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Author Topic: Selenic Shadow  (Read 529 times)

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Offline RKS

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Selenic Shadow
« on: 13 June 2016, 15:22:22 »
Betcha nobody (who's a forum member here, at least) saw this coming :P

Anyway, this is my second official mod, and the umpteenth work in the Lunar Shadow Project. (I lost track.)

You control Selena Daria van der Merwe, who wakes up in a weird place.

This mod is non-canon. (In fact, this mod doesn't even have a cannon.)

Downloads:
  • Demo 1: released on 13 June 2016
  • Demo 2: released on 12 July 2016

Screenshots:
(click to show/hide)
(click to show/hide)
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(click to show/hide)

There are many bosses at the time. The demo ends at "Death", according to Ariana.

Any bugs found, post 'em in this thread and I'll fix them as soon as possible. (Assuming I'm able to; one of the screenshots has a bug I can't fix.)
« Last Edit: 12 July 2016, 16:23:26 by Kim Tyranto »
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Offline AuroraDash

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Re: Selenic Shadow
« Reply #1 on: 13 June 2016, 17:43:54 »
That was really interesting! Played through it, didn't find any bugs.


The story was great :)
Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge
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Re: Selenic Shadow
« Reply #2 on: 14 June 2016, 15:18:12 »
A new mod,huh  :o
Sadly, exams lasts to 23th, so busy as fcuk :(
I'm gonna try it when i'm finished.

All your Doom belongs to fuckin alfa, ****
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Re: Selenic Shadow
« Reply #3 on: 14 June 2016, 16:10:46 »
That was really interesting! Played through it, didn't find any bugs.


The story was great :)
Thanks :))

A new mod,huh  :o
Sadly, exams lasts to 23th, so busy as fcuk :(
I'm gonna try it when i'm finished.
Alright.

By the way, I should thank you for the mod's name. :)

(If you're wondering why… this post. Though, I forgot to mention it in the readme file, which will be fixed in the next release.)
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Re: Selenic Shadow
« Reply #4 on: 14 June 2016, 18:08:36 »
Alright.

By the way, I should thank you for the mod's name. :)

(If you're wondering why… this post. Though, I forgot to mention it in the readme file, which will be fixed in the next release.)
Yeah, I figured that just by seeing the name :P
All your Doom belongs to fuckin alfa, ****
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Offline RKS

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Re: Selenic Shadow
« Reply #5 on: 14 June 2016, 20:18:23 »
May as well post some future plans:

1. "Grié'dır: Sound" will have a song-related puzzle. (X-Calibar gave me the idea; he was the first person to know about the mod.)
2. "Grié'dır: Star" will have two items that can be obtained.
3. Three other playable characters. Who? I'll not say. However, I have yet to work on their sprites.
4. A few familiar faces will appear. Again, I'll not say. However, most of their sprites are finished.
5. "Grié'dır: Darkness" will have everything (terrain-wise) invisible. Foes will mostly be visible.
6. "Grié'dır: Thunder" will have three boss fights.
« Last Edit: 14 June 2016, 21:16:57 by Kim Tyranto »
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Re: Selenic Shadow
« Reply #6 on: 14 June 2016, 21:16:43 »
@AuroraDash: might I please add Andrea Yauman as a character within Selenic Shadow? ???

(If so, might I have her sprites please?)
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Offline AuroraDash

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Re: Selenic Shadow
« Reply #7 on: 15 June 2016, 07:18:59 »
May as well post some future plans:

1. "Grié'dır: Sound" will have a song-related puzzle. (X-Calibar gave me the idea; he was the first person to know about the mod.)
2. "Grié'dır: Star" will have two items that can be obtained.
3. Three other playable characters. Who? I'll not say. However, I have yet to work on their sprites.
4. A few familiar faces will appear. Again, I'll not say. However, most of their sprites are finished.
5. "Grié'dır: Darkness" will have everything (terrain-wise) invisible. Foes will mostly be visible.
6. "Grié'dır: Thunder" will have three boss fights.

Ooh, exciting~ :3


@AuroraDash: might I please add Andrea Yauman as a character within Selenic Shadow? ???

(If so, might I have her sprites please?)

Sure~! She doesn't have a full spritesheet, only normal and walking sprites, I hope that's good enough:

Entryway / Moss Garden / Elevator / Magic School / Ice Prison / Splendid Tower / Technology Tower / Sky Platform / Hidden Attic / Genocide City

Poison's Lair / Shade Hollow / Backwoods / The Remnant / Underpath / Sorrow Peak / Energy Centre / Fire Hole / North Edge
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Offline RKS

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Re: Selenic Shadow
« Reply #8 on: 15 June 2016, 10:36:28 »
Thank you~ :))


By the way…
I'm working on this to try and cheer Dia up.

#BringBackDiankesSmile right?
« Last Edit: 15 June 2016, 11:29:13 by Kim Tyranto »
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Re: Selenic Shadow
« Reply #9 on: 17 June 2016, 16:05:32 »
#BringBackDiankesSmile
Bring it back! Bring it back!
#BringBackDiankesSmile
Bring it back! Bring back Dia's smile!
A Dianke without a smile is not a Dianke!
A Dianke with a smile is a Dianke!

#BringBackDiankesSmile
Bring it back! Bring it back!
#BringBackDiankesSmile
Bring back Dianke's smile!


Also apparently there's more songs added to the mod including "Laguna Palace" of SaGa 3 (a.k.a. Final Fantasy Legends III). Medal to the badass dude who made that song in Organya format :)
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Re: Selenic Shadow
« Reply #10 on: 17 June 2016, 18:19:17 »
My smile cannot be brought back, but I appreciate it…
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Re: Selenic Shadow
« Reply #11 on: 20 June 2016, 21:41:46 »
Alright! I'm taking over this project, until Kim gets her memory back!

… though, the third Thunder boss crashes the game for some reason. So.

I need a lot of help. (After all, this is the first time I'm working on a mod.)

After the Thunder boss, some animation's supposed to happen, which doesn't because the game crashes at that point.
Do I just scrap that boss until Kim can deal with it (one day), or what?
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Re: Selenic Shadow
« Reply #12 on: 24 June 2016, 10:34:55 »
A new mod,huh  :o
Sadly, exams lasts to 23th, so busy as fcuk :(
I'm gonna try it when i'm finished.
"Exams may be a nuisance, but they are a necessary one." - Quinton.


Alright! I'm taking over this project, until Kim gets her memory back!

… though, the third Thunder boss crashes the game for some reason. So.

I need a lot of help. (After all, this is the first time I'm working on a mod.)

After the Thunder boss, some animation's supposed to happen, which doesn't because the game crashes at that point.
Do I just scrap that boss until Kim can deal with it (one day), or what?
Couldn't you, like… ask the Tribute Site guys for help on that major bug?

Ginevra Wolfhart

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Re: Selenic Shadow
« Reply #13 on: 26 June 2016, 00:55:47 »
Interesting mod…

Loved the Chakram weapon; 21 damage is a lot. (That beats the Blade at the same level, even.)
I had a little trouble with the platforming for some areas, but it's nothing major.

Yeah, the only bug I found is that there's a force field in Grié'dır: Music if you enter from Grié'dır: Disaster.

I cannot wait for the next version, though it seems a bug makes it difficult?
What exactly was changed to that boss, Ariana?
Simulation complete.
Senpai will be mine.
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Re: Selenic Shadow
« Reply #14 on: 26 June 2016, 01:04:18 »
I cannot wait for the next version, though it seems a bug makes it difficult?
What exactly was changed to that boss, Ariana?
I believe I shall have to investigate it myself; from what I saw, Ariana had removed the tiles that would normally hide the boss. Perhaps that is why the mod crashes after defeating the boss?

In the event that I am incorrect… I shall probably ask Noxid on DeviantArt for help on the matter.

[EDIT]
That seems to not be the case. I shall ask Noxid on the matter.
[/EDIT]

That music room bug has been fixed by Kim, before she got amnesia.
« Last Edit: 26 June 2016, 12:24:45 by Dianke »
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