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Author Topic: Progress and Future Versions ZERO (spoilers)  (Read 530 times)

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Offline Lunaris

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Re: Progress and Future Versions ZERO (spoilers)
« Reply #15 on: 23 November 2015, 12:10:37 »
So does Evan start out with a Map System, or what?

Also, remember the two Eron Armweaks. :P

And WORK ON THE SEQUEL OF THIS FIRST; I'm afraid you might forget entirely about it :(
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Offline Sonja

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Re: Progress and Future Versions ZERO (spoilers)
« Reply #16 on: 23 November 2015, 14:52:36 »
Have you ever thought about changing the sounds, Kim?
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #17 on: 24 November 2015, 15:09:03 »
So does Evan start out with a Map System, or what?
I believe so.

Also, remember the two Eron Armweaks. :P
I'm working on the brother's sprites, so there's no excuse to forget him now.

And WORK ON THE SEQUEL OF THIS FIRST; I'm afraid you might forget entirely about it :(
Working on Lunar Shadow is her rent; I don't think she'll forget.

Have you ever thought about changing the sounds, Kim?
Isn't there a program for that?

Anyway, I bring news!

Kim has fallen ill. :(

However, she's decided that Selena Daria van der Merwe (a.k.a. "S.D. van der Merwe", also known as "rainbow-haired girl") will appear as an important character.

You guys know how Gomu Forest lies between the castle and Yes Town?
Yeah, that's basically a weaponless run. (The only thing you have to defend yourself? Three fairies that deal 1 point of damage each.)

The first weapon you will get is the Fireball, which works like it does in Cave Story. S.D. gives it to you (and will be speaking in a very serious manner, weirdly).

Also, S.D. apparently is a Tirahnys Intelligence Agency Special Agent with a gun that fires lightning bolts.

… well, this S.D. is much different from Lunar Shadow's S.D. it seems. :o

Also, the Tainted Garden will use Grasstown's tileset (sort of).
« Last Edit: 24 November 2015, 15:12:15 by Taylor »
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #18 on: 25 November 2015, 06:44:59 »
Kim has fallen ill. :(


Wish her fast recovery from me :)


However, she's decided that Selena Daria van der Merwe (a.k.a. "S.D. van der Merwe", also known as "rainbow-haired girl") will appear as an important character.

You guys know how Gomu Forest lies between the castle and Yes Town?
Yeah, that's basically a weaponless run. (The only thing you have to defend yourself? Three fairies that deal 1 point of damage each.)

The first weapon you will get is the Fireball, which works like it does in Cave Story. S.D. gives it to you (and will be speaking in a very serious manner, weirdly).

Also, S.D. apparently is a Tirahnys Intelligence Agency Special Agent with a gun that fires lightning bolts.

… well, this S.D. is much different from Lunar Shadow's S.D. it seems. :o

Also, the Tainted Garden will use Grasstown's tileset (sort of).
O_o
van der Merwe. Not Bad
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #19 on: 26 November 2015, 16:55:52 »
I will be working on Lunar Shadow ZERO a bit, as well.
(Some of my sprites are already going to be used in the mod.)

However, I believe Kim has yet to approve my changes, but the Cursed Warehouse will likely be a red area.
There will be spikes. And puzzles. >;3


I had posted a list of confirmed characters in the other thread, but somehow my post broke the forums so badly that the ZERO Characters thread was unreadable.
So here it is, hopefully more readable than the previous one ^^;

Hero:
- Evan O'Neill (♂)

Good Guys:
- Shana (my character; Kim says she has an important role and this surprises me) (♀)
- Selena Daria "S.D." van der Merwe (♀)
- Élea (♀)
- Ariâ (♀)
- Ýggdræl (♀)

Bad Guys:
- Castle Master (♂)
- Ciel Sorcière (♀)
- Azehr (×)

Unknown:
- Aion (?)
- Martel (?)

(× - genderless)(♀ - female)(♂ - male)(? - gender unknown)
« Last Edit: 26 November 2015, 17:15:00 by Dianke »
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #20 on: 27 November 2015, 01:00:47 »
"Martel" would possibly be a feminine name while Aion would possibly be a masculine name.
This being Lunar Shadow, though, it might be different.

Theresia: Dear Emile (a Nintendo DS horror-ish game) had a character by that name, who was a female.
And I think some anime called Chrono Crusade had an Aion character who was a guy.
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #21 on: 30 November 2015, 23:17:31 »
All the maps have been added, and… it's some bad news I've got to talk about, first.

With all the important maps, there's no space to add bonus areas for this mod. :(

In fact, only two maps of the Reservoir and Tower areas will appear, and only one map of the Servant Quarters will appear.
The Top Floor has been reduced to 7 maps.

Lunar Shadow's Top Floor has about 14 or 15 maps, the West Tower has 5 maps, the Servant Quarters has about 12 maps, and the Reservoir has about 16 maps.

Kim originally planned for only 93 maps, but later decided that Gomu Forest and Yes Town (part of it, anyway) be added.
However, even she didn't expect some of the areas to be larger than she had thought…
Thus, some of her plans were utterly wrecked by the limit.

This also means that some of the bosses that are chosen will be moved to a different place in some cases… either that, or Kim will have the members choose the bosses based on the areas themselves.
This, she will decide once she releases the next version of Lunar Shadow.

Breakdown of the areas:
  • Yes Town and Gomu Forest combined have about 4 maps. (004 / 101)
    Both are new, and use Mimiga Town's tileset. (Sort of. There are edits, of course.)
    It connects to the Entrance.
  • Entrance is a returning area and has 18 maps. (022 / 101)
    Entrance D is a new map. The area retains its tileset from LS.
    It connects to Gomu Forest, Cursed Warehouse, Laboratory, Lunar Soul, Servant Quarters and Tainted Garden areas, which is a lot.
  • Cursed Warehouse has 13 maps. (035 / 101)
    The entire Cursed Warehouse is a new area and has a reddish theme.
    Fitting of its name, there are crates.
    It connects to the Entrance and Laboratory areas.
  • Laboratory is a returning area, with 14 maps. (049 / 101)
    Laboratory CW, J, H and RL are new areas. The area retains its tileset from LS.
    It connects to the Entrance, Cursed Warehouse and Reservoir areas.
  • Reservoir is a partially-returning area and has 2 maps. (051 / 101)
    Reservoir GB is new, while Reservoir L is the returning area.
    The area retains its tileset from LS.
    It connects to the Laboratory and Lunar Soul areas (GB connects only to the Laboratory).
  • Lunar Soul has 14 maps. (065 / 101)
    The entire Lunar Soul is a new area, too.
    However, its tileset is yet to be created. (I was thinking a tileset with inverted color schemes could work… that, or a pink theme. :P )
    It connects to the Reservoir and Entrance areas, and would have connected to the West Tower area, as well.
  • Servant Quarters has only 1 returning map… Servant Quarters ET. (066 / 101)
    Obviously, it retains its tileset. (Boss? What boss? Is there going to be one? I don't know yet.)
    It connects to the West Tower, Tainted Garden and Entrance areas. It would connect to the Grim Path as well…
  • Tower has two maps and is a partially-returning area. (068 / 101)
    While you may remember Tower SQ from LS, you won't remember Tower MR.
    Whether it retains its LS tileset or uses a new one is yet unknown, however.
    It connects to the Servant Quarters and would have connected to the Lunar Soul area.
  • Tainted Garden has 13 maps. (081 / 101)
    The entire Tainted Garden is new.
    It uses a green themed tileset - it looks a lot like Grasstown's tileset, but with modifications and such.
    It connects to the Entrance, Servant Quarters and Grim Path areas.
  • The Grim Path has 13 maps. (094 / 101)
    The entire Grim Path is new.
    It uses a tileset that is mostly blackish in color. Originally used in the mod of Kim's ex-boyfriend, which had its second release thanks to Taylor and Shane (in late 2013). I improved that tileset somewhat, at least (for one thing, the slopes should look better now).
    In addition, there are several paths that warp around. You may jump down a bottomless pit, only to end up at the top of the area. Or walk down a corridor, only to end at the opposite direction of the same map. It's confusing, to say the least…
    It connects to the Tainted Garden and Top Floor areas, and it would connect to the Servant Quarters as well.
  • The Top Floor is a returning area with 7 maps. (101 / 101)
    It has no new areas, and retains its tileset from LS. The final boss is fought here, but canonically, Evan O'Neill loses…
    It connects to the Grim Path area, and would connect to the Servant Quarters as well.
Some of the maps have been renamed (Entrance XYZ is now Entrance LS, for example, as Xyz is not a boss in LSZ).


And progress on linking the maps together? Well… aside from Yes Town, Gomu Forest and the Entrance area (which is almost finished), I have yet to do that.
The only enemies that exist are those in Gomu Forest, at the moment, as well. And a few Deleet, but that's it.



And what will be made of the inaccessible areas? Let's just say, in-universe, they have yet to be built. ;)


… no, really.






… anyway!
I also spoke to Kim about what she was thinking Evan's specialty could be, and she said… "Serenity's is swimming, but Evan's is unknown since he can't swim".
I suggested double jumping (for Evan), but she said that'd require ASM (which is true, of course).

Hopefully… that can be done…
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Offline alfasketer

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Re: Progress and Future Versions ZERO (spoilers)
« Reply #22 on: 01 December 2015, 06:55:32 »
Double jumping will be OP as fcuk. Other special ability I can think of is slowly regenerating health. Or make him super fast (Like Samus fast)
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #23 on: 01 December 2015, 16:53:26 »
I think double jumping wouldn't be over-powered, as long as the areas are made to accommodate for that.

But double jumping as well as flying, though… that would be over-powered. (Jump, jump again in mid-air, and fly off into the sunset where the castle master goes WTF. That should seriously be a thing though.)


I take it LS-Alexis will also make an appearance?
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #24 on: 03 December 2015, 01:47:01 »
* quadruple-jumps onto the thread *
* plants a flower *
* quintuple-jumps away from the thread *
* flower explodes and sets the entire castle on frozen fire *
* triple-jumps all the way to the end *

That would be OP as who-knows-what, I would estimate.
(Seriously, triple-jumping and quadruple-jumping and quintuple-jumping is interestingly over-powered. Much like some OOPArts.)
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #25 on: 04 December 2015, 18:25:55 »


YOU ARE BEING WATCHED

So yeah, that is the Lunar Soul E room. (Bugged at the moment, but I can fix it with what I learned when I made my epic failure of a mod.)

By the way… the Lunar Soul area? It gets weird. One moment you are in a pinkish-whitish room (like that), the next you are in a room that is black and bluish or something.

Double jumping will be OP as fcuk.
Not necessarily.
I have made some of the areas with double jumping in mind, though if double jumping will not appear, flight will be helpful.
The Tainted Garden, especially. * casually flies away *

I think double jumping wouldn't be over-powered, as long as the areas are made to accommodate for that.

But double jumping as well as flying, though… that would be over-powered. (Jump, jump again in mid-air, and fly off into the sunset where the castle master goes WTF. That should seriously be a thing though.)
… well, I can think of a way around that:
Flight cannot be enabled at the same time as double jumping.

I take it LS-Alexis will also make an appearance?
I know not the answer to that, yet.

* quadruple-jumps onto the thread *
* plants a flower *
* quintuple-jumps away from the thread *
* flower explodes and sets the entire castle on frozen fire *
* triple-jumps all the way to the end *
Wat

That would be OP as who-knows-what, I would estimate.
(Seriously, triple-jumping and quadruple-jumping and quintuple-jumping is interestingly over-powered. Much like some OOPArts.)
WAT
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #26 on: 05 December 2015, 17:14:00 »


YOU ARE BEING WATCHED

So yeah, that is the Lunar Soul E room. (Bugged at the moment, but I can fix it with what I learned when I made my epic failure of a mod.)
Is there a moving block in that room?

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Re: Progress and Future Versions ZERO (spoilers)
« Reply #27 on: 06 December 2015, 15:45:46 »
Could be. How else would one be able to get back up there? :P

Anyway… I take it one of the first things to do is to get something that can break certain blocks?
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Re: Progress and Future Versions ZERO (spoilers)
« Reply #28 on: 14 December 2015, 22:13:59 »
1. Quests: obtain a weapon that can break those blocks.
2. Yes, there's a moving block. (I checked just now, since Dia worked on LSZ on my computer.)
3. Dimension distortions.
All posts made by this account preceding 19 Jan 2021 were Cibryll...

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Re: Progress and Future Versions ZERO (spoilers)
« Reply #29 on: 15 December 2015, 09:58:56 »
To repeat what Kim said: one of the first goals is to obtain a weapon that can break star blocks, which the Fireball cannot do.

This is pretty much mandatory, as you cannot go deeper into the Lunar Soul or Cursed Warehouse areas without such a weapon.
You can access Servant Quarters and Tower, as of now (I was working on it a few minutes ago).

However, the Servant Quarters cannot be entered to access the Tainted Garden at this time. The Tainted Garden is blocked off with destroyable blocks.

There is also a Tainted Garden Balcony, which is the title screen. When it is added, I hope that you guys and gals will enjoy the view :P

So, have some screenshots.
(click to show/hide)
(click to show/hide)
(click to show/hide)

Until my next post, nyan~
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