change those entirely. (Konami code is okay, but the other two… aren't. :-/ )


EDIT:
There might be a miscalculation somewhere, though; I ended up with 195 max Acidic Bubble mana instead of 200.
« Last Edit: 29 December 2015, 01:36:57 by Kim Tyranto »
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Re: Progress and Future Versions (spoilers)
« Reply #290 on: 16 April 2016, 07:25:51 »
Right. Could someone with Cave Editor or Booster's Lab please check Reservoir RR to see if I haven't named the mermaid yet?

(Her name will become Aziza, but if people like her current name enough... plan B! Whatever that is.)
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No such map :P

There is, however, no name for her within Reservoir TR.


I have begun work on the sprites of two sisters. They are blonde. They have a Thunder affinity. The one is half-asleep and the other is awake. One speaks like a Valley Girl (trope), the other uses archaic terms like "thou" and "thee" and "thy" and "thine" and "hast" and "hath".
If the past hurts, then will the future heal?

(Wife of Aidan "Gale".)
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No such map :P

There is, however, no name for her within Reservoir TR.


I have begun work on the sprites of two sisters. They are blonde. They have a Thunder affinity. The one is half-asleep and the other is awake. One speaks like a Valley Girl (trope), the other uses archaic terms like "thou" and "thee" and "thy" and "thine" and "hast" and "hath".
Thanks.

I uses archaic terms; I'll need help with that.
N uses valley girl speak (like, totally whatever); that, I'll probably have to try and figure out for myself.
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Offline King (2.0)

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Re: Progress and Future Versions (spoilers)
« Reply #293 on: 26 October 2023, 19:01:28 »
So old thread is old but is more than just a memory. So I decided to take the various maps I had put onto the Lunar Shadow Wiki and put them together:

As you can guess, it's unfinished and I'm still not sure if I've connected the maps correctly. Also the long section left of the Entrance represents the bad ending you can get at the start of the game.


Then I went back to this thread, made use of the colour coded maps Cibryll (aka Ariana/Yui Seymour) created for this thread and updated the map.
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Re: Progress and Future Versions (spoilers)
« Reply #294 on: 26 October 2023, 22:30:39 »
… long part… left of LS Castle Entrance… is bridge… so fitting…

… area before Entrance… naming it either Castle Gate or Malice Bridge…

… unless XSP notes have other names…
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