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Author Topic: Karjamian Mythos RPG (Signup/off-character discussions)  (Read 1144 times)

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Offline KarjamP

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Several things I have to note:
  • The only way a player character could ever be affiliated with an element within this game is if they're of a race that's affiliated with said element to begin with. As such, the "Element" tag you gave in your character sheet will be ignored when it comes to putting your character into the game. (Besides, the magic system used in this game is based upon the modified version of the one commonly featured within Final Fantasy titles. Therefore, the element you referenced yourself as should be "Time", not "Chrono".)
  • You can't choose a class just for the sake of choosing a class. I'm only willing to allow you to play as a thief if being a thief is a huge part of your character. If you don't want to play as a class, that's fine. You'd just be classless. (However, if you want to start out being able to wield a weapon other than your bare fists, you'd have to request for said weapon, as Pierre directly did when he asked for a quitar and Kim indirectly did when she decided that her character should favour Rapiers.)
  • You can't start out with a second Karjamian Dimension Tunnel Device (as you've implied within your biography). You'd either have to start out being with the adventure group (only possible either outside a scenario or near the beginning of it), getting thrown into the world the group's visiting by alternate means or starting out as a native of said world.
  • Your intelligence stat does a lot more than just determining a character's ability to understand magic. Besides, even if they could, that does not mean they automatically have the ability to use it. They would also need the relevant Gift, something only Mages, Healers and Keyblade Wielders have by default.
« Last Edit: 17 July 2016, 11:25:21 by KarjamP »
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