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Author Topic: Lunar Shadow RPG: Ideas  (Read 909 times)

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Offline King (2.0)

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Re: Lunar Shadow RPG: Ideas
« Reply #180 on: 09 October 2019, 16:28:07 »
* cut to Rosary the White Sorceress blocking access to it and summoning golems to keep everyone out *


* while Yggdra Union song "Onward, Rosary!" plays *
Okay, so to unlock the Custom Boss Arena, you need to defeat Rosary? Fair enough. Also, I was thinking of making it so that when you defeat all Rose Gold (RG) bosses, you'll be able to fight their master, who can be found in a void in Central Megalitha that takes you to a bonus dungeon. In each dungeon are voids that allow you to fight each RG Boss, though you can only access them once you've beaten the game once.
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Offline Bloom Leigh Seymour

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Re: Lunar Shadow RPG: Ideas
« Reply #181 on: 09 October 2019, 16:31:55 »
Rose Gold Sage Goddess Imitation

Rose Gold Relinquished

Rose Gold Decode Talker

Rose Gold Nuke

Rose Gold Turbo Hedgehog

Rose Gold Professor

Rose Gold Garter Snake

Rose Gold Sir Viper

Rose Gold Fumigator

Rose Gold Ninja Star
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Offline King (2.0)

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Re: Lunar Shadow RPG: Ideas
« Reply #182 on: 09 October 2019, 16:46:58 »
Rose Gold Sage Goddess Imitation

Rose Gold Relinquished

Rose Gold Decode Talker

Rose Gold Nuke

Rose Gold Turbo Hedgehog

Rose Gold Professor

Rose Gold Garter Snake

Rose Gold Sir Viper

Rose Gold Fumigator

Rose Gold Ninja Star
Or bosses:
Rose Gold Flower Dragon
Rose Gold Blaine R.Sinclair
Rose Gold Sharon Kimberley
Rose Gold Elaine Vanderskyff
Rose Gold Ashen Vanderskyff

Those are all the ones so far, until I've got a more complete list. Though I'll have to come up with a list of dungeons, all of which take place in Leighlor.
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Offline Bloom Leigh Seymour

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Re: Lunar Shadow RPG: Ideas
« Reply #183 on: 09 October 2019, 19:03:23 »
Rose Gold the Leighlor of the Rings: The Thirteen Towers Part V
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Re: Lunar Shadow RPG: Ideas
« Reply #184 on: 09 October 2019, 19:40:55 »
Rose Gold the Leighlor of the Rings: The Thirteen Towers Part V
I wonder what happened to the first 4 parts? Unless they never existed, as part of a fiendish plot to send people on a wild goose chase.
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Offline Bloom Leigh Seymour

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Re: Lunar Shadow RPG: Ideas
« Reply #185 on: 09 October 2019, 23:01:02 »
They were written backwards.
V first, I last.
There's more, but this stupid phone crashed twice in a row, so...

The Leighlor of the (TLot) Swords: Dead Woman's Stone (XVII to XII)
.
TLot Garters: Symphony of Magical Duels (XI to VI).
TLot Crowns: End of Tales (XXX to XVIII).
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Re: Lunar Shadow RPG: Ideas
« Reply #186 on: 10 October 2019, 12:04:20 »
They were written backwards.
V first, I last.
There's more, but this stupid phone crashed twice in a row, so...

The Leighlor of the (TLot) Swords: Dead Woman's Stone (XVII to XII)
.
TLot Garters: Symphony of Magical Duels (XI to VI).
TLot Crowns: End of Tales (XXX to XVIII).
So I take it that they'll be a part of some optional sidequest then?
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Offline Bloom Leigh Seymour

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Re: Lunar Shadow RPG: Ideas
« Reply #187 on: 10 October 2019, 21:32:14 »
Getting the whole collection, yeah...

As is getting an HQ for the heroes.
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Re: Lunar Shadow RPG: Ideas
« Reply #188 on: 11 October 2019, 10:57:27 »
Getting the whole collection, yeah...

As is getting an HQ for the heroes.
So at some point, The Mastermind orders for the player's base to be destroyed, hoping to quash any rebellion against him. It doesn't take and so the player party intend to take the fight to The Mastermind.
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Re: Lunar Shadow RPG: Ideas
« Reply #189 on: 11 October 2019, 11:49:43 »
...

* builds an entire city in a second and names it "Rome II" *

* cut to it spontaneously exploding into LEGO *

Damn those Bismuth Bronze Bomber Jackets. -_-
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Re: Lunar Shadow RPG: Ideas
« Reply #190 on: 11 October 2019, 13:17:06 »
Perhaps some of the enemies could be named after gems? Such as Spinel, Sodalite, Agate, Emerald, Topaz etc
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Re: Lunar Shadow RPG: Ideas
« Reply #191 on: 11 October 2019, 13:20:55 »
And so, the Gem Bugs were born...

Emerald Ant.
Sapphire Butterfly.
Amethyst Moth.
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Re: Lunar Shadow RPG: Ideas
« Reply #192 on: 11 October 2019, 13:22:38 »
And so, the Gem Bugs were born...

Emerald Ant.
Sapphire Butterfly.
Amethyst Moth.
*Cue We Are the Crystal Gems playing as Garnet, Amethyst, Pearl, Peridot, Lapis Lazuli and Bismuth (and Steven) all show up at once).
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Re: Lunar Shadow RPG: Ideas
« Reply #193 on: 24 August 2020, 19:06:53 »
I just realized that I've never seen a video game that takes time zones into account when going around the world map.

Games like Dragon Quest and Final Fantasy just have like one time zone, right?

Biannual Bonus Boss Battle: Quinessa Volage
All posts made by this account preceding 19 Jan 2021 were Cibryll...

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Offline King (2.0)

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Re: Lunar Shadow RPG: Ideas
« Reply #194 on: 24 August 2020, 19:28:11 »
Looking back, this thread can be considered an example of the deep bond that Bloom and I shared. It's also where Bloom confessed to having sockpuppets (neurotoxic sockpeople) or where I hint at having feelings for her (the whole fusion thing or the King of Dystopia/Queen of Utopia being an unlikely but surprisingly popular couple)


Back to topic though: We can still keep the Pink Gold bosses and I'm still hoping for the final bosses/true final bosses of previous works showing up.
Secret bosses... Ariana would drag alfasketer's author avatar in. Which apparently has a Prime and Supreme form.Or we could have the (true) final bosses of past works, including LS and the Solar Shadow works (if Aurora doesn't mind).Maybe even a heavy rare shiny metal platinum king slime. :P
Or bosses:Rose Gold Flower DragonRose Gold Blaine R.SinclairRose Gold Sharon KimberleyRose Gold Elaine VanderskyffRose Gold Ashen VanderskyffThose are all the ones so far, until I've got a more complete list. Though I'll have to come up with a list of dungeons, all of which take place in Leighlor.
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