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Author Topic: Topic for unsorted ideas...  (Read 126 times)

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Offline RKS

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Topic for unsorted ideas...
« on: 09 May 2021, 14:05:37 »
Yeah, I had an idea... so here it is...

A game where dungeons are randomly generated using card items...
Using a "Flame" card generates a fire-theme dungeon... a "Frost" card, ice... an "Ocean" card, water... with drowning hazards... a "Sand" card, a dungeon with a desert theme...

Of course monsters will vary, but their powers should ideally scale with the player's... so basically, if the player levels up, all monsters level up...

That said, this is all I have right now... I guess it is better nothing...
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Re: Topic for unsorted ideas...
« Reply #1 on: 11 May 2021, 15:30:27 »
Yeah, I had an idea... so here it is...

A game where dungeons are randomly generated using card items...
Using a "Flame" card generates a fire-theme dungeon... a "Frost" card, ice... an "Ocean" card, water... with drowning hazards... a "Sand" card, a dungeon with a desert theme...

Of course monsters will vary, but their powers should ideally scale with the player's... so basically, if the player levels up, all monsters level up...

That said, this is all I have right now... I guess it is better nothing...
I like this. You could have the final boss unlocked by creating and completing a dungeon from each element. After the final boss is defeated, you can fuse cards to create new dungeons. Once all combinations are unlocked, you can unlock the final boss's stronger form. Then you can combine all the cards into a bonus dungeon complete with secret boss.
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Re: Topic for unsorted ideas...
« Reply #2 on: 11 May 2021, 16:39:34 »
That sounds great... :-)

We can have grotto-like areas like Dragon Quest IX, as post-game areas... beat the final boss, dozens of side quests get unlocked with grotto cards as rewards... and stronger palette swaps (with minor alterations, such as a normal bat enemy with a palette swap that has four bladed wings)...

In fact, all palette swaps should have modifications... a falcon, with a black-winged falcon with blue flames... :-b

Also... a monster coliseum where monsters battle each other, and you can bet currency on who will win... like in DQ3...
(Of course, it should be late-game to avoid getting the currency limit too early...)

Maybe even a class system like Final Fantasy... though with the Tactics' sort of requirements (master 3 abilities of Class A to unlock Class D, for example) instead of being tied to crystals...

(Incidentally, that final stone in LS that turns red...? That text is not applicable to Newerth, but rather the planet Phierce... :-b )
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Re: Topic for unsorted ideas...
« Reply #3 on: 12 May 2021, 14:49:01 »
That sounds great... :-)

We can have grotto-like areas like Dragon Quest IX, as post-game areas... beat the final boss, dozens of side quests get unlocked with grotto cards as rewards... and stronger palette swaps (with minor alterations, such as a normal bat enemy with a palette swap that has four bladed wings)...

In fact, all palette swaps should have modifications... a falcon, with a black-winged falcon with blue flames... :-b

Also... a monster coliseum where monsters battle each other, and you can bet currency on who will win... like in DQ3...
(Of course, it should be late-game to avoid getting the currency limit too early...)

Maybe even a class system like Final Fantasy... though with the Tactics' sort of requirements (master 3 abilities of Class A to unlock Class D, for example) instead of being tied to crystals...

(Incidentally, that final stone in LS that turns red...? That text is not applicable to Newerth, but rather the planet Phierce... :-b )
Dragon Quest IX's grotto was quite interesting and something like that could work. Perhaps it could be possible to make more difficult dungeons if you fuse two of the same card? Or if you complete a dungeon, you can choose to upgrade the card to create more difficult dungeons?
Palette swapped enemies I'd be fine with, if only because it reminds me of the old JRPG games I've played.

A monster coliseum would be nice. One of the classes could have a skill that allows them to recruit monsters for the coliseum, and there could be exclusive monsters there. Hell, you could even have rematches with all the bosses in the game.

Also there's a red stone in Lunar Shadow? Huh, that's new.
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Re: Topic for unsorted ideas...
« Reply #4 on: 12 May 2021, 15:36:54 »
It turns red after the final cutscene with Valerie Horton...

...

A class could use card-fighting like KHCOM, just with Ace to King (and Joker)... each suit representing an element (Fire, Earth, Water, Air)... Jokers are completely random elements and damage...

(Just silliness... :-b)

The first RPG Charlie played was Grandia 2 (PC), and it had palette swaps too... though I like the Land Cougar and Snow Leopard monsters best... <3

Maybe we can have a whole family of feline foes...

And other families (insect, arachnid, machine, etc.) as well...

Some weapons are more effective on specific monster "families" than usual, like... "Dragonslayer" being stronger against dragons... or "Fishing Spear" being more effective against fishes...

Maybe add elemental imbuing (i.e. "Fire Fishing Spear" = "Fishing Spear" + "Flame Gem")...

So many ideas~...
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