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Author Topic: Bug List (potential spoilers)  (Read 189 times)

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Offline RKS

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Bug List (potential spoilers)
« on: 28 January 2015, 12:05:55 »
Bug lists will be posted here, for each version, if possible. Intentional bugs will not be listed here, unless people seem to think that it's a glitch or a bug.


Though, at the moment, I kinda forgot to make a list of those... ^^;
« Last Edit: 28 January 2015, 12:26:26 by Kim Tyranto »
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Re: Bug List
« Reply #1 on: 28 January 2015, 12:07:34 »
VERSION 2:

- some Life Capsules might not heal the player; best double-check all the maps with Life Capsules in case (Entrance done)
- final Laboratory room has no sign regarding the invisible floor

List updated 22:46 [GMT+0] on 5 February 2015
« Last Edit: 05 February 2015, 00:46:11 by Kim Tyranto »
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Re: Bug List (potential spoilers)
« Reply #2 on: 30 January 2015, 15:53:40 »
Assuming a bug report can be posted here:

Something minor, but some of the foreground tiles in the Entrance area (particularly the moving blocks) look weird, that's probably just me though.

Also, Frustration becomes more powerful, the more the Pokémon dislikes the Trainer.
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Re: Bug List (potential spoilers)
« Reply #3 on: 30 January 2015, 18:32:03 »
Bug reports can be posted here, or in the main thread. :)

1. I'll fix that eventually.
2. Intentional mistake - the witch thinks Frustration is more powerful if the user likes the target, but it isn't. (You're honestly the first person to actually comment on that :o )
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Re: Bug List (potential spoilers)
« Reply #4 on: 31 January 2015, 18:44:19 »
When standing on the ground, the young witch's blinking animation has the staff vanish. This only applies when facing right; she holds the staff when blinking and facing left.



EDIT: ... either I'm imagining things or that yellow bar looks different than it did yesterday. :o
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Re: Bug List (potential spoilers)
« Reply #5 on: 31 January 2015, 19:12:06 »
When standing on the ground, the young witch's blinking animation has the staff vanish. This only applies when facing right; she holds the staff when blinking and facing left.
Thank you for noticing that.
It shall be fixed in version 3. :)


EDIT: ... either I'm imagining things or that yellow bar looks different than it did yesterday. :o
Nah, you're not imagining things. :))
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Re: Bug List (potential spoilers)
« Reply #6 on: 01 February 2015, 21:57:03 »
I've mentioned the moving blocks thing before; a screenshot of that:
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When coming through the Entrance Warp Door, there's no way back up from the Entrance save point, at least, not that I know of. This only applies the first time, though.
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The Laboratory spikes are very harmless. This is known already, but a screenshot helps anyway.
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I'd consider giving them names, but that'd just be ridiculous and stuff.

Oh, and what's those spinning things?
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Re: Bug List (potential spoilers)
« Reply #7 on: 02 February 2015, 17:47:02 »
1. Yeah, it does look a bit weird. Definitely to be fixed.
2. I really ought to fix that as well.
3. Definitely to be fixed, unless I'm pure evil and deliberately place harmless spikes among harmful ones. Which I wouldn't.
Also, those are the things that the armored roaches throw at you, though they defy gravity for whatever reason. Mostly.
Being a Laboratory, I guess it was an experiment?
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Re: Bug List (potential spoilers)
« Reply #8 on: 20 February 2015, 22:41:18 »
I started the game and i decided to go full What if-er and shake things up. I went to the tower and fight Grialdyn and gave the Invidia to the witch then I went to the Reservior and when the Invidia was supposed to vanish it shows invisible text box and the sound of typing. Also the witches are still @$$#0!3$$ even after I saved them.
I feell bad that I make more work for you. :(


Assuming this can go here, instead of the beta bug list that cannot be seen by, well, Shane (being the only member not able to see the beta board for LS) and most future members and also guests.
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Re: Bug List (potential spoilers)
« Reply #9 on: 21 February 2015, 00:12:01 »
Official version bugs go in this thread.
Beta version bugs go in the beta bug list thread.

Yet another bug to fix~
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Re: Bug List (potential spoilers)
« Reply #10 on: 22 February 2015, 10:55:24 »
Current to-fix list:
  • Visible Grialdyn while Newerthian Clock displays sun
  • Invisible text box and sound at Reservoir W (?) where the witches are
  • Even if you use the Life Pot on Shinica they still are angry-evil-ish
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Re: Bug List (potential spoilers)
« Reply #11 on: 26 February 2015, 01:59:04 »
Those fixed yet?
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Re: Bug List (potential spoilers)
« Reply #12 on: 26 February 2015, 18:25:52 »
1. I hope so.
2. It should be, there was a missing <END from the Invidia scene.
3. Again, I hope so.
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Re: Bug List (potential spoilers)
« Reply #13 on: 31 March 2016, 11:38:01 »
Any bugs you guys can find, please report 'em in this thread. (Like Life Capsules in 3-HP mode. Or mandatory bosses becoming optional instead. Or... TYPOS which may or mayn't be funny.)
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Re: Bug List (potential spoilers)
« Reply #14 on: 31 March 2016, 13:16:02 »
Well, I did find a life capsule in 3HP mode, it was in the Confusion Zone, past a door in Top Floor.


I think the second Alexis fight should stay optional, though -- if it becomes mandatory, won't it become impossible to get the ending variation where nobody gets saved?


Also:


-- Defeating Ataraxis causes the path to the Confusion Zone to open up, but there is a barrier blocking the way forward and the way back shuts behind you, so if you save in the room with Noxakaisink, you're screwed.


-- Hitting the right side of the screen using the Valkyrie Wings during the epilogue will cause you to fall off the world.


-- You can glitch through walls if you get hit by a moving block and survive by having more than 100 HP.


-- The first phase of the Azehr fight has no ceiling, and you can leave with the Arcanum Infinity. Doing this after the fight will allow you to leave and save in between, while doing this during the fight will cause Azehr to go missing and the game to become unwinnable.


-- Defeating one of Azehr's phases while he is holding onto Serenity will cause Serenity to disappear.


-- Aidan's second phase is vulnerable during the cutscene before it activates.


-- Once, I lost against Ataraxis, but when I came back, she was gone -- I haven't been able to replicate this though.
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