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Author Topic: Lunar Shadow~ The Gauntlet  (Read 164 times)

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Offline King (2.0)

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Lunar Shadow~ The Gauntlet
« on: 13 February 2022, 14:58:16 »
The Announcements Timeline

That's a shame. I could consider making a custom entity just to see if it'd possible but I'm still working on the Custom Boss Rush for my Lunar Shadow copy.  But back to Cleopatre: by optional boss, I mean like WarMech from Final Fantasy/SaGa 1 and 2. In which Cleo is an enemy whose power rivals the game's bosses but isn't a "true" boss so to speak.

Also I've been hearing about a lot of these statues so it'd be interesting to actually see them in Apocalyptic Shadow. I'll also consider suggesting more names for Lunar Shadow enemies who don't already have them.
For the modding side project I did, I did spend time listening to several versions of that theme. I ended up going with the Castlevania Judgement version because I wanted the music to sound consistent.

My side project takes place in an alternate timeline (and is non-canon anyway). Once I've released it here, I've got a lot of pages on the wiki to update.

So during Castlevania: Aria of Sorrow, the true final boss Chaos is revealed to be the source of power for Dracula. The second form has 4 eyes that when taken out, lower the core's defences. Also an invincible dragon that moves around as well. If you're strong enough, you can just attack the core to finish the fight.

Re-watching that fight a week or so ago actually managed to help me move forward in my side project because the Gold Arena's final boss uses a similar premise for it's first form.

Now that I think about it, and considering that Lunar Shadow is designed after Castlevania, maybe the Confusion Zone could reference Aria of Sorrow's Chaotic Realm?

I needed that for the side project I'm working on; though of course in it, Serenity defeats Nemesis and Invidia first, then Aidan before perishing. The bonus dungeon has alternate versions of the characters from different timelines that can be talked to.

I hope it's accurate, you and RKS are the ones who developed the XSP canon to begin with.

For now, it's mostly just me gathering small ideas while I finish the side project (which won't get it's own thread until I'm finished with it),
So far we've got:
  • I've considered redesigning Mechanto Force's battle forms. Instead of being faster versions of the first 3 bosses, the boss has an original design (it's forms have the same colours) and uses the attacks of the first 3 bosses. (Missiles for War Machine, fire for Diamond Dogs and the Nega Rainbow Beam/Laser Planes for Big Boy). And yes, you'll still fight the full 7 forms in Mechanto Mode.
  • An item that allows you to peacefully deal with bosses. I figured if the final boss was going to give the good ending by you sparing them, then having a concept that enforces this would make it easier. Dealing with bosses peacefully allows you to complete the area and access the next sector; you won't obtain that boss's weapon unless you fight them. It won't work on the final bosses or the EX bosses.
  • I might use the <CRE script to create an extended intro for the mod.

As long as you're having fun with this, I'm sure you can do great things. If it makes you feel better, my side project mostly reuses assets as well.

I just thought it was kinda personal. If you're fine with it, I'll see what I can do (since the bonus dungeon in my side project does use the Reservoir maps).
*embraces hug*
Looking good. I won't be joining DRPF just yet because there's a lot I want to do such as finishing Cave Story mods. Side project is going well. All bonus dungeon bosses have been scripted. The rewards are all obtainable. I'm currently testing out the Platinum Arena (which yes I will be using copies of the boss maps for.) Also got dialogue to write and things to change. It's going well.
I sure she understands. Depending on the character, you might easily surpass that number or fail to meet it. For example, Renko Hikawa is a rather obscure so finding of images of her would be hard. Wheras a character like Madoka Kaname would be easier because she's more well known.

In regards to bosses, there is one last one I need to get done for the side project. You'll know who they are when you fight them.
EDIT: Also the weather seems to have improved on my side, it's now sunny! Yay.

* I will be updating this thread once I've gotten to a point where I can release the mod. The post in question will have spoilers, so be warned.*
« Last Edit: 15 February 2022, 12:51:11 by King (2.0) »
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Re: Lunar Shadow~ The Gauntlet
« Reply #1 on: 14 May 2023, 19:15:49 »
So slight change of plans, I will be using this thread for the same purpose as Gun.
Status:
Bronze Arena: Complete but I need to fix a bug where Aidan refuses to show up.
EDIT: Moved the script up a bit and the fight is somehow completely functional.
Silver Arena: Mostly functional though a few things need to ironed out.
Gold Arena: Mostly functional.
Platinum Arena: Final boss is unfinished but all other fights are done.

Digital Boundary: Mostly complete
Challenge Area: First two areas done. Third in progress.
« Last Edit: 14 May 2023, 21:27:40 by King (2.0) »
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Re: Lunar Shadow~ The Gauntlet
« Reply #2 on: 21 May 2023, 15:57:26 »
All 4 maps for the Challenge area are complete. I just need to test them and then either go back to the Arenas or the Digital Boundary.
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Re: Lunar Shadow~ The Gauntlet
« Reply #3 on: 29 May 2023, 00:13:56 »
I decided to add a second bonus dungeon called the Unknown Distortion. It consists of three difficult platforming segments with spikes broken up with harder versions of the final bosses from the first three arenas and various lore about the main antagonist of the Digital Boundary. This also means that the Platinum Arena now has three fights added it to so it now has 8 boss fights in total.
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Re: Lunar Shadow~ The Gauntlet
« Reply #4 on: 05 June 2023, 14:35:05 »
Ended up nerfing the Deathorb Mk: II's final phase and Nemesis & Invidia's HP totals to 400HP to 300HP and from 1000 to 777HP respectively. All boss fights are followed by a short interlude section before the next section.
The basic layout of Unknown Distortion:
  • Unknown Distortion ~ Nested Hate 1
  • Graveyard (Deathorb Mk: II EX)
  • Graveyard (Exit)
  • Unknown Distortion ~ Nested Hate 2
  • Graveyard (Nemesis and Invidia EX)
  • Graveyard (Exit 2)
  • Unknown Distortion ~ Nested Hate 3
  • Graveyard (Flamberge Soul EX)
  • Graveyard (Exit 2)
  • Soul Shrine

Unlock requirements are also changed. Completing Digital Boundary rewards you with the Aegis Guard and Zero's Lament, which unlock the Unknown Distortion which now houses the Golden Life Capsule and Platinum Matrix, which is required to unlock the Platinum Arena. The boss lineup was also updated to include the bosses fought in the Unknown Distortion.  The item distribution is balance out so both dungeons give a useful item and a bonus item.
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