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Author Topic: Lunar Shadow RPG: Ideas  (Read 2664 times)

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Offline Bloom Leigh Seymour

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Re: Lunar Shadow RPG: Ideas
« Reply #60 on: 25 September 2019, 20:03:43 »
It's more useless than those Yen pins. Can't even get rid of it, its Tin Pit stats are zero-- wait, do you hear something...?

 ssssssssssssssssssssssssssssssssssssssssssss...
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Offline King (2.0)

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Re: Lunar Shadow RPG: Ideas
« Reply #61 on: 25 September 2019, 20:16:11 »
It's more useless than those Yen pins. Can't even get rid of it, its Tin Pit stats are zero-- wait, do you hear something...?

 ssssssssssssssssssssssssssssssssssssssssssss...
You must have forgotten the Queen of Seduction sidequest, which allows you to upgrade it into the Queen of Hope XXX Pin, which is one of the strongest pins in Vresun Ciraian Ruins pin. It's also better than the Flower Dragon pin whi- "To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. What a wonderful world such would be..."
*drops pin*
Damn, I only keep that pin because I want to fuse it to obtain the Queen of Ragnarok Pin...
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Re: Lunar Shadow RPG: Ideas
« Reply #62 on: 25 September 2019, 22:45:15 »
* cue a horde of super-angry Creepers descending upon the thread, ready to explode *

...

This RPG needs self-destructing monsters. DQ has the rockbombs, after all... so what can this have? Bomber Jackets?
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Re: Lunar Shadow RPG: Ideas
« Reply #63 on: 26 September 2019, 08:58:31 »
self destruct is a wack ability

Offline King (2.0)

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Re: Lunar Shadow RPG: Ideas
« Reply #64 on: 26 September 2019, 12:16:27 »
* cue a horde of super-angry Creepers descending upon the thread, ready to explode *

...

This RPG needs self-destructing monsters. DQ has the rockbombs, after all... so what can this have? Bomber Jackets?
Eh, it could work but don't make them too powerful.
self destruct is a wack ability
The Territorial Oak would very much like to disagree with you on that. (*Territorial Oak catches fire*)

You know what? Instead of equipment, let's have a system similar to SMT:III's Magatama system. You have several pins which when equipped change your elemental strengths and weaknesses, and also teach you skills when you level up. The Pins can also be evolved into stronger pins with better skills (i.e Queen of Hope can be evolved in Queen of Hope XXX or Flower Dragon Pin can be evolved into the Queen of Ragnarok Pin).
Getting all pins allows you to gain the strongest Pin which allows you to resist all elements and has no elemental weaknesses. It also teaches you MAX level Elemental skills.
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Re: Lunar Shadow RPG: Ideas
« Reply #65 on: 26 September 2019, 13:03:30 »
Hmmm...


And a boss who'll give us a bad time. Bonus, naturally.

Obscenely hard to find if you ignore the bread crumbs.
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Re: Lunar Shadow RPG: Ideas
« Reply #66 on: 26 September 2019, 13:06:02 »
Hmmm...


And a boss who'll give us a bad time. Bonus, naturally.

Obscenely hard to find if you ignore the bread crumbs.
Ah yes, you had remind me of the Nega Green ParjamK sidequest, didn't you? God, he's one of the hardest bosses in the entire game.
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Re: Lunar Shadow RPG: Ideas
« Reply #67 on: 26 September 2019, 13:07:12 »
Guaranteed to have a 100% rage quit rate? D:
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Re: Lunar Shadow RPG: Ideas
« Reply #68 on: 26 September 2019, 13:10:26 »
Guaranteed to have a 100% rage quit rate? D:
Of course. Granted he'll claim that his Philosophy of Project Thought makes him invincible. Even at Lv:99, with fully maxed out pins and all the best skillsets, he'll still kick your arse. (Kinda like Arcane Dragon, I beat Destroy but not that guy.)
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Re: Lunar Shadow RPG: Ideas
« Reply #69 on: 26 September 2019, 13:12:17 »
He must've like 666666666666 HP!
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Re: Lunar Shadow RPG: Ideas
« Reply #70 on: 26 September 2019, 13:27:15 »
He must've like 666666666666 HP!
You can't give him that! It's unchristian! ;) His actual HP total is 9999 (and he fully heals himself 7 times). Of course everyone knows that Nega Lime ParjamK is the hardest boss. Even the True Final Boss and the True Arena's Soul Boss are weaker than he is.
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Re: Lunar Shadow RPG: Ideas
« Reply #71 on: 26 September 2019, 15:55:34 »
Well, this ain't the first time Nega-Lime Car Jam invaded Serenth.
"Ecliptic Umbrae" was set to have him as Big Bad, but then came...
* dramatic close-up *
... the Bloompocalypse.
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Re: Lunar Shadow RPG: Ideas
« Reply #72 on: 26 September 2019, 18:07:14 »
Well, this ain't the first time Nega-Lime Car Jam invaded Serenth.
"Ecliptic Umbrae" was set to have him as Big Bad, but then came...
* dramatic close-up *
... the Bloompocalypse.
Let me guess, another Cave Story mod? Honestly though, I'd like to know about the Bloompocalypse, it sounds interesting (and cute :3).
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Re: Lunar Shadow RPG: Ideas
« Reply #73 on: 26 September 2019, 18:38:03 »
It wasn't.

But who'd move a HOUSE by ship?
Someone in the US?

Well, we need a sport minigame, too, I guess...
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Re: Lunar Shadow RPG: Ideas
« Reply #74 on: 26 September 2019, 18:42:33 »
It wasn't.

But who'd move a HOUSE by ship?
Someone in the US?

Well, we need a sport minigame, too, I guess...
I dunno, Regigigas. Come to think of it, there could be 13 standard pins, 10 fusion pins and 1 pin that requires you to unlock all the other pins.
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