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Author Topic: Ideas  (Read 314 times)

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Offline Lunaris

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Ideas
« on: 29 January 2015, 13:26:32 »
I hope you're okay with me making this thread, Kim; I figured it might be helpful to keep track of your current ideas. Otherwise you could always merge it with one of the other threads, if possible.


Anyway, I have an idea: a bonus boss in the Tower area.
Sycor again, though this time more harder than the previous battle.
More HP, a new strategy, and... who knows, maybe a reward?
The arena, a hallway filled with death traps and very small platforms.
On the start of the battle, however.. those platforms vanish, save for one.
Reaching Sycor will be harder, though - it would require all bosses, save the "Ending Bosses" for the best ending, to have been defeated.
One of the ways to get closer to Sycor in the boss fight would be using those mini-cores as platforms.
While it may rely on fake difficulty as well, it still would be challenging.

I am, of course, probably as mad as a hatter here; you would need superb timing and high HP, not to mention powerful attacks at their best possible levels. But still, a challenge nonetheless.

If people could handle 3-HP runs of Cave Story, why not have a 3-HP run mode in the mod as well that removes the Life Capsules to prevent taking one by accident?

Also, what about Newerth's history? Historians might find it interesting, as might some other people (such as myself).

Feel free to use the ideas, if you'd like :)
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Re: Ideas
« Reply #1 on: 29 January 2015, 23:08:58 »
... thanks, I guess.

First off, that would be pure evil and if I do decide to include an idea, I'd like the opinions of the players first.
Sycor is a powerful foe. I won't be able to change its HP since the first battle would also have the new HP, and it requires ASM hacking. Google it if you don't know what it is.

Secondly, it has been suggested already and I'm considering it.

Thirdly, that's actually a good idea, though I have no idea where to begin.
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Offline Lunaris

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Re: Ideas
« Reply #2 on: 30 January 2015, 15:41:03 »
... thanks, I guess.
No problem :)

First off, that would be pure evil and if I do decide to include an idea, I'd like the opinions of the players first.
Sycor is a powerful foe. I won't be able to change its HP since the first battle would also have the new HP, and it requires ASM hacking. Google it if you don't know what it is.
Gotcha.

Secondly, it has been suggested already and I'm considering it.
Oh. Was it someone at the Cave Story forums?

Thirdly, that's actually a good idea, though I have no idea where to begin.
Why not with the events that led up to the beginning of the mod, first?



Ooh, I've another idea - Level 1 Boss Mode.
Basically, it just makes all weapons go to Level 1 for boss fights.

... but that's most likely a silly idea, though people might enjoy challenging themselves.
« Last Edit: 30 January 2015, 15:43:06 by Lunaris »
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Destiny... Fate... Dreams... These unstoppable ideals are held deep in the heart of man. As long as there are people who seek freedom in this life, these things shall not vanish from the Earth...

Offline RKS

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Re: Ideas
« Reply #3 on: 30 January 2015, 18:26:40 »
Oh. Was it someone at the Cave Story forums?
No, the Vresun forums.
My cousin, Caitlin.

Why not with the events that led up to the beginning of the mod, first?
That could work, though it would involve the (planned) prequel.

Ooh, I've another idea - Level 1 Boss Mode.
Basically, it just makes all weapons go to Level 1 for boss fights.

... but that's most likely a silly idea, though people might enjoy challenging themselves.
That's actually another interesting idea :o

Though, I'll have to see what those who played the mod would feel about such a thing.
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Offline alfasketer

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Re: Ideas
« Reply #4 on: 31 January 2015, 19:41:32 »
Ideas, huh?


Invisible mini-boss (Grave Keeper) later in the game (I Know I Demanded for it a long time ago but i know it will be great. This is still your mod tho.)

 Ending Plot Twist. Why not? Something mind shattering like the plot twist from Aria of Sorrow.


I can't think of more.
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Re: Ideas
« Reply #5 on: 31 January 2015, 19:59:35 »
Ideas, huh?


Invisible mini-boss (Grave Keeper) later in the game (I Know I Demanded for it a long time ago but i know it will be great. This is still your mod tho.)
Doable; I'll consider it.
Though, in the event that it is added to the mod, it would probably be the second invisible boss.

The Castle thread (spoilers on the past, present and future areas, as it's in one map).
The Corrupt Moon, the Hallow Sun. Two areas made both of machinery and magic.
Those two areas, though not accessible in Lunar Shadow, still play a vital part in Lunar Soul.

One of the areas in the Tower will let one change the position of the two areas. Either the "moon" will be near the Top Floor and the "sun" near the top part of the Tower, or the other way around.
Two bosses can only be battled when the moon is on their side of the castle, and a third boss becomes visible if the sun is on its side (otherwise it's invisible; it's minions are still visible though).
That boss will act like the (normal) Core from vanilla Cave Story.

This will also relate to the three endings I've planned~

Ending Plot Twist. Why not? Something mind shattering like the plot twist from Aria of Sorrow.
I might already have one planned ;)
Though, whether it's mind shattering or not, I don't know.

I'm not ready yet to state what the planned plot twist is, but I'll probably post it later. It will tie in with two of the three planned endings.

(It'll most likely be a wall of text.)
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Re: Ideas
« Reply #6 on: 31 January 2015, 21:48:47 »
In fact I hope you never ever post the twist before the mod is released Because the Twist isn't a Twist if you know where the whole thing began twisting...   Yeah.

I bet that the plot twist will be awesome. And I'm happy that you'll use the invisible boss :) .
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Offline Lunaris

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Re: Ideas
« Reply #7 on: 01 February 2015, 20:43:18 »
The Castle thread (spoilers on the past, present and future areas, as it's in one map).
The Corrupt Moon, the Hallow Sun. Two areas made both of machinery and magic.
Those two areas, though not accessible in Lunar Shadow, still play a vital part in Lunar Soul.

One of the areas in the Tower will let one change the position of the two areas. Either the "moon" will be near the Top Floor and the "sun" near the top part of the Tower, or the other way around.
Two bosses can only be battled when the moon is on their side of the castle, and a third boss becomes visible if the sun is on its side (otherwise it's invisible; it's minions are still visible though).
That boss will act like the (normal) Core from vanilla Cave Story.

This will also relate to the three endings I've planned~
Wow, you've planned some things in advance, huh? :o

I might already have one planned ;)
Though, whether it's mind shattering or not, I don't know.

I'm not ready yet to state what the planned plot twist is, but I'll probably post it later. It will tie in with two of the three planned endings.

(It'll most likely be a wall of text.)
Cue the wild and possibly ridiculous guesses?
Though those could be good for a laugh or two. :)



You mentioned three endings, so I take it that "leaving the castle" doesn't count as one?
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Offline RKS

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Re: Ideas
« Reply #8 on: 02 February 2015, 18:01:19 »
Wow, you've planned some things in advance, huh? :o
I guess you can say that.
One thing I haven't planned in advance, though, would be the various cutscenes that will appear.
(Except, of course, part of the plot twist scene, which involves... plot twists.)

Cue the wild and possibly ridiculous guesses?
Though those could be good for a laugh or two. :)
If people want to guess what might the plot twist be, I won't mind. :))

You mentioned three endings, so I take it that "leaving the castle" doesn't count as one?
Technically, not, but it's the closest thing to an ending at the moment.

Might make it the worst ending in the future, though (making Lunar Shadow a mod with four endings). I mean, if you just up and left then Newerth would be mostly lifeless several days after that.
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Offline Dianke

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Re: Ideas
« Reply #9 on: 08 February 2015, 17:18:16 »
My guess? The castle master is actually the brother of the protagonist, and his sister is actually the true final boss instead of his biological sister.


Anyway, I have an idea: some skeletal enemies.
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Offline RKS

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Re: Ideas
« Reply #10 on: 09 February 2015, 02:29:11 »
Skeletal bats will most likely appear in the mod soon (credit to knuckles5577 of the Cave Story fora :) )... and your guess is entirely incorrect.
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Re: Ideas
« Reply #11 on: 26 February 2015, 01:55:07 »
If there is a Confusion Zone, just how confusing will it be?
The longer you wait for destiny to call you, the more destiny will not call you. ~ Mia Kousen

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Offline RKS

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Re: Ideas
« Reply #12 on: 26 February 2015, 18:15:45 »
VERY.

You know those slopes?
Code: [Select]
\
 \            displayed


 /
/             where the player can actually walk

Yeah.

And fake spikes, and things that don't even look like spikes being, well, spikes.

All in all, a lot of fake difficulty for the sake of confusing the player.

That said, it's not 100% certain that it will actually appear.
It might appear. It might not appear. It might be outright replaced.
I myself have absolutely no freaking idea.
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Re: Ideas
« Reply #13 on: 17 August 2015, 20:54:43 »
Wow. This tread wasn't active for a time.
My idea is to have opening movie for the mod. How this is possible.
In the mod Rave Story Bootleg the "videos" are actualy pictures with the code changing to the next pic every frame, creating something like a movie. And music can be put in, and synchronised. Like this we can change any map (In this case Kim Tyranto Presents) into a movie. If we have an animator we can do it, but I dont know if we will find any. And just so you get my idea I immagined the opening movie to be something like this one.



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Re: Ideas
« Reply #14 on: 17 August 2015, 21:51:51 »
I think the "Kim Tyranto Presents" map hides a secret.
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