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Author Topic: Karjamian Mythos RPG (Signup/off-character discussions)  (Read 602 times)

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Offline KarjamP

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Re: Karjamian Mythos RPG (Signup)
« Reply #15 on: 11 July 2016, 17:05:18 »
You do remember that you're supposed to be a band of adventurers, right? It's right there in the sign up post. If you do go to the English and town of Scarborough, trouble would most likely find you there anyway.
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Re: Karjamian Mythos RPG (Signup)
« Reply #16 on: 11 July 2016, 17:19:22 »
You do remember that you're supposed to be a band of adventurers, right? It's right there in the sign up post. If you do go to the English town of Scarborough, trouble would most likely find you there anyway.
Uh... Of course. So will anyone else be joining us three?

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Re: Karjamian Mythos RPG (Signup)
« Reply #17 on: 11 July 2016, 18:04:21 »
Okay then, guess I won't be using Chaleur then. How about a (Tree) Ent? I think that'd be a pretty interesting character. If not, how about Dryads?

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Re: Karjamian Mythos RPG (Signup)
« Reply #18 on: 11 July 2016, 18:14:42 »
It doesn't matter what race you want to be. As long as you're willing to roleplay as them, you're good to go. (Just make sure the race you chose would be appropriate to the game at hand.)

Uh... Of course. So will anyone else be joining us three?
They're welcome to do so. In fact, I'm planning on keeping this thread opened even after the game itself has started in case someone wants to join in. (They may need a flimsy excuse for suddenly dropping in should their appearance at a given time semm improbable, an excuse I have to make.)
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Re: Karjamian Mythos RPG (Signup)
« Reply #19 on: 11 July 2016, 18:24:33 »
I suppose I might as well join, in hopes of having something to do.

NAME: Anesia Memoré

BIO:
A half-human girl from Amnesiac City in the World That Was Forgotten. Her favorite weapon is a rapier, though she considers staves a second-favorite weapon.

She suffers from amnesia and is afraid of the dark and Heartless, but wishing to regain her memory fills her with plenty of determination. It is for this reason that she chose to join a group of travelers, though she worries that they might be Heartless in disguise.

She absolutely detests magpies, ravens, crows, phoenixes, chocolates, onions, garlic and wombats. She believes people who use poison are pure evil.

RELATIVES:
They all fell into Memory's Abyss, according to a girl named Eliza.

APPEARANCE:
Anesia has long green hair and azure eyes. She has fair skin. She has a scar over her left arm that constantly hurts in the presence of Heartless; she wears a bandage to hide the scar. She wears a red dress, black knee-high socks, and red, toeless ankle boots. She wears a light red cape. For some reason, she wears a necklace around her neck with a blue-and-white version of the Heartless emblem.

ATTRIBUTES:
Strength: good
Intelligence: great
Constitution: great
Agility: good

CLASS: Mage


Will this suffice? Or are there some changes to make?

(For the curious: "Anesia" comes from "amnesia", and "Memoré" comes from "memory".)

They're welcome to do so. In fact, I'm planning on keeping this thread opened even after the game itself has started in case someone wants to join in. (They may need a flimsy excuse for suddenly dropping in should their appearance at a given time seem improbable, an excuse I have to make.)
Does that include literally dropping in because of a teleporation accident?
« Last Edit: 11 July 2016, 19:18:21 by Kim Tyranto »
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Re: Karjamian Mythos RPG (Signup)
« Reply #20 on: 11 July 2016, 18:57:36 »
So if I read correctly, Faults allow for more points, am I right? I gave her pretty heavy flaws for the attribute points. If not allowed, I'll fix it.



NAME: Sofferenza

BIO: A Tiefling of the result of many generations of Human and Demon mating, Soffrenza was cast down in society. Having no place to go, she was forced to work in gangs and other mercenary-styled jobs, increasing her survival skills and such. On one particular mission, she found a group of "travellers", and deciding to investigate the matter, she ended up joining them, betraying her Mafia members.

ATTRIBUTES: Terrible, Poor, Mediocre, Average, Good, Great, Superb
Strength:     Superb
Intelligence: Good
Constitution: Great
Agility:      Average

CLASS: Soldier

FAULTS:
-As a tiefling, she's usually considered to be "taboo" due to being a human with demon blood. (Cast down in Society)
-Vulnerable to Water attacks due to having an Infernal Demon's blood.
-Gets paranoid WAY too easily. The slightest thing could cause her to pull the trigger. (Caused due to struggles as a kid)
-Can't be trusted that easily. She literally left multiple gangs, mafias and mobs just to join the next. Even this traveller group.
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Offline KarjamP

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Re: Karjamian Mythos RPG (Signup)
« Reply #21 on: 11 July 2016, 19:04:43 »
I suppose I might as well join, in hopes of having something to do.

NAME: Anesia Memoré

BIO:
A half-human girl from Amnesiac City in the World That Was Forgotten. Her favorite weapon is a rapier, though she considers staves a second-favorite weapon.

She suffers from amnesia and is afraid of the dark and Heartless, but wishing to regain her memory fills her with plenty of determination. It is for this reason that she chose to join a group of travelers, though she worries that they might be Heartless in disguise.

She absolutely detests magpies, ravens, crows, phoenixes, chocolates, onions, garlic and wombats. She believes people who use poison are pure evil.

RELATIVES:
They all fell into Memory's Abyss, according to a girl named Eliza.

APPEARANCE:
Anesia has long green hair and azure eyes. She has fair skin. She has a scar over her left arm that constantly hurts in the presence of Heartless; she wears a bandage to hide the scar. She wears a red dress, black knee-high socks, and red, toeless ankle boots. She wears a light red cape. For some reason, she wears a necklace around her neck with a blue-and-white version of the Heartless emblem.

ATTRIBUTES:
Strength: average
Intelligence: good
Constitution: good
Agility: average

CLASS: Mage


Will this suffice? Or are there some changes to make?

(For the curious: "Anesia" comes from "amnesia", and "Memoré" comes from "memory".)
Does that include literally dropping in because of a teleporation accident?
Maybe.

Incidentally, you list "Fear of the dark and Heartless", "Hatred of [a group of beings]" and "believes those who use poison as evil" as things of your character, right? I'll allow you to take those as faults, giving you a neat six levels of character levels to spend on your character. (Take note that they're highly likely to become relevant in a given game session, so keep that in mind.)

Lastly, I suggest you only join if you're willing to dedicate time to the game. I can't have a person standing idle for many rounds when the others want to move on to the next area. Of course, if you want, I could simply just move your character for you should others want to do so, although keep in mind you might lose progress within the area you've been visiting if you were trying to do something. (The same goes for the other player characters, not just Anesia).

Incidentally, you do know "Relatives" and "Appearances" are optional, right? In fact, they're not even listed in the original post as a requirement for your bio. To be precise, they're not listed at all.

So if I read correctly, Faults allow for more points, am I right? I gave her pretty heavy flaws for the attribute points. If not allowed, I'll fix it.



NAME: Sofferenza

BIO: A Tiefling of the result of many generations of Human and Demon mating, Soffrenza was cast down in society. Having no place to go, she was forced to work in gangs and other mercenary-styled jobs, increasing her survival skills and such. On one particular mission, she found a group of "travellers", and deciding to investigate the matter, she ended up joining them, betraying her Mafia members.

ATTRIBUTES: Terrible, Poor, Mediocre, Average, Good, Great, Superb
Strength:     Superb
Intelligence: Good
Constitution: Great
Agility:      Average

CLASS: Soldier

FAULTS:
-As a tiefling, she's usually considered to be "taboo" due to being a human with demon blood. (Cast down in Society)
-Vulnerable to Water attacks due to having an Infernal Demon's blood.
-Gets paranoid WAY too easily. The slightest thing could cause her to pull the trigger. (Caused due to struggles as a kid)
-Can't be trusted that easily. She literally left multiple gangs, mafias and mobs just to join the next. Even this traveller group.

Faults inherent in being of a certain race don't count as faults within the context of creating a character. I would suggest that you replace the first two faults if you want to keep your power levels as-is.

The last fault is too vague to be considered as such. Remember, you're creating a character to roleplay as. Faults are supposed to represent things about the character that may affect how you could play as them. Even stuff such as "honesty" and "code of honor" can be faults since they tend to limit your choices in the game.
« Last Edit: 11 July 2016, 19:15:35 by KarjamP »
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Re: Karjamian Mythos RPG (Signup)
« Reply #22 on: 11 July 2016, 19:13:12 »
Relatives being deceased.
That would fall under that which is known as her backstory, would it not?
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Re: Karjamian Mythos RPG (Signup)
« Reply #23 on: 11 July 2016, 19:17:27 »
Fixed application then:


NAME: Sofferenza

BIO: A Tiefling of the result of many generations of Human and Demon mating, Soffrenza was cast down in society. Having no place to go, she was forced to work in gangs and other mercenary-styled jobs, increasing her survival skills and such. On one particular mission, she found a group of "travellers", and deciding to investigate the matter, she ended up joining them, betraying her Mafia members.

ATTRIBUTES:
Strength:     Superb
Intelligence: Good
Constitution: Great
Agility:      Good

CLASS: Soldier

FAULTS:
[Photophobia] She's absolutely terrified of bright lights.
[Commitment Issues] Can't be trusted that easily. She literally left multiple gangs, mafias and mobs just to join the next. Even this traveller group.
[Adrenaline and Hot Headedness] She takes lots of dangerous risks, many of which usually disobey orders and nearly get her killed. She's also incredibly hot-headed and gets mad easily.
[Insanity] At times she can go insane and completely lose all sense of control and rational thought.
[Paranoia] Due to struggles as a kid, she gets paranoid far too easily and will pull the trigger on just about anything if she's paranoid.

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Re: Karjamian Mythos RPG (Signup)
« Reply #24 on: 11 July 2016, 19:20:07 »
Maybe.

Incidentally, you list "Fear of the dark and Heartless", "Hatred of [a group of beings]" and "believes those who use poison as evil" as things of your character, right? I'll allow you to take those as faults, giving you a neat six levels of character levels to spend on your character. (Take note that they're highly likely to become relevant in a given game session, so keep that in mind.)

Lastly, I suggest you only join if you're willing to dedicate time to the game. I can't have a person standing idle for many rounds when the others want to move on to the next area. Of course, if you want, I could simply just move your character for you should others want to do so, although keep in mind you might lose progress within the area you've been visiting if you were trying to do something. (The same goes for the other player characters, not just Anesia).

Incidentally, you do know "Relatives" and "Appearances" are optional, right? In fact, they're not even listed in the original post as a requirement for your bio. To be precise, they're not listed at all.
Six points?
I suppose making all attributes "great" would work, then?
However, I will, instead, just add 1 attribute level to each attribute (leaving 2 levels remaining).
Will those attribute levels be lost, or will unused ones serve a purpose later?

I won't mind if you move my character when I cannot.

I list them for the sake of answering possible questions ahead of time, I guess. (In case appearance plays a factor in the future. One can never be too careful.)


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Offline KarjamP

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Re: Karjamian Mythos RPG (Signup)
« Reply #25 on: 11 July 2016, 19:30:31 »
Fixed application then:


NAME: Sofferenza

BIO: A Tiefling of the result of many generations of Human and Demon mating, Soffrenza was cast down in society. Having no place to go, she was forced to work in gangs and other mercenary-styled jobs, increasing her survival skills and such. On one particular mission, she found a group of "travellers", and deciding to investigate the matter, she ended up joining them, betraying her Mafia members.

ATTRIBUTES:
Strength:     Superb
Intelligence: Good
Constitution: Great
Agility:      Good

CLASS: Soldier

FAULTS:
[Photophobia] She's absolutely terrified of bright lights.
[Commitment Issues] Can't be trusted that easily. She literally left multiple gangs, mafias and mobs just to join the next. Even this traveller group.
[Adrenaline and Hot Headedness] She takes lots of dangerous risks, many of which usually disobey orders and nearly get her killed. She's also incredibly hot-headed and gets mad easily.
[Insanity] At times she can go insane and completely lose all sense of control and rational thought.
[Paranoia] Due to struggles as a kid, she gets paranoid far too easily and will pull the trigger on just about anything if she's paranoid.

Do you seriously want to play as a half demon? We're not really playing Dungeons and Dragons or Pathfinder...

To keep things in balance, I've decided to place a limit on how many free level you can gain in total: 6. That, in addition for the 2 free levels given to everyone regardless of how many faults or attributes they sold off, means you still have one more attribute level to spend.

Incidentally, your "insanity" is also too vague to be considered as such. You need to take for consideration the fact that I need to factor your faults into the story in some way. Also, unless I'm planning to allow players to turn on each other, I'm not going to allow a fault which allows you to easily do that. We're supposed to be in this together.

Six points?
I suppose making all attributes "great" would work, then?
However, I will, instead, just add 1 attribute level to each attribute (leaving 2 levels remaining).
Will those attribute levels be lost, or will unused ones serve a purpose later?

I won't mind if you move my character when I cannot.

I list them for the sake of answering possible questions ahead of time, I guess. (In case appearance plays a factor in the future. One can never be too careful.)


My post has been updated.

Not at first since otherwise, it would throw my plans for introducing a certain mechanic out of the window. (Said mechanic allows a trade of a certain gameplay-related resource each player would have. I'll tell you what it is when the game starts.)
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Re: Karjamian Mythos RPG (Signup)
« Reply #26 on: 11 July 2016, 19:32:43 »
Alright then.

I suppose I am set, right now…

As for the starting world… I think a completely original one could work. One that's peaceful…

Until the events kick off, of course.
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Re: Karjamian Mythos RPG (Signup)
« Reply #27 on: 11 July 2016, 20:12:18 »
Didn't we already discuss the starting location of "Somewhere in England"? (There was a specific location in mind. I just didn't want to look back.)
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Re: Karjamian Mythos RPG (Signup)
« Reply #28 on: 11 July 2016, 20:37:50 »
Fixed application then:


NAME: Sofferenza

BIO: A Tiefling of the result of many generations of Human and Demon mating, Soffrenza was cast down in society. Having no place to go, she was forced to work in gangs and other mercenary-styled jobs, increasing her survival skills and such. On one particular mission, she found a group of "travellers", and deciding to investigate the matter, she ended up joining them, betraying her Mafia members.

ATTRIBUTES:
Strength:     Superb
Intelligence: Good
Constitution: Great
Agility:      Good

CLASS: Soldier

FAULTS:
[Photophobia] She's absolutely terrified of bright lights.
[Adrenaline and Hot Headedness] She takes lots of dangerous risks, many of which usually disobey orders and nearly get her killed. She's also incredibly hot-headed and gets mad easily.
[Paranoia] Due to struggles as a kid, she gets paranoid far too easily and will pull the trigger on just about anything if she's paranoid.
[Allergic to Pollen] Depending the flower the pollen is coming from, the severity of the allergic reaction can range from a small, uneven shedding of a few scales on her body to severe pain and lumps forming on her body.
[Insanity] When certain things from her childhood are brought up (mainly her family, her "friends", etc.) or if she sees someone or something close to her suffering, or if happens to hear extremely high pitched or extremely low pitched frequencies (sounds beyond her hearing range) she enters a Neurotic state where she completely loses control of herself.
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Re: Karjamian Mythos RPG (Signup)
« Reply #29 on: 11 July 2016, 21:04:06 »
Not really so sure about allowing a player character to be a half demon.

...Remember when I said, "You're only allowed to play another race with my permission?" Well, I'm denying you permission. Perhaps if you were to play as a more light-hearted devil, maybe, but I wouldn't allow something as dark as a tiefling to be a player character.
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