Fixed application then:
NAME: Sofferenza
BIO: A Tiefling of the result of many generations of Human and Demon mating, Soffrenza was cast down in society. Having no place to go, she was forced to work in gangs and other mercenary-styled jobs, increasing her survival skills and such. On one particular mission, she found a group of "travellers", and deciding to investigate the matter, she ended up joining them, betraying her Mafia members.
ATTRIBUTES:
Strength: Superb
Intelligence: Good
Constitution: Great
Agility: Good
CLASS: Soldier
FAULTS:
[Photophobia] She's absolutely terrified of bright lights.
[Commitment Issues] Can't be trusted that easily. She literally left multiple gangs, mafias and mobs just to join the next. Even this traveller group.
[Adrenaline and Hot Headedness] She takes lots of dangerous risks, many of which usually disobey orders and nearly get her killed. She's also incredibly hot-headed and gets mad easily.
[Insanity] At times she can go insane and completely lose all sense of control and rational thought.
[Paranoia] Due to struggles as a kid, she gets paranoid far too easily and will pull the trigger on just about anything if she's paranoid.
Do you seriously want to play as a half demon? We're not really playing Dungeons and Dragons or Pathfinder...
To keep things in balance, I've decided to place a limit on how many free level you can gain in total: 6. That, in addition for the 2 free levels given to everyone regardless of how many faults or attributes they sold off, means you still have one more attribute level to spend.
Incidentally, your "insanity" is also too vague to be considered as such. You need to take for consideration the fact that I need to factor your faults into the story in some way. Also, unless I'm planning to allow players to turn on each other, I'm not going to allow a fault which allows you to easily do that. We're supposed to be in this together.
Six points?
I suppose making all attributes "great" would work, then?
However, I will, instead, just add 1 attribute level to each attribute (leaving 2 levels remaining).
Will those attribute levels be lost, or will unused ones serve a purpose later?
I won't mind if you move my character when I cannot.
I list them for the sake of answering possible questions ahead of time, I guess. (In case appearance plays a factor in the future. One can never be too careful.)
My post has been updated.
Not at first since otherwise, it would throw my plans for introducing a certain mechanic out of the window. (Said mechanic allows a trade of a certain gameplay-related resource each player would have. I'll tell you what it is when the game starts.)