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Author Topic: Lunar Shadow RPG: Ideas  (Read 2633 times)

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Offline King (2.0)

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Re: Lunar Shadow RPG: Ideas
« Reply #30 on: 20 September 2019, 15:00:13 »
Idea: an option between 8-bit sprites/songs/sounds and... whatever classifies as "modern".

Idea: instead of a game over, the player gets kicked to the last town they entered. (Except maybe on the hardest difficulty setting...?)
If you want 8-bit, couldn't you just have all the Sprites in Cave Story, just for the sake of referencing Kim's mod?
Getting kicked to the last town sounds reasonable. If Game Over screens do appear, we could make it so that you can choose to restart the battle, return to last save point or return to main menu.
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Re: Lunar Shadow RPG: Ideas
« Reply #31 on: 20 September 2019, 17:36:18 »
is this going to be another "pipe dream" (copyright parjamk 1922-2019) game that stays in permanent dev hell and never goes past planning because oh yes it is
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Re: Lunar Shadow RPG: Ideas
« Reply #32 on: 20 September 2019, 18:04:16 »
is this going to be another "pipe dream" (copyright parjamk 1922-2019) game that stays in permanent dev hell and never goes past planning because oh yes it is
I suppose you're right, AFTRHR. I'm only doing this because coming up with concepts is fun. And besides, we wouldn't have the resources to make an actual Lunar Shadow RPG even if we wanted to.
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Re: Lunar Shadow RPG: Ideas
« Reply #33 on: 20 September 2019, 18:41:28 »
Who knows?
Maybe one day, something WILL come out of this.
I'll just be hopeful here~.

Plus I kinda need an ideas vent of sorts. Too many ideas bottled up and my head'll hurt.

Headaches are awful.
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Re: Lunar Shadow RPG: Ideas
« Reply #34 on: 20 September 2019, 18:58:48 »
Who knows?
Maybe one day, something WILL come out of this.
I'll just be hopeful here~.

Plus I kinda need an ideas vent of sorts. Too many ideas bottled up and my head'll hurt.

Headaches are awful.
And if it does, it's because this time we had far more realistic expectations (unlike Vresun Ciraian Ruins) of what can actually be done. But yeah, if you need to vent ideas, go for it.
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Re: Lunar Shadow RPG: Ideas
« Reply #35 on: 20 September 2019, 21:35:04 »
Silly idea:
Something in the first town is revealed, and is easy to overlook.
But if conditions are met, it gets brought up after the final boss.
True final boss gets unlocked.


Good idea:
Many sidequests - all with rewards that are WORTH it. Nothing lame like 10 coins just for killing 21 common tinfoil slimes or whatever.
(A few sidequests get no rewards like this - their reward? True final boss.)

Plus the option not to take rewards. (Why? Wynaut?)
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Re: Lunar Shadow RPG: Ideas
« Reply #36 on: 23 September 2019, 17:49:27 »
IDEAS:
Affixes.
These would add benefits. Like. "Poisoned" would be a prefix (may inflict poison). "Of the Badger" would be a suffix (+12 max HP). Not sure about infixes, but these can stack (like "Poisoned Dagger of the Badger").

Exclusives appear (Poisoned is exclusive to weapons) as well?

Ideas, ideas... :))
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Re: Lunar Shadow RPG: Ideas
« Reply #37 on: 23 September 2019, 18:06:29 »
IDEAS:
Affixes.
These would add benefits. Like. "Poisoned" would be a prefix (may inflict poison). "Of the Badger" would be a suffix (+12 max HP). Not sure about infixes, but these can stack (like "Poisoned Dagger of the Badger").

Exclusives appear (Poisoned is exclusive to weapons) as well?

Ideas, ideas... :))
One of the things I have in my projects is that Poison is useful against enemies with HP regen or healing magic. The poison, once inflicted, causes the enemy's healing magic to damage them or their allies instead.
But yeah, affixes could interesting as a game mechanic. Provided, they work with the game's combat system.
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Re: Lunar Shadow RPG: Ideas
« Reply #38 on: 23 September 2019, 18:39:10 »
Manaburn would inflict MP damage.
Anti-magic would cause that.

CARBN (Chemical, Anti-Magic, Radioactive, Biological, Nuclear) weapons... those are super dangerous things.
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Re: Lunar Shadow RPG: Ideas
« Reply #39 on: 23 September 2019, 18:40:48 »
Manaburn would inflict MP damage.
Anti-magic would cause that.

CARBN (Chemical, Anti-Magic, Radioactive, Biological, Nuclear) weapons... those are super dangerous things.

So maybe Sycor could return as a Nuclear-type boss?
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Re: Lunar Shadow RPG: Ideas
« Reply #40 on: 23 September 2019, 18:51:00 »
I think Ladislaw gets revived before 2016 begins?
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Re: Lunar Shadow RPG: Ideas
« Reply #41 on: 23 September 2019, 18:55:23 »
I think Ladislaw gets revived before 2016 begins?
So no Sycor? Okay then.
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Re: Lunar Shadow RPG: Ideas
« Reply #42 on: 23 September 2019, 23:04:38 »
No Sycor, no Xyz...

Xyz used to be Xydia, sister to Valkyrie and Georgia... the latter was a doctor?
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Re: Lunar Shadow RPG: Ideas
« Reply #43 on: 24 September 2019, 10:39:07 »
No Sycor, no Xyz...

Xyz used to be Xydia, sister to Valkyrie and Georgia... the latter was a doctor?
Oh yeah, we can just the concepts from the Leighlor thread for the RPG. Can't believe that slipped my mind.
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Re: Lunar Shadow RPG: Ideas
« Reply #44 on: 24 September 2019, 11:37:14 »
So, I thought about multiple currency units and moneychangers, but... that sounds a bit of a hassle...

"Sorry, sir, we don't accept this as a currency here. See a moneychanger first, then you can shop here to your heart's content."

So, Leighlor has multiple currencies (for economic reasons), but for the RPG... hm. I'm drawing a blank, here...
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