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Author Topic: Lunar Shadow Zero  (Read 301 times)

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Offline RKS

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Lunar Shadow Zero
« on: 30 January 2015, 19:03:51 »
Basically, this is the general thread for Lunar Shadow Zero, the planned prequel for Lunar Shadow. It will most likely be worked on once Lunar Shadow is finished.

Story:
All I have thought of thus far, regarding this story, is that the hero of this mod is the father of Lunar Shadow's protagonist, and he (canonically) dies at the end of the mod at the hands of the castle's master. (Which also results in some ruin in the areas; for instance, some of the areas in this mod can't be accessed in the sequels because of this.)

Planned areas:
As this is a prequel that takes place at the time the castle was being built, not all of the areas will be available. The available areas are:
  • Entrance (and by extension, Yes Town; connects to the Cursed Warehouse, Lunar Soul, Laboratory, Servant Quarters and Tainted Garden areas)
    BOSS AI: to be decided
  • Lunar Soul (it has a weird device that powers the castle via moonlight; connects to the Entrance area)
    BOSS AI: to be decided
  • Cursed Warehouse (connects to the Entrance and Laboratory areas)
    BOSS AI: Red Demon
  • Laboratory (lacks Sycor; connects to the Entrance and Cursed Warehouse areas)
    BOSS AI: to be decided
  • Tainted Garden (connects to the Entrance and Grim Path areas)
    BOSS AI: to be decided
  • Grim Path (connects to the Tainted Garden, Servant Quarters and Top Floor)
    BOSS AI: to be decided
  • Top Floor (connects to Grim Path; the Castle Master and his sister are bosses in this area)
    BOSS AI: the Castle Master
  • Servant Quarters (connects to Entrance and Grim Path)
    BOSS AI: to be decided

Bonus areas:
None have been planned. When I figure out how the maps will fit in, I will add bonus areas.

Other information is currently to be planned, though.
« Last Edit: 24 August 2015, 01:10:21 by Kim Tyranto »
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Re: Lunar Shadow Zero
« Reply #1 on: 30 January 2015, 19:31:06 »
Sound like a promising prequel. And is it me or the titles for the prequel and sequel resembles the tittles of Mega Man X and Mega Man Zero :D
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Re: Lunar Shadow Zero
« Reply #2 on: 30 January 2015, 20:04:46 »
Sound like a promising prequel.
Thank you. :)

And is it me or the titles for the prequel and sequel resembles the tittles of Mega Man X and Mega Man Zero :D
The titles do resemble those of the Mega Man games, yes. :)
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Re: Lunar Shadow Zero
« Reply #3 on: 07 March 2015, 11:55:27 »
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Re: Lunar Shadow Zero
« Reply #4 on: 08 March 2015, 22:05:52 »
That would actually be pretty sweet; we know next to nothing about the spoiler guy.
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Re: Lunar Shadow Zero
« Reply #5 on: 08 March 2015, 22:41:28 »
Dianke is correct.
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Re: Lunar Shadow Zero
« Reply #6 on: 23 March 2015, 10:27:48 »
You know, I've been thinking, and...

I think we need Zero as a bonus boss.
Somehow.
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Re: Lunar Shadow Zero
« Reply #7 on: 26 March 2015, 18:13:52 »
Uh
I haven't even thought about that
And I haven't even started on LSZ

Though

I have some basic planning done, at least
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Re: Lunar Shadow Zero
« Reply #8 on: 14 June 2015, 13:23:41 »
Zero as a bonus boss would be pretty interesting, but it would probably be a pain to code.
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Re: Lunar Shadow Zero
« Reply #9 on: 21 October 2015, 18:04:46 »
Right.

While my computer is not working, and I'm not playing video games on Amy's computer (I started that today), I'm busy with planning this mod.

I've decided that the areas will use the same tilesets, but look different than it does in Lunar Shadow. Two years is enough time to repair damage caused by the hero, isn't it? :P

(I also should thank Amy for letting me borrow her computer. I already did, but I thank her a lot. :) )
« Last Edit: 21 October 2015, 18:07:18 by Kim Tyranto »
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Re: Lunar Shadow Zero
« Reply #10 on: 27 October 2015, 12:16:42 »
So whats-his-name ruined the castle, got killed by the castle master, and then the castle was rebuilt, only for it to be destroyed after the castle master is defeated about two years later?
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Offline AuroraDash

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Re: Lunar Shadow Zero
« Reply #11 on: 27 October 2015, 19:02:52 »
So whats-his-name ruined the castle, got killed by the castle master, and then the castle was rebuilt, only for it to be destroyed after the castle master is defeated about two years later?

In the SS timeline, it gets rebuilt AGAIN two more years later :3
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Re: Lunar Shadow Zero
« Reply #12 on: 01 November 2015, 16:33:20 »
So whats-his-name ruined the castle, got killed by the castle master, and then the castle was rebuilt, only for it to be destroyed after the castle master is defeated about two years later?
Yes. Except, two years after the events of Lunar Shadow, the castle is back, and thus the events of Lunar Shadow X take place.

So, in short, the current timeline is:

2013 - Lunar Shadow ZERO
2015 - Lunar Shadow
2017 - Lunar Shadow X

Note, however, that it's not 100% decided yet that Lunar Shadow X takes place in 2017, though.
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Re: Lunar Shadow Zero
« Reply #13 on: 03 November 2015, 18:29:55 »
If LSX does take place in 2017, does this mean that the timeline that is known as the SS timeline which is known as that which is known as the Solar Shadow timeline is canon as well?
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Re: Lunar Shadow Zero
« Reply #14 on: 23 February 2016, 17:56:20 »
One of my "Apocalyptic Wind Tower" characters, Sonia Routen, was planned, apparently to be replaced with Ciel Sorcičre.

... so, should Sonia make some kind of appearance?
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